Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Bookworm135
Ah Muzen Cab
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,437 Elo+
Party 1
Anubis
Anubis
Deadman_Xero_II
Anubis
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
79W - 84L
1,364 Elo+
Party 1
Cerberus
Cerberus
DrengrOfRagnar
Cerberus
Level 149
God Stats
10W - 8L
1,526 SR
Queue Stats
493W - 496L
1,557 Elo+
Party 1
Arachne
Arachne
Ozmidas
Arachne
Level 89
God Stats
12W - 14L
1,569 SR
Queue Stats
589W - 587L
1,555 Elo+
Party 1
Kali
Kali
ZergIo-_-
Kali
Level 118
God Stats
1W - 3L
1,419 SR
Queue Stats
341W - 338L
1,495 Elo+
Solo
Team Averages
Level 104
1,503 SR
1,482 Elo+

VS

Team Averages
Level 139
1,542 SR
1,486 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Alaska 5OOO
Cliodhna
Level 149
God Stats
1W - 1L
1,533 SR
Queue Stats
56W - 51L
1,491 Elo+
Solo
Thoth
Thoth
CopycatNebula
Thoth
Level 180
God Stats
6W - 6L
1,495 SR
Queue Stats
758W - 783L
1,495 Elo+
Solo
Surtr
Surtr
RAFAELGAJU
Surtr
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
275W - 252L
1,501 Elo+
Solo
Cthulhu
Cthulhu
brvndvn93
Cthulhu
Level 124
God Stats
10W - 0L
1,681 SR
Queue Stats
392W - 429L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Bookworm135
Ah Muzen Cab
14
4 / 2 / 6
7,507
751
8,563
8,498
2,688
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

14
3 / 5 / 5
7,664
766
3,960
9,230
3,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
15
3 / 3 / 8
7,913
791
7,363
12,417
13,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Ozmidas
Arachne
14
2 / 4 / 5
7,324
732
7,539
10,189
6,664
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kali
11
1 / 4 / 5
7,026
703
2,668
8,191
2,884
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
17
8 / 3 / 7
9,502
950
14,075
6,666
2,569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Alaska 5OOO
Cliodhna
15
7 / 3 / 7
9,278
928
10,080
7,833
3,336
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

15
2 / 3 / 5
8,363
836
6,279
5,635
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Surtr
14
0 / 2 / 12
8,000
800
6,115
15,494
9,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
brvndvn93
Cthulhu
15
1 / 2 / 8
8,534
853
7,528
9,539
8,294
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
57
13
Kills
18
18
Deaths
13
29
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
8
3
7
3.83
W
Cliodhna
Alaska 5OOO
Cliodhna
7
3
7
3.5
L
Ah Muzen Cab
Bookworm135
Ah Muzen Cab
4
2
6
3.5
W
2
3
5
1.5
L
3
5
5
1.1
L
Cerberus
3
3
8
2.33
L
Arachne
Ozmidas
Arachne
2
4
5
1.13
W
Surtr
0
2
12
3
L
Kali
1
4
5
0.88
W
Cthulhu
brvndvn93
Cthulhu
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,093
Damage
44,077
48,525
Taken
45,167
28,977
Mitigated
25,380
13,661
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,075
4,168
787
1,244
6,666
2,569
2,071
766
5,900
32,190
0
W
Cliodhna
Alaska 5OOO
Cliodhna
10,080
524
527
651
7,833
3,336
921
2,005
5,828
0
17,235
L
Ah Muzen Cab
Bookworm135
Ah Muzen Cab
8,563
1,506
2,278
1,228
8,498
2,688
0
6,307
1,993
0
30,481
W
6,279
314
919
558
5,635
2,118
0
1,429
4,206
21,038
0
L
3,960
153
319
1,165
9,230
3,175
0
6,543
2,559
15,314
0
L
Cerberus
7,363
113
0
3,171
12,417
13,566
0
5,419
6,719
19,239
0
L
Arachne
Ozmidas
Arachne
7,539
5,575
1,453
2,384
10,189
6,664
0
5,450
4,625
0
12,421
W
Surtr
6,115
1,396
2,200
6,953
15,494
9,063
731
4,451
11,043
144
14,564
L
Kali
2,668
1,021
317
1,346
8,191
2,884
0
3,463
4,636
0
3,913
W
Cthulhu
brvndvn93
Cthulhu
7,528
301
814
1,003
9,539
8,294
186
2,672
6,867
17,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,434
Gold Earned
43,677
133
Minions Killed
176
0
Camps Cleared
0
822,123
Distance Traveled
1,017,822
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,502
950
45
5
0
183,922
0
W
Cliodhna
9,278
928
26
3
0
210,720
0
L
Ah Muzen Cab
7,507
751
22
2
0
189,684
0
W
Thoth
8,363
836
40
4
0
203,746
0
L
Anubis
7,664
766
32
3
0
152,350
0
L
Cerberus
7,913
791
63
6
0
172,934
0
L
Arachne
7,324
732
16
2
0
198,373
0
W
Surtr
8,000
800
31
3
0
205,817
0
L
Kali
7,026
703
0
0
0
108,782
0
W
Cthulhu
8,534
853
34
3
0
213,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role