Player Matchup

Pele
Pele
Mig17112
Pele
Level 153
God Stats
5W - 2L
1,440 SR
Queue Stats
225W - 207L
1,541 Elo+
Party 2
Ganesha
Ganesha
TheChubbyBubbha
Ganesha
Level 139
God Stats
4W - 2L
1,327 SR
Queue Stats
105W - 102L
1,515 Elo+
Party 2
Medusa
Medusa
Wakala-cola
Medusa
Level 54
God Stats
20W - 19L
1,521 SR
Queue Stats
255W - 324L
1,448 Elo+
Party 1
Vulcan
Vulcan
cabezonmati10
Vulcan
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 26L
1,373 Elo+
Party 1
Nemesis
Nemesis
kodelog2025
Nemesis
Level 85
God Stats
8W - 17L
1,511 SR
Queue Stats
498W - 577L
1,445 Elo+
Party 1
Team Averages
Level 90
1,460 SR
1,464 Elo+

VS

Team Averages
Level 129
1,642 SR
1,506 Elo+
Ares
Ares
AngryLenarr
Ares
Level 109
God Stats
6W - 7L
1,940 SR
Queue Stats
234W - 240L
1,533 Elo+
Solo
Chang'e
Chang'e
Odd2Ctv
Chang'e
Level 125
God Stats
3W - 1L
1,500 SR
Queue Stats
136W - 139L
1,514 Elo+
Party 3
Sol
Sol
RavensIrony
Sol
Level 145
God Stats
2W - 3L
1,712 SR
Queue Stats
46W - 58L
1,443 Elo+
Solo
Fenrir
Fenrir
YugiXz
Fenrir
Level 122
God Stats
10W - 12L
1,556 SR
Queue Stats
37W - 50L
1,498 Elo+
Party 3
Bastet
Bastet
ministeri0
Bastet
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 214L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
4 / 1 / 1
9,289
664
9,299
17,400
12,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
0 / 0 / 7
7,452
532
4,784
9,282
8,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
13
1 / 0 / 1
7,720
551
4,877
6,206
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
4 / 3 / 2
8,275
591
10,071
5,903
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
kodelog2025
Nemesis
13
3 / 3 / 4
7,659
547
6,757
12,604
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 2
6,712
479
6,318
12,794
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
Odd2Ctv
Chang'e
13
3 / 3 / 2
7,455
533
4,378
11,159
3,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 0
7,220
516
6,585
8,400
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
YugiXz
Fenrir
10
2 / 6 / 1
6,489
464
5,784
13,646
5,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Bastet
ministeri0
Bastet
14
1 / 2 / 0
8,019
573
9,668
13,631
5,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
12
Kills
7
7
Deaths
14
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Pele
4
1
1
4.5
L
Chang'e
Odd2Ctv
Chang'e
3
3
2
1.33
L
0
1
0
0
W
0
0
7
3.5
W
Medusa
1
0
1
1.5
L
Fenrir
YugiXz
Fenrir
2
6
1
0.42
W
4
3
2
1.67
W
Nemesis
kodelog2025
Nemesis
3
3
4
1.67
L
Bastet
ministeri0
Bastet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,788
Damage
32,733
51,395
Taken
59,630
31,202
Mitigated
25,837
12,732
Healing
18,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,318
932
0
2,789
12,794
8,997
0
6,267
6,527
22,099
0
W
Pele
9,299
2,388
0
4,829
17,400
12,405
0
811
16,545
0
82,068
L
Chang'e
Odd2Ctv
Chang'e
4,378
317
872
3,149
11,159
3,559
0
4,951
6,208
58,871
0
L
6,585
2,605
0
3,874
8,400
2,922
0
1,332
7,068
63,317
0
W
4,784
825
0
3,511
9,282
8,335
0
6,302
2,944
22,524
0
W
Medusa
4,877
1,445
0
2,582
6,206
2,645
616
3,159
3,047
0
65,642
L
Fenrir
YugiXz
Fenrir
5,784
1,052
0
972
13,646
5,065
11
2,305
11,341
0
40,257
W
10,071
5,567
0
500
5,903
2,442
74
2,940
2,934
64,094
0
W
Nemesis
kodelog2025
Nemesis
6,757
2,940
0
1,310
12,604
5,375
0
3,926
8,644
0
57,015
L
Bastet
ministeri0
Bastet
9,668
2,887
0
7,004
13,631
5,294
332
0
13,631
0
68,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,395
Gold Earned
35,895
463
Minions Killed
417
0
Camps Cleared
0
1,430,096
Distance Traveled
1,437,092
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,712
479
20
1
0
296,144
6
W
Pele
9,289
664
143
10
0
259,010
0
L
Chang'e
7,455
533
112
8
0
279,286
4
L
Sol
7,220
516
115
8
0
267,062
0
W
Ganesha
7,452
532
2
0
0
284,423
4
W
Medusa
7,720
551
128
9
0
280,602
0
L
Fenrir
6,489
464
61
4
0
295,975
1
W
Vulcan
8,275
591
102
7
0
271,570
2
W
Nemesis
7,659
547
88
6
0
334,491
0
L
Bastet
8,019
573
109
8
0
298,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role