Player Matchup

Jormungandr
Jormungandr
KnightHawkRP
Jormungandr
Level 115
God Stats
1W - 1L
1,324 SR
Queue Stats
192W - 140L
1,451 Elo+
Party 2
Kukulkan
Kukulkan
Kosak
Kukulkan
Level 108
God Stats
2W - 2L
1,342 SR
Queue Stats
537W - 531L
1,498 Elo+
Solo
Horus
Horus
MagnusElBunghole
Horus
Level 157
God Stats
12W - 2L
1,895 SR
Queue Stats
241W - 173L
1,448 Elo+
Party 2
Khepri
Khepri
SenseiPanKeKi
Khepri
Level 128
God Stats
1W - 0L
1,502 SR
Queue Stats
71W - 61L
1,491 Elo+
Party 1
Izanami
Izanami
Urfavlevy
Izanami
Level 83
God Stats
3W - 0L
1,563 SR
Queue Stats
37W - 15L
1,621 Elo+
Party 1
Team Averages
Level 118
1,525 SR
1,502 Elo+

VS

Team Averages
Level 138
1,437 SR
1,490 Elo+
Bellona
Bellona
 
Bellona
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DarthPreach
Set
Level 198
God Stats
0W - 4L
1,192 SR
Queue Stats
462W - 421L
1,471 Elo+
Solo
Anhur
Anhur
NekroticOmen
Anhur
Level 88
God Stats
0W - 1L
1,759 SR
Queue Stats
18W - 29L
1,487 Elo+
Party 3
Chernobog
Chernobog
comeinmybut
Chernobog
Level 103
God Stats
2W - 3L
1,186 SR
Queue Stats
356W - 343L
1,503 Elo+
Solo
Ix Chel
Ix Chel
snowskater96
Ix Chel
Level 137
God Stats
0W - 1L
1,547 SR
Queue Stats
91W - 102L
1,490 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KnightHawkRP
Jormungandr
16
5 / 3 / 16
10,040
772
20,354
16,749
20,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
Kosak
Kukulkan
18
6 / 0 / 16
10,771
829
17,101
3,823
2,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 1 / 18
10,903
839
7,751
17,498
20,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
5 / 2 / 16
10,763
828
6,206
18,605
24,384
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Urfavlevy
Izanami
18
5 / 1 / 15
10,627
817
13,065
12,204
7,019
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
2 / 7 / 3
7,979
614
7,294
18,195
18,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

13
1 / 5 / 3
7,806
600
10,873
13,267
9,560
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 7 / 2
8,453
650
7,592
14,000
6,338
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chernobog
comeinmybut
Chernobog
18
1 / 3 / 4
9,362
720
6,244
11,278
5,998
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
snowskater96
Ix Chel
16
1 / 3 / 4
8,642
665
12,452
13,358
6,317
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
23
25
Kills
7
7
Deaths
25
81
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
2
7
3
0.5
L
1
5
3
0.5
W
Jormungandr
KnightHawkRP
Jormungandr
5
3
16
4.33
W
Kukulkan
Kosak
Kukulkan
6
0
16
14
W
4
1
18
13
L
2
7
2
0.43
W
5
2
16
6.5
W
Izanami
Urfavlevy
Izanami
5
1
15
12.5
L
Chernobog
comeinmybut
Chernobog
1
3
4
1
L
Ix Chel
snowskater96
Ix Chel
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,477
Damage
44,455
68,879
Taken
70,098
75,155
Mitigated
46,910
37,847
Healing
22,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
7,294
2,854
230
2,227
18,195
18,697
0
10,536
7,207
0
10,319
L
10,873
3,687
447
3,042
13,267
9,560
0
6,335
6,811
0
14,082
W
Jormungandr
KnightHawkRP
Jormungandr
20,354
1,604
392
1,283
16,749
20,635
630
3,080
13,669
31,478
3,215
W
Kukulkan
Kosak
Kukulkan
17,101
2,059
995
457
3,823
2,426
2,095
1,043
2,780
38,669
0
W
7,751
1,601
11,690
10,884
17,498
20,691
66
3,611
13,740
4,000
7,384
L
7,592
3,731
572
1,005
14,000
6,338
0
8,892
4,698
0
12,965
W
6,206
658
3,440
4,846
18,605
24,384
716
2,942
15,663
13,084
0
W
Izanami
Urfavlevy
Izanami
13,065
9,365
1,195
2,665
12,204
7,019
4,831
1,776
10,318
0
38,410
L
Chernobog
comeinmybut
Chernobog
6,244
2,284
1,208
1,587
11,278
5,998
0
7,668
3,373
0
31,486
L
Ix Chel
snowskater96
Ix Chel
12,452
3,130
5,573
6,376
13,358
6,317
0
7,740
5,148
28,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,104
Gold Earned
42,242
153
Minions Killed
118
0
Camps Cleared
0
1,283,653
Distance Traveled
1,051,952
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,979
614
3
0
0
153,800
0
L
Set
7,806
600
7
1
0
212,500
0
W
Jormungandr
10,040
772
25
2
0
244,042
0
W
Kukulkan
10,771
829
51
4
0
245,365
0
W
Horus
10,903
839
1
0
0
309,644
0
L
Anhur
8,453
650
20
2
0
204,017
0
W
Khepri
10,763
828
17
1
0
255,424
0
W
Izanami
10,627
817
59
5
0
229,178
0
L
Chernobog
9,362
720
53
4
0
230,699
0
L
Ix Chel
8,642
665
35
3
0
250,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role