Player Matchup

Nu Wa
Nu Wa
IGOR_PERONI
Nu Wa
Level 103
God Stats
5W - 12L
1,488 SR
Queue Stats
74W - 102L
1,276 Elo+
Party 1
Chaac
Chaac
Luizaum9080
Chaac
Level 16
God Stats
25W - 28L
1,380 SR
Queue Stats
65W - 111L
1,168 Elo+
Party 1
Danzaburou
Danzaburou
MuRamBiToH
Danzaburou
Level 13
God Stats
3W - 11L
1,166 SR
Queue Stats
15W - 64L
1,219 Elo+
Party 1
Fenrir
Fenrir
NoSsyllaH
Fenrir
Level 16
God Stats
3W - 3L
1,500 SR
Queue Stats
104W - 132L
1,191 Elo+
Party 1
Hercules
Hercules
VNandoH
Hercules
Level 12
God Stats
4W - 17L
1,486 SR
Queue Stats
77W - 135L
1,195 Elo+
Party 1
Team Averages
Level 32
1,404 SR
1,210 Elo+

VS

Team Averages
Level 53
1,459 SR
1,403 Elo+
Medusa
Medusa
 
Medusa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
DemonKingofRAGE
Khepri
Level 49
God Stats
8W - 6L
1,618 SR
Queue Stats
93W - 113L
1,314 Elo+
Solo
Anubis
Anubis
ItzRap1dz
Anubis
Level 21
God Stats
7W - 7L
1,398 SR
Queue Stats
126W - 143L
1,424 Elo+
Party 2
Kali
Kali
TheZodii
Kali
Level 51
God Stats
1W - 4L
1,278 SR
Queue Stats
157W - 172L
1,352 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Thinkenstein
Cu Chulainn
Level 101
God Stats
3W - 0L
1,500 SR
Queue Stats
228W - 246L
1,426 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 2
7,229
516
7,816
5,112
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 3 / 1
5,782
413
3,632
8,344
4,190
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
MuRamBiToH
Danzaburou
9
0 / 3 / 2
5,795
414
4,050
8,359
2,929
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
NoSsyllaH
Fenrir
9
1 / 6 / 0
5,887
421
4,103
15,376
5,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hercules
VNandoH
Hercules
10
0 / 2 / 1
5,826
416
1,791
5,622
5,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 0 / 4
7,582
542
7,216
6,450
2,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
0 / 2 / 5
6,841
489
3,202
8,048
6,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
ItzRap1dz
Anubis
14
4 / 1 / 2
8,405
600
5,753
8,960
3,979
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kali
13
4 / 1 / 5
8,368
598
5,688
11,983
5,314
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Thinkenstein
Cu Chulainn
13
2 / 0 / 4
8,088
578
4,909
9,805
8,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
14
15
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
4
6
W
0
2
5
1.25
L
1
1
2
2
W
Anubis
ItzRap1dz
Anubis
4
1
2
5
L
2
3
1
0.83
L
Danzaburou
MuRamBiToH
Danzaburou
0
3
2
0.33
L
Fenrir
NoSsyllaH
Fenrir
1
6
0
0.17
W
Kali
4
1
5
6.5
W
Cu Chulainn
Thinkenstein
Cu Chulainn
2
0
4
4
L
Hercules
VNandoH
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,392
Damage
26,768
42,813
Taken
45,246
19,681
Mitigated
26,757
8,369
Healing
13,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,216
3,247
0
3,221
6,450
2,477
1,224
73
6,377
0
45,309
W
3,202
234
0
1,151
8,048
6,832
252
451
7,597
18,564
0
L
7,816
3,393
0
1,250
5,112
1,618
0
1,566
3,546
59,224
0
W
Anubis
ItzRap1dz
Anubis
5,753
236
0
5,051
8,960
3,979
627
4,450
4,465
73,440
0
L
3,632
471
73
809
8,344
4,190
0
3,871
4,473
0
20,213
L
Danzaburou
MuRamBiToH
Danzaburou
4,050
2,001
0
2,713
8,359
2,929
0
1,356
7,003
0
25,860
L
Fenrir
NoSsyllaH
Fenrir
4,103
1,229
0
2,773
15,376
5,505
0
2,336
13,040
0
37,939
W
Kali
5,688
3,257
0
2,659
11,983
5,314
353
793
11,119
0
68,496
W
Cu Chulainn
Thinkenstein
Cu Chulainn
4,909
862
0
1,191
9,805
8,155
668
2,049
7,680
1,106
55,508
L
Hercules
VNandoH
Hercules
1,791
234
0
751
5,622
5,439
0
243
5,379
0
21,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,519
Gold Earned
39,284
255
Minions Killed
399
0
Camps Cleared
0
1,314,208
Distance Traveled
1,380,433
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,582
542
74
5
0
250,401
0
W
Khepri
6,841
489
27
2
0
244,512
0
L
Nu Wa
7,229
516
86
6
0
240,923
0
W
Anubis
8,405
600
112
8
0
265,947
0
L
Chaac
5,782
413
25
2
0
270,855
0
L
Danzaburou
5,795
414
49
4
0
243,244
4
L
Fenrir
5,887
421
60
4
0
282,411
2
W
Kali
8,368
598
104
7
0
319,287
0
W
Cu Chulainn
8,088
578
82
6
0
300,286
2
L
Hercules
5,826
416
35
3
0
276,775
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role