Player Matchup

Cu Chulainn
Cu Chulainn
JR_H_12
Cu Chulainn
Level 139
God Stats
0W - 1L
1,284 SR
Queue Stats
29W - 35L
1,427 Elo+
Party 1
Neith
Neith
LilxNupid
Neith
Level 121
God Stats
1W - 2L
1,158 SR
Queue Stats
10W - 14L
1,449 Elo+
Party 1
Janus
Janus
Reshnath
Janus
Level 105
God Stats
0W - 1L
1,399 SR
Queue Stats
91W - 85L
1,508 Elo+
Solo
Baron Samedi
Baron Samedi
YungYasha777
Baron Samedi
Level 26
God Stats
1W - 1L
1,074 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 1
Atlas
Atlas
windy-brew34
Atlas
Level 13
God Stats
0W - 1L
1,103 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 81
1,204 SR
1,477 Elo+

VS

Team Averages
Level 70
1,482 SR
1,435 Elo+
Tyr
Tyr
ArgoFootbal28
Tyr
Level 112
God Stats
4W - 1L
1,758 SR
Queue Stats
128W - 117L
1,471 Elo+
Solo
Neith
Neith
NameNoIdea
Neith
Level 61
God Stats
3W - 2L
1,310 SR
Queue Stats
72W - 75L
1,385 Elo+
Solo
Set
Set
Titan6404
Set
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 69L
1,436 Elo+
Solo
Janus
Janus
foodlion69
Janus
Level 14
God Stats
4W - 4L
1,352 SR
Queue Stats
69W - 69L
1,419 Elo+
Party 2
Hades
Hades
hmoney20
Hades
Level 105
God Stats
3W - 2L
1,490 SR
Queue Stats
327W - 315L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
JR_H_12
Cu Chulainn
9
0 / 5 / 1
5,848
390
5,924
17,157
10,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
LilxNupid
Neith
10
2 / 3 / 0
6,279
419
3,611
9,870
3,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
Reshnath
Janus
14
2 / 2 / 0
7,961
531
5,375
8,643
3,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
YungYasha777
Baron Samedi
12
3 / 3 / 0
7,079
472
7,489
8,414
4,385
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
1 / 1 / 2
6,591
439
3,089
7,882
7,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 1
8,827
588
7,999
14,815
11,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
13
3 / 1 / 3
8,219
548
7,913
7,417
2,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 1
6,985
466
3,171
9,385
3,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
15
2 / 0 / 2
9,074
605
8,884
9,815
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hades
hmoney20
Hades
13
3 / 1 / 6
8,249
550
8,133
11,129
7,292
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
8
Kills
14
14
Deaths
8
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
3
1
1.5
L
Cu Chulainn
JR_H_12
Cu Chulainn
0
5
1
0.1
L
Neith
LilxNupid
Neith
2
3
0
0.67
W
Neith
3
1
3
4.5
L
Janus
Reshnath
Janus
2
2
0
1
W
2
3
1
0.83
L
Baron Samedi
YungYasha777
Baron Samedi
3
3
0
1
W
Janus
2
0
2
3
W
Hades
hmoney20
Hades
3
1
6
6
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,488
Damage
36,100
51,966
Taken
52,561
29,790
Mitigated
29,391
5,653
Healing
17,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,999
529
0
4,943
14,815
11,714
0
8,214
5,989
3,227
54,627
L
Cu Chulainn
JR_H_12
Cu Chulainn
5,924
1,660
0
800
17,157
10,910
0
7,677
9,480
0
36,201
L
Neith
LilxNupid
Neith
3,611
1,569
0
3,144
9,870
3,381
0
3,022
6,848
0
32,329
W
Neith
7,913
2,559
0
2,181
7,417
2,911
2,275
1,141
6,250
0
54,240
L
Janus
Reshnath
Janus
5,375
37
0
0
8,643
3,285
0
4,545
4,098
65,159
0
W
3,171
1,770
0
455
9,385
3,688
0
1,557
7,687
0
38,856
L
Baron Samedi
YungYasha777
Baron Samedi
7,489
1,366
63
424
8,414
4,385
0
1,183
7,231
36,743
0
W
Janus
8,884
708
0
4,828
9,815
3,786
0
2,375
7,286
88,708
0
W
Hades
hmoney20
Hades
8,133
1,086
239
4,533
11,129
7,292
480
1,663
9,396
52,269
0
L
3,089
1,314
0
1,222
7,882
7,829
0
1,828
6,054
21,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,758
Gold Earned
41,354
341
Minions Killed
464
0
Camps Cleared
0
1,346,318
Distance Traveled
1,410,391
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
8,827
588
94
6
0
255,573
0
L
Cu Chulainn
5,848
390
50
3
0
284,077
0
L
Neith
6,279
419
65
4
0
258,204
0
W
Neith
8,219
548
72
5
0
280,972
0
L
Janus
7,961
531
128
9
0
276,185
5
W
Set
6,985
466
68
5
0
316,370
0
L
Baron Samedi
7,079
472
69
5
0
255,830
1
W
Janus
9,074
605
156
10
0
287,034
1
W
Hades
8,249
550
74
5
0
270,442
0
L
Atlas
6,591
439
29
2
0
272,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role