Player Matchup

Merlin
Merlin
ACID-_-JOKES
Merlin
Level 68
God Stats
24W - 19L
1,512 SR
Queue Stats
83W - 78L
1,452 Elo+
Solo
Shiva
Shiva
ChupaFrascos
Shiva
Level 69
God Stats
5W - 2L
1,599 SR
Queue Stats
67W - 65L
1,450 Elo+
Solo
Set
Set
FrOsTmAkK
Set
Level 93
God Stats
3W - 4L
1,477 SR
Queue Stats
194W - 173L
1,497 Elo+
Solo
Sol
Sol
Only_Jorge
Sol
Level 65
God Stats
4W - 5L
1,454 SR
Queue Stats
23W - 27L
1,389 Elo+
Solo
Charon
Charon
bitt3rswt_
Charon
Level 79
God Stats
2W - 0L
1,760 SR
Queue Stats
148W - 164L
1,407 Elo+
Solo
Team Averages
Level 75
1,560 SR
1,439 Elo+

VS

Team Averages
Level 103
1,399 SR
1,522 Elo+
Ao Kuang
Ao Kuang
Camilamateus
Ao Kuang
Level 107
God Stats
3W - 10L
1,248 SR
Queue Stats
231W - 231L
1,449 Elo+
Solo
Ra
Ra
JATA18 TTV
Ra
Level 129
God Stats
1W - 3L
1,118 SR
Queue Stats
48W - 40L
1,523 Elo+
Party 1
Neith
Neith
JackieGac23
Neith
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,590 Elo+
Party 1
Sun Wukong
Sun Wukong
RashestGeoduck3
Sun Wukong
Level 120
God Stats
9W - 7L
1,626 SR
Queue Stats
14W - 9L
1,598 Elo+
Party 1
Ymir
Ymir
leo951104
Ymir
Level 73
God Stats
6W - 6L
1,504 SR
Queue Stats
68W - 85L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
6 / 0 / 2
8,591
614
8,110
5,972
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 1 / 1
9,523
680
8,519
8,449
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 1 / 7
8,742
624
5,413
9,303
4,230
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 1 / 2
7,670
548
7,905
9,083
2,998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charon
bitt3rswt_
Charon
11
1 / 3 / 6
6,912
494
5,225
8,370
5,968
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Camilamateus
Ao Kuang
10
1 / 5 / 1
6,342
453
3,952
13,885
5,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 4 / 0
7,701
550
5,083
8,128
3,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
0 / 4 / 3
6,207
443
2,641
8,025
2,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sun Wukong
RashestGeoduck3
Sun Wukong
8
1 / 7 / 0
6,084
435
3,445
11,357
6,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
11
1 / 1 / 2
6,217
444
2,641
10,947
8,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
12
20
Kills
6
6
Deaths
21
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
0
2
7
L
Ao Kuang
Camilamateus
Ao Kuang
1
5
1
0.3
W
7
1
1
7.5
W
3
1
7
6.5
L
3
4
0
0.75
L
0
4
3
0.38
W
3
1
2
4
L
Sun Wukong
RashestGeoduck3
Sun Wukong
1
7
0
0.14
W
Charon
bitt3rswt_
Charon
1
3
6
1.33
L
Ymir
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,172
Damage
17,762
41,177
Taken
52,342
20,733
Mitigated
25,507
8,458
Healing
6,986
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,110
448
0
845
5,972
2,357
583
3,814
2,158
59,181
0
L
Ao Kuang
Camilamateus
Ao Kuang
3,952
1,164
0
1,277
13,885
5,125
0
5,431
8,454
41,397
0
W
8,519
2,381
0
2,289
8,449
5,180
245
283
8,166
0
67,986
W
5,413
3,296
0
341
9,303
4,230
0
2,088
7,215
0
76,704
L
5,083
626
405
2,354
8,128
3,192
634
4,265
3,863
55,068
0
L
2,641
563
0
984
8,025
2,830
446
6,095
1,930
0
26,671
W
7,905
3,958
0
3,480
9,083
2,998
392
3,149
5,934
52,469
0
L
Sun Wukong
RashestGeoduck3
Sun Wukong
3,445
1,336
0
1,063
11,357
6,103
0
0
11,357
0
21,081
W
Charon
bitt3rswt_
Charon
5,225
428
277
1,226
8,370
5,968
81
3,177
5,193
30,397
0
L
Ymir
2,641
225
0
903
10,947
8,257
0
5,449
5,498
25,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,438
Gold Earned
32,551
444
Minions Killed
283
0
Camps Cleared
0
1,441,700
Distance Traveled
1,267,604
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,591
614
101
7
0
277,087
2
L
Ao Kuang
6,342
453
58
4
0
257,165
0
W
Shiva
9,523
680
118
8
0
292,199
0
W
Set
8,742
624
108
8
0
309,583
0
L
Ra
7,701
550
110
8
0
287,184
0
L
Neith
6,207
443
44
3
0
236,492
0
W
Sol
7,670
548
85
6
0
274,565
4
L
Sun Wukong
6,084
435
39
3
0
186,614
0
W
Charon
6,912
494
32
2
0
288,266
1
L
Ymir
6,217
444
32
2
0
300,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role