Player Matchup

Olorun
Olorun
Caii0k-
Olorun
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,185 Elo+
Party 1
Cthulhu
Cthulhu
Kwxi-
Cthulhu
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,242 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ZacksHighAgain
Ah Muzen Cab
Level 112
God Stats
8W - 14L
1,442 SR
Queue Stats
314W - 313L
1,497 Elo+
Solo
Team Averages
Level 66
1,481 SR
1,308 Elo+

VS

Team Averages
Level 83
1,434 SR
1,388 Elo+
Jormungandr
Jormungandr
agito756
Jormungandr
Level 47
God Stats
4W - 6L
1,307 SR
Queue Stats
68W - 89L
1,266 Elo+
Solo
Tiamat
Tiamat
boujeebigfoot
Tiamat
Level 104
God Stats
7W - 2L
1,303 SR
Queue Stats
239W - 245L
1,401 Elo+
Solo
Discordia
Discordia
jme1097
Discordia
Level 98
God Stats
2W - 4L
1,692 SR
Queue Stats
128W - 132L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Caii0k-
Olorun
12
0 / 5 / 2
9,370
625
3,258
9,977
4,608
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Kwxi-
Cthulhu
12
1 / 3 / 1
9,670
645
8,518
19,766
19,304
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
ZacksHighAgain
Ah Muzen Cab
14
5 / 4 / 1
11,227
748
17,421
14,852
6,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
agito756
Jormungandr
14
1 / 4 / 7
10,691
713
9,692
17,003
17,074
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 2 / 5
11,096
740
10,935
10,974
6,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
jme1097
Discordia
15
9 / 0 / 3
12,304
820
18,428
8,798
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
27
6
Kills
12
12
Deaths
6
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Olorun
Caii0k-
Olorun
0
5
2
0.2
L
Cthulhu
Kwxi-
Cthulhu
1
3
1
0.5
L
Ah Muzen Cab
ZacksHighAgain
Ah Muzen Cab
5
4
1
1.38
W
Jormungandr
agito756
Jormungandr
1
4
7
1.13
W
2
2
5
2.25
W
Discordia
jme1097
Discordia
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,197
Damage
39,055
44,595
Taken
36,775
30,086
Mitigated
27,131
5,618
Healing
5,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Caii0k-
Olorun
3,258
1,136
353
1,853
9,977
4,608
0
9,128
503
22,021
0
L
Cthulhu
Kwxi-
Cthulhu
8,518
817
0
250
19,766
19,304
0
16,482
2,689
20,682
1,246
L
Ah Muzen Cab
ZacksHighAgain
Ah Muzen Cab
17,421
4,729
0
3,162
14,852
6,174
0
12,192
2,204
0
67,835
W
Jormungandr
agito756
Jormungandr
9,692
2,416
0
2,267
17,003
17,074
608
5,968
11,035
35,815
277
W
10,935
225
0
2,904
10,974
6,407
116
2,761
8,213
56,884
0
W
Discordia
jme1097
Discordia
18,428
298
0
250
8,798
3,650
428
2,170
6,628
39,978
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,267
Gold Earned
34,091
132
Minions Killed
202
0
Camps Cleared
0
722,213
Distance Traveled
791,380
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
9,370
625
23
2
0
210,247
0
L
Cthulhu
9,670
645
13
1
0
265,680
0
L
Ah Muzen Cab
11,227
748
96
6
0
246,286
0
W
Jormungandr
10,691
713
45
3
0
263,204
0
W
Tiamat
11,096
740
93
6
0
240,975
2
W
Discordia
12,304
820
64
4
0
287,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role