Player Matchup

Sol
Sol
DiaPizza
Sol
Level 68
God Stats
0W - 2L
1,295 SR
Queue Stats
54W - 49L
1,502 Elo+
Party 3
Geb
Geb
MERTROWS_610
Geb
Level 106
God Stats
1W - 1L
1,759 SR
Queue Stats
41W - 40L
1,521 Elo+
Party 3
Tyr
Tyr
Martiin_1010
Tyr
Level 101
God Stats
3W - 5L
1,439 SR
Queue Stats
92W - 88L
1,533 Elo+
Party 3
Ra
Ra
furkan19053101
Ra
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 36L
1,428 Elo+
Party 2
Artio
Artio
vrrviii
Artio
Level 141
God Stats
1W - 1L
1,745 SR
Queue Stats
40W - 55L
1,463 Elo+
Party 2
Team Averages
Level 104
1,548 SR
1,489 Elo+

VS

Team Averages
Level 114
1,473 SR
1,445 Elo+
Freya
Freya
Ninouschka
Freya
Level 159
God Stats
23W - 14L
1,498 SR
Queue Stats
917W - 919L
1,458 Elo+
Party 1
Baba Yaga
Baba Yaga
Onze2QI
Baba Yaga
Level 109
God Stats
1W - 2L
1,333 SR
Queue Stats
161W - 188L
1,445 Elo+
Party 1
Yemoja
Yemoja
Slayerrofdeath
Yemoja
Level 169
God Stats
43W - 52L
1,441 SR
Queue Stats
98W - 116L
1,425 Elo+
Party 1
Fenrir
Fenrir
pyrite_Games
Fenrir
Level 46
God Stats
4W - 6L
1,408 SR
Queue Stats
135W - 149L
1,373 Elo+
Solo
Merlin
Merlin
vmp2993
Merlin
Level 89
God Stats
14W - 7L
1,688 SR
Queue Stats
192W - 182L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 0
6,920
494
5,769
11,481
3,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 3 / 1
5,841
417
2,058
11,895
6,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

7
0 / 5 / 1
5,625
402
2,280
8,835
3,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 4 / 0
8,182
584
5,913
9,595
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artio
vrrviii
Artio
10
0 / 2 / 0
6,058
433
2,509
13,424
10,992
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
13
2 / 0 / 6
7,918
566
9,901
6,408
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baba Yaga
Onze2QI
Baba Yaga
14
2 / 0 / 1
8,663
619
7,543
5,455
3,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 0 / 7
8,101
579
3,474
8,644
6,471
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Fenrir
13
5 / 0 / 8
7,905
565
4,476
5,154
2,150
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
vmp2993
Merlin
15
5 / 2 / 3
8,890
635
8,225
8,137
3,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
43
2
Kills
18
18
Deaths
2
2
Assists
25
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
3
1
0.17
L
0
5
1
0.1
W
Freya
2
0
6
5
W
Baba Yaga
Onze2QI
Baba Yaga
2
0
1
2.5
W
4
0
7
7.5
L
2
4
0
0.5
W
Fenrir
5
0
8
9
W
Merlin
vmp2993
Merlin
5
2
3
3.25
L
Artio
vrrviii
Artio
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,529
Damage
33,619
55,230
Taken
33,798
28,651
Mitigated
17,607
15,426
Healing
10,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,769
2,385
0
3,788
11,481
3,990
0
7,048
4,097
61,854
0
L
2,058
256
0
2,559
11,895
6,930
0
6,591
4,968
11,183
0
L
2,280
409
0
949
8,835
3,074
0
2,731
5,990
0
22,197
W
Freya
9,901
2,809
0
3,552
6,408
2,788
649
3,426
2,982
58,590
0
W
Baba Yaga
Onze2QI
Baba Yaga
7,543
829
0
1,323
5,455
3,054
0
2,509
2,946
71,763
0
W
3,474
814
1,601
1,217
8,644
6,471
0
5,290
3,234
16,109
0
L
5,913
559
177
2,646
9,595
3,665
512
5,168
4,427
75,555
0
W
Fenrir
4,476
1,476
0
1,688
5,154
2,150
0
549
4,605
0
45,521
W
Merlin
vmp2993
Merlin
8,225
364
0
1,000
8,137
3,144
0
4,282
3,782
73,161
0
L
Artio
vrrviii
Artio
2,509
422
65
5,242
13,424
10,992
0
6,819
6,605
37,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,626
Gold Earned
41,477
345
Minions Killed
467
0
Camps Cleared
0
1,212,653
Distance Traveled
1,379,829
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,920
494
106
8
0
232,143
0
L
Geb
5,841
417
12
1
0
257,036
3
L
Tyr
5,625
402
33
2
0
201,652
0
W
Freya
7,918
566
112
8
0
274,385
2
W
Baba Yaga
8,663
619
133
10
0
273,565
4
W
Yemoja
8,101
579
29
2
0
282,555
3
L
Ra
8,182
584
130
9
0
256,806
0
W
Fenrir
7,905
565
65
5
0
307,604
0
W
Merlin
8,890
635
128
9
0
241,720
0
L
Artio
6,058
433
64
5
0
265,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role