Player Matchup

Charon
Charon
Gold IV
 
Charon
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
BedBySunrise
Bastet
Gold II
Level 158
God Stats
4W - 1L
1,534 SR
Queue Stats
326W - 331L
1,554 MMR
Solo
Anubis
Anubis
Gold III
SQUIDZONFIRE
Anubis
Gold III
Level 148
God Stats
4W - 7L
1,500 SR
Queue Stats
124W - 124L
1,557 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold II
SunWuKong1334
Cu Chulainn
Gold II
Level 154
God Stats
1W - 3L
1,715 SR
Queue Stats
280W - 290L
1,559 MMR
Party 2
Rama
Rama
Gold III
luisi1011
Rama
Gold III
Level 128
God Stats
8W - 14L
1,571 SR
Queue Stats
210W - 215L
1,425 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 147
1,564 SR
1,519 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 128
1,562 SR
1,516 MMR
Ravana
Ravana
Gold I
Leinad02
Ravana
Gold I
Level 107
God Stats
1W - 3L
1,577 SR
Queue Stats
190W - 189L
1,624 MMR
Party 1
He Bo
He Bo
Silver II
RowdyReece
He Bo
Silver II
Level 127
God Stats
1W - 1L
1,321 SR
Queue Stats
22W - 13L
1,543 MMR
Solo
Ymir
Ymir
Gold IV
SrKh19
Ymir
Gold IV
Level 105
God Stats
9W - 5L
1,697 SR
Queue Stats
175W - 179L
1,351 MMR
Party 1
Anhur
Anhur
Gold III
YmirIsWhere
Anhur
Gold III
Level 154
God Stats
48W - 69L
1,493 SR
Queue Stats
842W - 806L
1,524 MMR
Solo
Jormungandr
Jormungandr
Gold II
iMirajane
Jormungandr
Gold II
Level 146
God Stats
9W - 2L
1,721 SR
Queue Stats
215W - 197L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
12
0 / 1 / 6
7,766
485
5,705
11,101
11,333
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
15
5 / 2 / 1
9,016
564
7,789
15,407
5,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
14
1 / 4 / 4
8,378
524
4,054
9,522
3,417
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
SunWuKong1334
Cu Chulainn
15
1 / 2 / 0
8,881
555
10,069
17,004
15,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Rama
14
3 / 3 / 1
8,940
559
9,205
11,856
3,682
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
ThorAchillesKaliMartichoras

VS

Bans
BakasuraRatatoskrBacchusThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Leinad02
Ravana
15
3 / 1 / 3
9,028
564
7,178
7,565
3,628
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
14
4 / 4 / 3
8,964
560
11,347
9,260
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
SrKh19
Ymir
13
0 / 2 / 4
8,563
535
1,304
9,796
7,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 3 / 0
9,625
602
10,298
14,961
6,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
iMirajane
Jormungandr
16
1 / 1 / 3
9,529
596
10,494
14,451
12,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
10
Kills
12
12
Deaths
11
12
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
1
6
3
L
Bastet
5
2
1
2.75
W
Ravana
Leinad02
Ravana
3
1
3
4.5
W
He Bo
4
4
3
1.38
L
Anubis
1
4
4
0.75
W
Ymir
SrKh19
Ymir
0
2
4
1
L
Cu Chulainn
SunWuKong1334
Cu Chulainn
1
2
0
0.5
W
4
3
0
1.33
W
Jormungandr
iMirajane
Jormungandr
1
1
3
2.5
L
Rama
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,822
Damage
40,621
64,890
Taken
56,033
40,094
Mitigated
33,486
21,837
Healing
14,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,705
658
0
1,018
11,101
11,333
0
3,632
7,469
22,299
0
L
Bastet
7,789
2,353
0
8,593
15,407
5,786
0
4,447
10,960
64
77,534
W
Ravana
Leinad02
Ravana
7,178
2,022
0
1,818
7,565
3,628
2,060
2,695
4,870
0
66,764
W
He Bo
11,347
674
0
500
9,260
2,968
1,059
2,034
7,226
63,969
0
L
Anubis
4,054
334
70
3,593
9,522
3,417
0
4,857
4,665
73,122
0
W
Ymir
SrKh19
Ymir
1,304
28
137
1,923
9,796
7,601
330
3,472
6,324
29,160
0
L
Cu Chulainn
SunWuKong1334
Cu Chulainn
10,069
2,323
0
3,951
17,004
15,876
0
10,496
6,508
287
75,325
W
10,298
8,436
0
6,024
14,961
6,374
1,174
1,714
13,247
0
61,383
W
Jormungandr
iMirajane
Jormungandr
10,494
3,240
0
4,346
14,451
12,915
531
195
14,256
74,582
0
L
Rama
9,205
6,717
0
4,612
11,856
3,682
784
203
11,653
0
75,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,981
Gold Earned
45,709
509
Minions Killed
467
0
Camps Cleared
0
1,584,055
Distance Traveled
1,657,163
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,766
485
27
2
0
331,080
1
L
Bastet
9,016
564
107
7
0
363,321
4
W
Ravana
9,028
564
96
6
0
407,759
0
W
He Bo
8,964
560
105
7
0
339,128
4
L
Anubis
8,378
524
125
8
0
296,586
1
W
Ymir
8,563
535
58
4
0
338,194
5
L
Cu Chulainn
8,881
555
122
8
0
299,404
1
W
Anhur
9,625
602
102
6
0
284,296
2
W
Jormungandr
9,529
596
106
7
0
287,786
0
L
Rama
8,940
559
128
8
0
293,664
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role