Player Matchup

Bakasura
Bakasura
AllMaito
Bakasura
Level 124
God Stats
2W - 7L
1,433 SR
Queue Stats
190W - 212L
1,537 Elo+
Party 1
Sobek
Sobek
BrolyAwoken
Sobek
Level 118
God Stats
2W - 3L
1,291 SR
Queue Stats
150W - 189L
1,512 Elo+
Party 1
Cupid
Cupid
PetesOliveYT
Cupid
Level 156
God Stats
0W - 1L
1,281 SR
Queue Stats
231W - 205L
1,526 Elo+
Party 2
Hades
Hades
shotoki
Hades
Level 44
God Stats
11W - 16L
1,551 SR
Queue Stats
34W - 49L
1,490 Elo+
Party 1
Nu Wa
Nu Wa
trumpet_queen
Nu Wa
Level 123
God Stats
10W - 8L
1,534 SR
Queue Stats
171W - 156L
1,528 Elo+
Party 2
Team Averages
Level 113
1,418 SR
1,519 Elo+

VS

Team Averages
Level 116
1,559 SR
1,531 Elo+
The Morrigan
The Morrigan
Nemy5
The Morrigan
Level 123
God Stats
23W - 17L
1,659 SR
Queue Stats
153W - 117L
1,610 Elo+
Solo
Thor
Thor
Rebounder208
Thor
Level 125
God Stats
7W - 3L
1,807 SR
Queue Stats
124W - 105L
1,545 Elo+
Party 3
Hachiman
Hachiman
XM ORANGE PUMA
Hachiman
Level 39
God Stats
142W - 149L
1,476 SR
Queue Stats
216W - 258L
1,402 Elo+
Solo
Ares
Ares
ZaWarudoG2H
Ares
Level 145
God Stats
2W - 2L
1,351 SR
Queue Stats
141W - 115L
1,529 Elo+
Party 3
Tyr
Tyr
Zelpie
Tyr
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
136W - 112L
1,568 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AllMaito
Bakasura
15
4 / 0 / 1
9,171
655
3,221
10,167
4,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 4
8,474
605
3,497
12,414
10,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
5 / 3 / 2
10,108
722
10,151
10,408
4,497
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hades
shotoki
Hades
13
1 / 0 / 1
8,546
610
3,828
10,054
8,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 2 / 1
7,941
567
4,947
7,558
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Nemy5
The Morrigan
15
4 / 0 / 0
8,253
590
6,288
5,638
2,209
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 2 / 3
6,084
435
3,341
10,251
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hachiman
11
1 / 5 / 2
6,568
469
3,675
11,723
4,488
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

7
0 / 3 / 2
5,624
402
2,003
8,494
4,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyr
Zelpie
Tyr
9
0 / 1 / 1
6,079
434
2,808
8,148
4,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
11
Kills
5
6
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AllMaito
Bakasura
4
0
1
4.5
L
1
1
4
3
W
The Morrigan
Nemy5
The Morrigan
4
0
0
4
L
5
3
2
2
W
0
2
3
0.75
W
Hachiman
1
5
2
0.4
W
0
3
2
0.33
W
Tyr
Zelpie
Tyr
0
1
1
0.5
L
Hades
shotoki
Hades
1
0
1
1.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,644
Damage
18,115
50,601
Taken
44,254
30,264
Mitigated
19,636
17,706
Healing
9,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AllMaito
Bakasura
3,221
2,365
0
3,343
10,167
4,285
6,723
638
9,511
0
66,837
L
3,497
337
0
4,733
12,414
10,096
0
1,220
9,920
24,707
0
W
The Morrigan
Nemy5
The Morrigan
6,288
1,308
0
1,000
5,638
2,209
0
1,803
3,575
59,875
2,947
L
10,151
5,773
86
3,153
10,408
4,497
2,738
986
9,148
0
76,194
W
3,341
624
0
2,895
10,251
3,639
0
1,990
7,981
0
31,697
W
Hachiman
3,675
2,351
0
3,181
11,723
4,488
0
2,861
8,704
0
28,606
W
2,003
0
45
1,531
8,494
4,337
0
1,687
6,084
14,830
0
W
Tyr
Zelpie
Tyr
2,808
810
0
1,189
8,148
4,963
0
2,902
5,026
0
32,904
L
Hades
shotoki
Hades
3,828
1,400
643
4,419
10,054
8,686
1,557
300
9,754
56,782
138
L
4,947
426
0
1,329
7,558
2,700
803
3,969
3,407
50,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,240
Gold Earned
32,608
509
Minions Killed
299
0
Camps Cleared
0
1,348,034
Distance Traveled
1,079,905
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,171
655
132
9
0
350,227
0
L
Sobek
8,474
605
42
3
0
295,647
6
W
The Morrigan
8,253
590
127
9
0
237,762
2
L
Cupid
10,108
722
126
9
0
250,729
0
W
Thor
6,084
435
51
4
0
204,110
0
W
Hachiman
6,568
469
48
3
0
239,487
0
W
Ares
5,624
402
18
1
0
183,451
0
W
Tyr
6,079
434
55
4
0
215,095
0
L
Hades
8,546
610
115
8
0
209,265
0
L
Nu Wa
7,941
567
94
7
0
242,166
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role