Player Matchup

Charon
Charon
GivenchyDior
Charon
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,388 Elo+
Party 2
Janus
Janus
MendoMenace
Janus
Level 138
God Stats
4W - 9L
1,751 SR
Queue Stats
52W - 52L
1,487 Elo+
Party 2
Neith
Neith
Saage30
Neith
Level 148
God Stats
2W - 4L
1,570 SR
Queue Stats
137W - 146L
1,415 Elo+
Party 2
Lancelot
Lancelot
TH3xFLASH
Lancelot
Level 116
God Stats
8W - 8L
1,509 SR
Queue Stats
147W - 165L
1,475 Elo+
Party 2
Hel
Hel
wulfhaleyyyy
Hel
Level 115
God Stats
2W - 1L
1,840 SR
Queue Stats
126W - 141L
1,402 Elo+
Party 2
Team Averages
Level 125
1,634 SR
1,433 Elo+

VS

Team Averages
Level 104
1,408 SR
1,523 Elo+
Ganesha
Ganesha
 
Ganesha
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
BOB SQUADRON 01
Ishtar
Level 89
God Stats
1W - 1L
1,271 SR
Queue Stats
8W - 4L
1,551 Elo+
Solo
Anubis
Anubis
BaByChUnKs99
Anubis
Level 126
God Stats
6W - 1L
1,500 SR
Queue Stats
66W - 51L
1,510 Elo+
Solo
Loki
Loki
LtBugaWulf
Loki
Level 133
God Stats
13W - 11L
1,534 SR
Queue Stats
621W - 565L
1,571 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NickhersRUs
Cu Chulainn
Level 28
God Stats
1W - 2L
1,234 SR
Queue Stats
39W - 53L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
9
1 / 0 / 1
5,822
529
3,120
5,397
3,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 3 / 0
5,952
541
2,660
5,590
1,260
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Saage30
Neith
10
1 / 1 / 1
5,903
537
5,830
6,293
2,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Lancelot
TH3xFLASH
Lancelot
11
1 / 6 / 1
6,416
583
3,758
10,753
3,651
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 7 / 0
5,035
458
4,819
11,402
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
9
0 / 1 / 1
5,841
531
1,503
8,121
5,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

10
1 / 1 / 0
5,591
508
4,334
7,013
2,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
11
2 / 0 / 2
6,241
567
5,459
3,517
1,728
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
4 / 1 / 0
6,848
623
4,958
7,655
2,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
NickhersRUs
Cu Chulainn
12
8 / 1 / 1
7,760
705
10,189
10,970
5,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
19
4
Kills
15
17
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
1
1
0.5
W
1
1
0
1
W
Anubis
2
0
2
3
L
Charon
1
0
1
1.5
W
4
1
0
4
L
1
3
0
0.33
W
Cu Chulainn
NickhersRUs
Cu Chulainn
8
1
1
8.5
L
Neith
Saage30
Neith
1
1
1
1.5
L
Lancelot
TH3xFLASH
Lancelot
1
6
1
0.25
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,187
Damage
26,443
39,435
Taken
37,276
13,829
Mitigated
18,531
9,519
Healing
11,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
1,503
35
0
2,149
8,121
5,803
0
2,495
5,558
24,575
0
W
4,334
2,273
0
2,194
7,013
2,812
0
1,069
5,944
0
33,391
W
Anubis
5,459
139
0
1,567
3,517
1,728
19
1,570
1,839
41,247
0
L
Charon
3,120
732
114
2,564
5,397
3,300
0
1,197
4,200
20,817
0
W
4,958
1,775
0
3,705
7,655
2,746
0
1,372
6,237
0
48,815
L
2,660
40
0
750
5,590
1,260
250
3,588
2,002
40,187
0
W
Cu Chulainn
NickhersRUs
Cu Chulainn
10,189
2,242
0
1,993
10,970
5,442
439
3,871
7,099
0
59,538
L
Neith
Saage30
Neith
5,830
1,914
0
2,100
6,293
2,103
0
1,455
4,838
0
43,429
L
Lancelot
TH3xFLASH
Lancelot
3,758
1,377
0
460
10,753
3,651
0
722
10,031
0
36,646
L
4,819
732
264
3,267
11,402
3,515
0
0
11,402
29,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,128
Gold Earned
32,281
307
Minions Killed
338
0
Camps Cleared
0
1,050,720
Distance Traveled
1,066,581
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,841
531
13
1
0
224,152
0
W
Ishtar
5,591
508
72
7
0
178,640
4
W
Anubis
6,241
567
79
7
0
215,377
2
L
Charon
5,822
529
32
3
0
187,403
0
W
Loki
6,848
623
83
8
0
229,632
0
L
Janus
5,952
541
81
7
0
210,113
0
W
Cu Chulainn
7,760
705
91
8
0
218,780
1
L
Neith
5,903
537
92
8
0
199,881
0
L
Lancelot
6,416
583
54
5
0
243,571
0
L
Hel
5,035
458
48
4
0
209,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role