Player Matchup

Cthulhu
Cthulhu
B0ngL0rd42069
Cthulhu
Level 39
God Stats
96W - 112L
1,480 SR
Queue Stats
132W - 148L
1,418 Elo+
Party 2
Thanatos
Thanatos
DimePatty
Thanatos
Level 30
God Stats
32W - 31L
1,526 SR
Queue Stats
111W - 108L
1,457 Elo+
Party 3
Artemis
Artemis
Thebestpie420
Artemis
Level 21
God Stats
12W - 10L
1,357 SR
Queue Stats
85W - 85L
1,459 Elo+
Party 2
Anubis
Anubis
ggDiamond3333
Anubis
Level 48
God Stats
97W - 99L
1,557 SR
Queue Stats
158W - 169L
1,502 Elo+
Party 3
Izanami
Izanami
ggSpade
Izanami
Level 47
God Stats
30W - 33L
1,490 SR
Queue Stats
181W - 199L
1,448 Elo+
Party 3
Team Averages
Level 37
1,482 SR
1,457 Elo+

VS

Team Averages
Level 49
1,545 SR
1,577 Elo+
Hera
Hera
FlabbyClabby
Hera
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 19L
1,589 Elo+
Party 1
Rama
Rama
Nineonewon
Rama
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,638 Elo+
Solo
Maui
Maui
Thedumpzer
Maui
Level 68
God Stats
1W - 1L
1,725 SR
Queue Stats
27W - 20L
1,535 Elo+
Party 1
Raijin
Raijin
frumbly
Raijin
Level 43
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 20L
1,535 Elo+
Party 1
Athena
Athena
sphoof
Athena
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 6L
1,587 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
12
1 / 4 / 4
7,027
1,171
6,794
9,387
8,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Thanatos
DimePatty
Thanatos
11
2 / 1 / 1
7,277
1,213
3,372
5,930
2,311
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
11
0 / 1 / 0
6,025
1,004
2,427
1,953
845
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 6 / 2
7,288
1,215
8,608
9,923
5,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
ggSpade
Izanami
12
1 / 3 / 0
7,171
1,195
5,616
9,758
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

274

VS

Team 2 Tickets

357

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 11
7,655
1,276
12,120
4,372
1,517
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
5 / 1 / 6
7,641
1,274
8,897
5,167
1,904
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

13
0 / 0 / 15
7,737
1,290
3,531
6,649
5,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Raijin
frumbly
Raijin
12
4 / 2 / 4
7,579
1,263
5,306
5,747
2,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
sphoof
Athena
13
2 / 1 / 13
8,179
1,363
3,604
7,737
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
64
5
Kills
15
15
Deaths
5
7
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
1
4
4
0.75
L
Thanatos
DimePatty
Thanatos
2
1
1
2.5
W
4
1
11
9.5
W
5
1
6
8
L
Artemis
0
1
0
0
W
0
0
15
7.5
W
Raijin
frumbly
Raijin
4
2
4
3
L
1
6
2
0.33
L
Izanami
ggSpade
Izanami
1
3
0
0.33
W
Athena
sphoof
Athena
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,817
Damage
33,458
36,951
Taken
29,672
20,496
Mitigated
19,918
5,384
Healing
3,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
6,794
471
161
1,374
9,387
8,197
0
5,727
3,363
13,508
0
L
Thanatos
DimePatty
Thanatos
3,372
501
0
1,360
5,930
2,311
0
3,835
1,833
0
9,024
W
12,120
3,502
0
631
4,372
1,517
0
1,827
2,363
21,975
0
W
8,897
6,974
0
964
5,167
1,904
0
3,928
1,044
0
18,279
L
Artemis
2,427
716
0
124
1,953
845
0
1,693
190
0
5,070
W
3,531
918
0
843
6,649
5,858
0
3,648
2,642
5,820
0
W
Raijin
frumbly
Raijin
5,306
386
222
342
5,747
2,555
0
1,527
4,136
14,937
0
L
8,608
461
154
1,683
9,923
5,266
0
5,792
3,689
19,765
0
L
Izanami
ggSpade
Izanami
5,616
3,597
0
528
9,758
3,877
0
6,191
3,315
0
21,700
W
Athena
sphoof
Athena
3,604
1,261
0
792
7,737
8,084
0
3,513
4,085
7,094
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,788
Gold Earned
38,791
113
Minions Killed
124
6
Camps Cleared
4
428,802
Distance Traveled
600,726
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,027
1,171
16
3
0
101,107
0
L
Thanatos
7,277
1,213
11
2
3
110,957
0
W
Hera
7,655
1,276
37
6
0
110,840
0
W
Rama
7,641
1,274
19
3
3
115,984
0
L
Artemis
6,025
1,004
7
1
0
24,142
0
W
Maui
7,737
1,290
4
1
0
125,060
0
W
Raijin
7,579
1,263
45
8
1
109,579
0
L
Anubis
7,288
1,215
34
6
1
90,161
0
L
Izanami
7,171
1,195
45
8
2
102,435
0
W
Athena
8,179
1,363
19
3
0
139,263
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role