Player Matchup

Awilix
Awilix
Platinum III
GENERALMUJO
Awilix
Platinum III
Level 171
God Stats
8W - 6L
1,647 SR
Queue Stats
498W - 506L
1,719 MMR
Party 2
King Arthur
King Arthur
Gold IV
alexmito262
King Arthur
Gold IV
Level 160
God Stats
10W - 13L
1,419 SR
Queue Stats
164W - 177L
1,409 MMR
Party 2
Cerberus
Cerberus
Gold IV
jpdqd
Cerberus
Gold IV
Level 84
God Stats
14W - 6L
1,709 SR
Queue Stats
210W - 227L
1,329 MMR
Party 1
Scylla
Scylla
Silver II
vito1204
Scylla
Silver II
Level 111
God Stats
2W - 1L
1,280 SR
Queue Stats
28W - 35L
1,141 MMR
Solo
Sol
Sol
Silver II
willybrhm
Sol
Silver II
Level 100
God Stats
15W - 11L
1,597 SR
Queue Stats
258W - 279L
928 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,530 SR
1,305 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,533 SR
1,511 MMR
Achilles
Achilles
Gold V
 
Achilles
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Hachiman
Hachiman
Gold IV
 
Hachiman
Gold IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Nox
Nox
Silver II
 
Nox
Silver II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kumbhakarna
Kumbhakarna
Silver II
 
Kumbhakarna
Silver II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Gold III
ToopDobagui
Susano
Gold III
Level 126
God Stats
12W - 6L
1,666 SR
Queue Stats
159W - 167L
1,553 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
2 / 1 / 0
8,635
540
7,632
14,780
6,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
alexmito262
King Arthur
14
2 / 1 / 2
9,016
564
10,656
15,526
16,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
jpdqd
Cerberus
11
0 / 1 / 3
7,165
448
5,279
10,799
9,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
vito1204
Scylla
13
3 / 0 / 0
8,193
512
6,846
3,605
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 3 / 0
8,646
540
11,826
10,214
4,829
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
JanusAo KuangBacchusKali

VS

Bans
ThorRavanaBakasuraSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 2 / 0
7,672
480
7,413
14,291
17,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
 
Hachiman
12
2 / 2 / 1
7,506
469
9,620
11,950
5,057
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
 
Nox
12
0 / 0 / 1
7,010
438
3,688
5,155
2,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
 
Kumbhakarna
10
1 / 2 / 3
6,909
432
2,801
14,358
11,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
12
2 / 2 / 1
7,340
459
7,896
13,954
5,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
8
Kills
6
6
Deaths
8
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
2
0
0.5
L
Hachiman
 
Hachiman
2
2
1
1.25
L
Nox
 
Nox
0
0
1
0.5
L
Kumbhakarna
 
Kumbhakarna
1
2
3
1.25
W
Awilix
2
1
0
2
L
Susano
2
2
1
1.25
W
King Arthur
alexmito262
King Arthur
2
1
2
3
W
Cerberus
jpdqd
Cerberus
0
1
3
1.5
W
Scylla
vito1204
Scylla
3
0
0
3
W
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,239
Damage
31,418
54,924
Taken
59,708
38,576
Mitigated
41,838
12,445
Healing
15,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
7,413
1,307
0
2,372
14,291
17,672
0
820
13,471
2,577
51,596
L
Hachiman
 
Hachiman
9,620
6,644
0
3,552
11,950
5,057
0
8,472
3,478
0
53,516
L
Nox
 
Nox
3,688
88
0
1,846
5,155
2,055
0
3,457
1,698
54,781
0
L
Kumbhakarna
 
Kumbhakarna
2,801
254
0
2,043
14,358
11,123
0
9,035
5,323
15,051
0
W
Awilix
7,632
3,243
0
966
14,780
6,032
0
1,684
13,096
0
94,969
L
Susano
7,896
1,344
0
6,058
13,954
5,931
0
3,476
10,478
0
49,756
W
King Arthur
alexmito262
King Arthur
10,656
851
0
3,925
15,526
16,874
0
1,047
14,479
2,987
72,447
W
Cerberus
jpdqd
Cerberus
5,279
79
0
3,069
10,799
9,667
0
3,039
7,760
23,998
0
W
Scylla
vito1204
Scylla
6,846
236
0
750
3,605
1,174
375
486
3,119
60,990
0
W
11,826
4,881
0
3,735
10,214
4,829
1,170
1,095
9,119
82,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,655
Gold Earned
36,437
511
Minions Killed
361
0
Camps Cleared
0
1,610,673
Distance Traveled
1,591,680
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,672
480
81
5
0
310,633
3
L
Hachiman
7,506
469
87
5
0
303,057
4
L
Nox
7,010
438
114
7
0
281,635
4
L
Kumbhakarna
6,909
432
10
1
0
339,222
1
W
Awilix
8,635
540
112
7
0
378,681
3
L
Susano
7,340
459
69
4
0
357,133
1
W
King Arthur
9,016
564
107
7
0
324,299
4
W
Cerberus
7,165
448
46
3
0
329,320
7
W
Scylla
8,193
512
113
7
0
285,048
3
W
Sol
8,646
540
133
8
0
293,325
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role