Player Matchup

Zhong Kui
Zhong Kui
BabyfacedKiller
Zhong Kui
Level 155
God Stats
1W - 1L
1,275 SR
Queue Stats
21W - 30L
1,375 Elo+
Party 2
Aphrodite
Aphrodite
FeKills
Aphrodite
Level 68
God Stats
28W - 31L
1,479 SR
Queue Stats
39W - 40L
1,435 Elo+
Solo
Zeus
Zeus
ThomasEwert
Zeus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,233 Elo+
Party 2
Cupid
Cupid
simoesbravo
Cupid
Level 81
God Stats
11W - 15L
1,267 SR
Queue Stats
28W - 32L
1,410 Elo+
Party 2
Loki
Loki
xRw-_ByRoiger_-
Loki
Level 85
God Stats
3W - 1L
1,754 SR
Queue Stats
34W - 48L
1,409 Elo+
Solo
Team Averages
Level 97
1,455 SR
1,372 Elo+

VS

Team Averages
Level 122
1,662 SR
1,470 Elo+
Merlin
Merlin
 
Merlin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Freakkj
Olorun
Level 105
God Stats
6W - 9L
1,873 SR
Queue Stats
123W - 133L
1,466 Elo+
Party 1
Thor
Thor
JhonnatanWG
Thor
Level 138
God Stats
3W - 2L
1,580 SR
Queue Stats
234W - 235L
1,403 Elo+
Solo
Hercules
Hercules
KKawato
Hercules
Level 88
God Stats
2W - 5L
1,735 SR
Queue Stats
169W - 188L
1,477 Elo+
Party 1
Ullr
Ullr
etesech350
Ullr
Level 120
God Stats
2W - 2L
1,624 SR
Queue Stats
300W - 312L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BabyfacedKiller
Zhong Kui
14
5 / 1 / 3
8,457
604
7,820
10,535
7,227
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Aphrodite
FeKills
Aphrodite
10
0 / 1 / 3
6,576
470
1,519
7,647
3,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 1 / 5
8,548
611
9,127
5,749
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 2 / 2
6,517
466
1,928
7,899
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 1 / 4
8,337
596
5,139
8,989
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
1 / 2 / 0
7,747
553
6,290
8,483
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Olorun
Freakkj
Olorun
13
2 / 1 / 1
7,838
560
7,479
6,667
2,706
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 4 / 1
5,902
422
998
9,106
3,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hercules
KKawato
Hercules
10
3 / 6 / 1
7,404
529
6,232
14,428
13,473
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

8
0 / 1 / 0
5,195
371
688
4,897
1,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
14
Kills
6
6
Deaths
14
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
Zhong Kui
BabyfacedKiller
Zhong Kui
5
1
3
6.5
W
Aphrodite
FeKills
Aphrodite
0
1
3
1.5
L
Olorun
Freakkj
Olorun
2
1
1
2.5
L
0
4
1
0.13
L
Hercules
KKawato
Hercules
3
6
1
0.58
W
3
1
5
5.5
L
0
1
0
0
W
1
2
2
1
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,533
Damage
21,687
40,819
Taken
43,581
19,408
Mitigated
24,485
20,584
Healing
10,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
6,290
484
0
2,607
8,483
3,464
0
4,384
4,099
52,375
0
W
Zhong Kui
BabyfacedKiller
Zhong Kui
7,820
670
0
5,946
10,535
7,227
787
5,298
4,863
62,258
0
W
Aphrodite
FeKills
Aphrodite
1,519
270
1,925
4,018
7,647
3,564
299
2,737
4,838
23,870
0
L
Olorun
Freakkj
Olorun
7,479
3,453
237
2,117
6,667
2,706
918
2,443
4,224
74,550
0
L
998
380
0
1,900
9,106
3,149
0
2,691
6,415
0
36,478
L
Hercules
KKawato
Hercules
6,232
1,015
0
2,652
14,428
13,473
0
6,160
8,268
0
19,251
W
9,127
2,003
0
601
5,749
2,333
357
561
5,188
71,169
0
L
688
142
0
697
4,897
1,693
0
2,788
2,109
0
19,636
W
1,928
1,122
440
2,643
7,899
2,903
0
3,185
4,714
0
31,240
W
5,139
1,636
0
5,011
8,989
3,381
0
1,520
7,447
0
61,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,435
Gold Earned
34,086
424
Minions Killed
328
0
Camps Cleared
0
1,393,012
Distance Traveled
1,071,326
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,747
553
116
8
0
248,246
0
W
Zhong Kui
8,457
604
103
7
0
281,561
3
W
Aphrodite
6,576
470
38
3
0
261,438
2
L
Olorun
7,838
560
117
8
0
271,629
5
L
Thor
5,902
422
52
4
0
146,127
0
L
Hercules
7,404
529
11
1
0
286,297
0
W
Zeus
8,548
611
127
9
0
274,675
0
L
Ullr
5,195
371
32
2
0
119,027
0
W
Cupid
6,517
466
57
4
0
256,339
5
W
Loki
8,337
596
99
7
0
318,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role