Player Matchup

Geb
Geb
ACringeNinja
Geb
Level 67
God Stats
3W - 5L
1,470 SR
Queue Stats
85W - 53L
1,677 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
AlogicGuy
Morgan Le Fay
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 69L
1,707 Elo+
Party 1
Heimdallr
Heimdallr
Notorious3Joker
Heimdallr
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 99L
1,667 Elo+
Party 1
Ne Zha
Ne Zha
Novembrwolf
Ne Zha
Level 59
God Stats
2W - 1L
1,807 SR
Queue Stats
47W - 40L
1,558 Elo+
Solo
Cerberus
Cerberus
SlinkyUndew
Cerberus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 82L
1,655 Elo+
Party 1
Team Averages
Level 74
1,555 SR
1,653 Elo+

VS

Team Averages
Level 63
1,660 SR
1,513 Elo+
Ymir
Ymir
CritMePapa
Ymir
Level 29
God Stats
8W - 4L
1,623 SR
Queue Stats
39W - 24L
1,620 Elo+
Party 2
Awilix
Awilix
Death_007_Bound
Awilix
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 35L
1,242 Elo+
Solo
Ishtar
Ishtar
Superpiboy
Ishtar
Level 106
God Stats
2W - 3L
1,712 SR
Queue Stats
566W - 460L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
achillesgayc
Sun Wukong
Level 43
God Stats
5W - 1L
1,745 SR
Queue Stats
43W - 25L
1,625 Elo+
Party 2
Thoth
Thoth
ullrforever
Thoth
Level 107
God Stats
49W - 26L
1,721 SR
Queue Stats
486W - 446L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 2
7,507
577
6,047
11,504
5,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
AlogicGuy
Morgan Le Fay
10
0 / 7 / 1
5,850
450
2,106
9,846
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Notorious3Joker
Heimdallr
11
1 / 2 / 3
6,176
475
6,751
10,562
4,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
10
0 / 4 / 0
5,911
455
5,114
15,121
12,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
SlinkyUndew
Cerberus
9
2 / 3 / 4
6,368
490
4,089
11,729
8,228
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
7,401
569
5,614
10,038
7,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 2 / 3
8,136
626
8,266
9,158
3,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
Superpiboy
Ishtar
12
2 / 4 / 2
7,688
591
8,284
9,354
3,620
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sun Wukong
achillesgayc
Sun Wukong
14
3 / 0 / 1
8,771
675
9,331
11,645
7,345
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
4 / 0 / 2
8,381
645
8,375
4,180
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
7
Kills
17
17
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
1
2
5
L
Morgan Le Fay
AlogicGuy
Morgan Le Fay
0
7
1
0.07
W
3
1
3
4.5
W
5
2
3
3.25
L
Heimdallr
Notorious3Joker
Heimdallr
1
2
3
1.25
L
Ne Zha
0
4
0
0
L
Cerberus
SlinkyUndew
Cerberus
2
3
4
1.33
W
Ishtar
Superpiboy
Ishtar
2
4
2
0.75
W
Sun Wukong
achillesgayc
Sun Wukong
3
0
1
3.5
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,107
Damage
39,870
58,762
Taken
44,375
33,408
Mitigated
23,535
16,134
Healing
14,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,047
1,188
0
4,908
11,504
5,553
0
2,352
9,016
57,091
0
L
Morgan Le Fay
AlogicGuy
Morgan Le Fay
2,106
143
0
500
9,846
3,133
0
6,268
3,076
32,715
0
W
5,614
1,864
0
3,715
10,038
7,477
0
3,564
6,474
16,376
0
W
8,266
3,383
0
678
9,158
3,683
0
3,048
6,110
0
72,615
L
Heimdallr
Notorious3Joker
Heimdallr
6,751
3,087
0
3,657
10,562
4,163
0
1,710
8,852
0
37,397
L
Ne Zha
5,114
709
0
4,240
15,121
12,331
0
517
14,604
0
41,832
L
Cerberus
SlinkyUndew
Cerberus
4,089
513
0
2,829
11,729
8,228
0
2,408
9,225
13,370
0
W
Ishtar
Superpiboy
Ishtar
8,284
5,005
0
2,822
9,354
3,620
1,000
2,824
6,530
0
54,564
W
Sun Wukong
achillesgayc
Sun Wukong
9,331
2,150
0
5,666
11,645
7,345
96
1,138
10,507
0
74,575
W
8,375
180
0
1,250
4,180
1,410
433
1,668
2,512
58,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,812
Gold Earned
40,377
330
Minions Killed
444
0
Camps Cleared
0
1,276,119
Distance Traveled
1,320,638
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,507
577
110
8
0
275,593
0
L
Morgan Le Fay
5,850
450
63
5
0
231,112
1
W
Ymir
7,401
569
16
1
0
249,419
0
W
Awilix
8,136
626
105
8
0
294,070
0
L
Heimdallr
6,176
475
64
5
0
248,112
0
L
Ne Zha
5,911
455
68
5
0
255,260
0
L
Cerberus
6,368
490
25
2
0
266,042
0
W
Ishtar
7,688
591
90
7
0
254,570
0
W
Sun Wukong
8,771
675
121
9
0
260,894
0
W
Thoth
8,381
645
112
9
0
261,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role