Player Matchup

Horus
Horus
AzazelTBD
Horus
Level 126
God Stats
3W - 3L
1,625 SR
Queue Stats
69W - 87L
1,481 Elo+
Party 2
Olorun
Olorun
DaveNoChappelle
Olorun
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
377W - 346L
1,527 Elo+
Solo
Cthulhu
Cthulhu
JagerBombastic34
Cthulhu
Level 127
God Stats
1W - 1L
1,356 SR
Queue Stats
69W - 84L
1,479 Elo+
Party 2
Fenrir
Fenrir
SuperBabyGod
Fenrir
Level 130
God Stats
4W - 4L
1,508 SR
Queue Stats
119W - 97L
1,547 Elo+
Party 2
Ra
Ra
THEBESTONEALIVE_
Ra
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
138W - 140L
1,483 Elo+
Party 2
Team Averages
Level 130
1,498 SR
1,503 Elo+

VS

Team Averages
Level 113
1,510 SR
1,515 Elo+
Neith
Neith
Ensets
Neith
Level 118
God Stats
6W - 6L
1,500 SR
Queue Stats
167W - 165L
1,463 Elo+
Party 1
Izanami
Izanami
GodLikeHercules
Izanami
Level 129
God Stats
6W - 6L
1,661 SR
Queue Stats
414W - 403L
1,514 Elo+
Solo
Scylla
Scylla
Kwult
Scylla
Level 108
God Stats
20W - 13L
1,344 SR
Queue Stats
193W - 192L
1,461 Elo+
Party 1
Surtr
Surtr
M A j 8 N X
Surtr
Level 107
God Stats
3W - 5L
1,574 SR
Queue Stats
180W - 176L
1,485 Elo+
Party 1
Da Ji
Da Ji
marlon28
Da Ji
Level 101
God Stats
3W - 3L
1,468 SR
Queue Stats
65W - 53L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AzazelTBD
Horus
11
8 / 1 / 8
7,549
581
6,270
8,391
6,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 2 / 0
7,909
608
2,467
7,643
3,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 0
7,208
554
7,381
11,278
8,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
12
8 / 4 / 3
7,938
611
6,870
13,268
6,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
8 / 1 / 12
8,158
628
11,210
8,985
3,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Ensets
Neith
13
3 / 1 / 0
7,898
608
6,621
5,215
1,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 15 / 0
4,758
366
3,453
15,225
3,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
Kwult
Scylla
11
2 / 4 / 3
6,414
493
5,297
7,241
2,264
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
1 / 0 / 0
7,583
583
6,603
11,237
8,147
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Da Ji
marlon28
Da Ji
11
2 / 6 / 2
6,721
517
7,615
12,769
4,570
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
25
Kills
8
9
Deaths
26
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Horus
AzazelTBD
Horus
8
1
8
12
W
1
2
0
0.5
L
Neith
Ensets
Neith
3
1
0
3
L
0
15
0
0
W
0
1
0
0
L
Scylla
Kwult
Scylla
2
4
3
0.88
L
1
0
0
1
W
Fenrir
8
4
3
2.38
W
8
1
12
14
L
Da Ji
marlon28
Da Ji
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,198
Damage
29,589
49,565
Taken
51,687
27,854
Mitigated
20,197
16,256
Healing
11,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
AzazelTBD
Horus
6,270
2,203
528
2,887
8,391
6,700
0
2,289
6,102
0
14,601
W
2,467
1,047
0
2,213
7,643
3,390
1,027
0
7,643
69,639
0
L
Neith
Ensets
Neith
6,621
2,921
0
1,546
5,215
1,967
489
2,467
2,748
0
62,061
L
3,453
2,834
0
138
15,225
3,249
0
4,308
10,917
0
15,328
W
7,381
1,242
0
4,659
11,278
8,041
0
276
11,002
56,946
79
L
Scylla
Kwult
Scylla
5,297
1,100
0
1,870
7,241
2,264
0
4,644
2,533
30,685
0
L
6,603
3,190
0
4,638
11,237
8,147
0
5,790
4,873
917
63,901
W
Fenrir
6,870
3,707
0
2,738
13,268
6,219
0
1,437
11,831
0
53,721
W
11,210
1,898
507
2,724
8,985
3,504
218
1,571
7,414
54,737
0
L
Da Ji
marlon28
Da Ji
7,615
2,092
0
3,569
12,769
4,570
0
3,088
9,637
0
40,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,762
Gold Earned
33,374
407
Minions Killed
343
0
Camps Cleared
0
1,274,763
Distance Traveled
1,205,014
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,549
581
18
1
0
260,678
1
W
Olorun
7,909
608
117
9
0
213,445
0
L
Neith
7,898
608
107
8
0
225,289
0
L
Izanami
4,758
366
17
1
0
217,528
0
W
Cthulhu
7,208
554
113
9
0
219,323
1
L
Scylla
6,414
493
43
3
0
253,512
0
L
Surtr
7,583
583
101
8
0
256,765
0
W
Fenrir
7,938
611
84
6
0
313,097
0
W
Ra
8,158
628
75
6
0
268,220
0
L
Da Ji
6,721
517
75
6
0
251,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role