Player Matchup

Vamana
Vamana
Angel12Nene
Vamana
Level 81
God Stats
2W - 1L
1,324 SR
Queue Stats
184W - 170L
1,354 Elo+
Party 3
Hel
Hel
BreadTrapper
Hel
Level 29
God Stats
7W - 6L
1,390 SR
Queue Stats
97W - 99L
1,330 Elo+
Party 3
Danzaburou
Danzaburou
LordMarinus1
Danzaburou
Level 46
God Stats
153W - 125L
1,634 SR
Queue Stats
388W - 392L
1,386 Elo+
Solo
Scylla
Scylla
SpaceLettuce203
Scylla
Level 60
God Stats
49W - 34L
1,392 SR
Queue Stats
139W - 145L
1,322 Elo+
Party 3
Thanatos
Thanatos
trineo-cosmico5
Thanatos
Level 42
God Stats
6W - 10L
1,389 SR
Queue Stats
39W - 51L
1,368 Elo+
Solo
Team Averages
Level 52
1,426 SR
1,352 Elo+

VS

Team Averages
Level 43
1,397 SR
1,486 Elo+
Zeus
Zeus
Clefter
Zeus
Level 52
God Stats
2W - 9L
1,263 SR
Queue Stats
234W - 252L
1,396 Elo+
Party 1
Hun Batz
Hun Batz
DragonDoigt0710
Hun Batz
Level 42
God Stats
6W - 5L
1,367 SR
Queue Stats
176W - 200L
1,353 Elo+
Party 1
Shiva
Shiva
KeenBoat2070534
Shiva
Level 47
God Stats
9W - 12L
1,356 SR
Queue Stats
179W - 193L
1,364 Elo+
Party 1
Izanami
Izanami
NLBaka
Izanami
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,817 Elo+
Party 2
Bellona
Bellona
OLIIPOLII
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
6 / 1 / 1
10,495
617
11,741
11,069
10,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 1 / 4
8,515
501
7,687
10,812
5,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
LordMarinus1
Danzaburou
15
2 / 0 / 3
9,411
554
6,383
12,434
4,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 2 / 2
9,774
575
14,859
6,302
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
13
6 / 1 / 3
8,754
515
8,259
10,774
4,681
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Clefter
Zeus
13
2 / 3 / 1
7,694
453
6,074
10,464
3,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
12
1 / 9 / 1
7,659
451
4,320
17,486
5,178
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 2 / 1
7,639
449
5,147
16,432
13,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
NLBaka
Izanami
12
1 / 2 / 0
7,687
452
7,023
10,580
3,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
OLIIPOLII
Bellona
12
0 / 6 / 0
7,694
453
2,630
15,154
14,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
22
Kills
4
5
Deaths
22
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Vamana
6
1
1
6.5
W
1
1
4
3
L
Zeus
Clefter
Zeus
2
3
1
0.83
L
Hun Batz
1
9
1
0.17
L
0
2
1
0.25
W
Danzaburou
LordMarinus1
Danzaburou
2
0
3
3.5
L
Izanami
NLBaka
Izanami
1
2
0
0.5
L
Bellona
OLIIPOLII
Bellona
0
6
0
0
W
7
2
2
4
W
Thanatos
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,929
Damage
25,194
51,391
Taken
70,116
27,301
Mitigated
39,996
23,302
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
11,741
5,207
0
3,681
11,069
10,040
1,728
618
10,451
0
86,807
W
7,687
1,414
2,812
5,483
10,812
5,129
0
1,000
9,812
42,693
0
L
Zeus
Clefter
Zeus
6,074
720
0
1,940
10,464
3,076
0
4,851
5,613
47,854
0
L
Hun Batz
4,320
1,509
0
1,116
17,486
5,178
478
3,809
13,450
0
45,855
L
5,147
64
440
4,093
16,432
13,424
0
9,042
7,390
0
30,073
W
Danzaburou
LordMarinus1
Danzaburou
6,383
2,540
142
4,937
12,434
4,929
2,315
569
11,865
0
73,097
L
Izanami
NLBaka
Izanami
7,023
4,136
0
1,941
10,580
3,491
615
4,844
5,736
0
63,882
L
Bellona
OLIIPOLII
Bellona
2,630
1,128
0
1,541
15,154
14,827
132
0
14,136
0
40,745
W
14,859
1,125
0
125
6,302
2,522
396
1,820
4,482
71,312
0
W
Thanatos
8,259
1,707
0
6,122
10,774
4,681
1,547
2,067
8,707
0
44,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,949
Gold Earned
38,373
477
Minions Killed
377
0
Camps Cleared
0
1,576,057
Distance Traveled
1,545,160
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,495
617
125
7
0
305,772
5
W
Hel
8,515
501
66
4
0
336,713
0
L
Zeus
7,694
453
76
4
0
300,833
4
L
Hun Batz
7,659
451
68
4
0
325,048
0
L
Shiva
7,639
449
33
2
0
338,770
3
W
Danzaburou
9,411
554
110
6
0
292,309
0
L
Izanami
7,687
452
124
7
0
313,060
0
L
Bellona
7,694
453
76
4
0
267,449
0
W
Scylla
9,774
575
113
7
0
310,455
0
W
Thanatos
8,754
515
63
4
0
330,808
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role