Player Matchup

Charon
Charon
KindaSharky
Charon
Level 69
God Stats
7W - 6L
1,363 SR
Queue Stats
63W - 58L
1,309 Elo+
Party 2
King Arthur
King Arthur
YaBoiKiyo
King Arthur
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 37L
1,272 Elo+
Party 2
Tiamat
Tiamat
xXSkyeLovesYouXx
Tiamat
Level 16
God Stats
0W - 1L
1,189 SR
Queue Stats
5W - 10L
1,192 Elo+
Party 2
Team Averages
Level 56
1,350 SR
1,257 Elo+

VS

Team Averages
Level 115
1,697 SR
1,463 Elo+
Nemesis
Nemesis
FERDJAMMER
Nemesis
Level 143
God Stats
33W - 31L
1,638 SR
Queue Stats
223W - 232L
1,432 Elo+
Solo
Neith
Neith
LORDOFTHEFRYS69
Neith
Level 129
God Stats
18W - 9L
1,722 SR
Queue Stats
184W - 207L
1,477 Elo+
Party 1
Ix Chel
Ix Chel
TheLastIceberg
Ix Chel
Level 72
God Stats
45W - 23L
1,730 SR
Queue Stats
118W - 117L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
14
4 / 5 / 1
10,733
716
14,012
17,003
9,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
YaBoiKiyo
King Arthur
12
3 / 5 / 3
10,421
695
10,358
15,887
11,920
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
1 / 5 / 7
10,590
706
7,652
11,906
6,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
FERDJAMMER
Nemesis
15
4 / 3 / 10
11,717
781
8,418
14,874
7,427
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
4 / 2 / 9
11,787
786
11,513
14,434
5,889
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 3 / 6
12,054
804
17,375
10,879
4,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
40
8
Kills
15
15
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Nemesis
FERDJAMMER
Nemesis
4
3
10
3
L
Charon
4
5
1
0.9
W
4
2
9
4.25
W
7
3
6
3.33
L
King Arthur
YaBoiKiyo
King Arthur
3
5
3
0.9
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,022
Damage
37,306
44,796
Taken
40,187
27,607
Mitigated
17,659
4,151
Healing
14,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
FERDJAMMER
Nemesis
8,418
3,196
593
4,070
14,874
7,427
503
7,040
7,834
0
34,406
L
Charon
14,012
769
461
2,281
17,003
9,393
0
6,605
10,398
41,066
0
W
11,513
3,286
433
3,613
14,434
5,889
1,824
9,421
5,013
0
48,139
W
17,375
1,496
3,555
2,604
10,879
4,343
814
6,402
4,477
48,524
0
L
King Arthur
YaBoiKiyo
King Arthur
10,358
694
0
370
15,887
11,920
0
6,843
9,044
688
30,866
L
7,652
727
0
1,039
11,906
6,294
0
4,506
7,400
32,004
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,744
Gold Earned
35,558
125
Minions Killed
152
0
Camps Cleared
0
795,788
Distance Traveled
855,751
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,717
781
54
4
0
312,343
2
L
Charon
10,733
716
31
2
0
280,096
0
W
Neith
11,787
786
59
4
0
257,475
0
W
Ix Chel
12,054
804
39
3
0
285,933
0
L
King Arthur
10,421
695
43
3
0
253,481
0
L
Tiamat
10,590
706
51
3
0
262,211
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role