Player Matchup

Surtr
Surtr
DottierGolf2
Surtr
Level 119
God Stats
0W - 1L
1,365 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 2
Anubis
Anubis
FlatPup80837038
Anubis
Level 106
God Stats
11W - 15L
1,641 SR
Queue Stats
728W - 651L
1,523 Elo+
Party 1
Ymir
Ymir
Salty4Days
Ymir
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
ntimchula
Hun Batz
Level 112
God Stats
12W - 10L
1,517 SR
Queue Stats
661W - 557L
1,536 Elo+
Party 1
Cernunnos
Cernunnos
pvejungle
Cernunnos
Level 38
God Stats
10W - 5L
1,695 SR
Queue Stats
120W - 121L
1,599 Elo+
Solo
Team Averages
Level 78
1,544 SR
1,532 Elo+

VS

Team Averages
Level 79
1,563 SR
1,525 Elo+
Nike
Nike
Anti_Sober_
Nike
Level 88
God Stats
22W - 8L
1,688 SR
Queue Stats
737W - 683L
1,482 Elo+
Party 3
Janus
Janus
Gorlong
Janus
Level 68
God Stats
3W - 7L
1,594 SR
Queue Stats
199W - 178L
1,524 Elo+
Party 4
Osiris
Osiris
KrAtoZ998209
Osiris
Level 85
God Stats
106W - 67L
1,551 SR
Queue Stats
821W - 782L
1,593 Elo+
Solo
Thor
Thor
Sneerys
Thor
Level 66
God Stats
11W - 14L
1,531 SR
Queue Stats
281W - 246L
1,518 Elo+
Party 4
Sol
Sol
WonkyRaindrops
Sol
Level 86
God Stats
3W - 1L
1,450 SR
Queue Stats
419W - 349L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,186
519
4,361
10,063
5,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 4 / 0
5,768
577
5,226
6,561
2,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 1 / 3
5,290
529
1,581
8,297
4,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
ntimchula
Hun Batz
10
0 / 1 / 1
5,160
516
2,393
9,062
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
pvejungle
Cernunnos
8
1 / 6 / 1
4,892
489
4,957
10,008
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 6
5,836
584
5,427
6,504
4,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Gorlong
Janus
11
2 / 0 / 3
6,642
664
4,926
3,313
1,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
2 / 1 / 1
6,649
665
8,046
10,385
11,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mace

Mace

+10
Physical Power

Thor
Sneerys
Thor
10
5 / 2 / 1
6,214
621
3,722
8,530
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 1 / 3
6,512
651
7,491
5,721
2,091
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
29
4
Kills
15
15
Deaths
4
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
L
1
3
0
0.33
L
2
4
0
0.5
W
Janus
Gorlong
Janus
2
0
3
3.5
W
Osiris
2
1
1
2.5
L
0
1
3
1.5
W
Thor
Sneerys
Thor
5
2
1
2.75
W
4
1
3
5.5
L
Hun Batz
ntimchula
Hun Batz
0
1
1
0.5
L
Cernunnos
pvejungle
Cernunnos
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,518
Damage
29,612
43,991
Taken
34,453
19,251
Mitigated
21,484
7,976
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,427
465
0
1,321
6,504
4,048
0
2,013
4,491
0
24,478
L
4,361
1,637
0
1,445
10,063
5,067
0
0
10,063
242
23,205
L
5,226
102
0
1,560
6,561
2,894
0
1,989
4,372
37,362
0
W
Janus
Gorlong
Janus
4,926
742
0
1,085
3,313
1,105
0
1,560
1,753
44,211
0
W
Osiris
8,046
3,430
0
4,044
10,385
11,501
0
190
10,195
0
48,863
L
1,581
474
207
1,809
8,297
4,879
0
2,826
4,972
18,168
0
W
Thor
Sneerys
Thor
3,722
889
0
1,184
8,530
2,739
0
2,079
6,451
0
31,995
W
7,491
3,640
0
2,916
5,721
2,091
231
1,155
4,566
43,019
7,791
L
Hun Batz
ntimchula
Hun Batz
2,393
745
0
720
9,062
3,033
0
981
7,968
0
42,167
L
Cernunnos
pvejungle
Cernunnos
4,957
3,049
0
2,235
10,008
3,378
0
5,759
3,920
0
28,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,296
Gold Earned
31,853
241
Minions Killed
330
0
Camps Cleared
0
1,026,704
Distance Traveled
1,065,223
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,836
584
27
3
0
245,962
3
L
Surtr
5,186
519
34
3
0
200,350
0
L
Anubis
5,768
577
69
7
0
202,333
0
W
Janus
6,642
664
106
11
0
210,772
3
W
Osiris
6,649
665
75
8
0
186,448
2
L
Ymir
5,290
529
25
3
0
186,662
4
W
Thor
6,214
621
49
5
0
225,960
1
W
Sol
6,512
651
73
7
0
196,081
0
L
Hun Batz
5,160
516
64
6
0
247,665
0
L
Cernunnos
4,892
489
49
5
0
189,694
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role