Player Matchup

Horus
Horus
Jay-Simms95
Horus
Level 129
God Stats
19W - 14L
1,593 SR
Queue Stats
149W - 152L
1,392 Elo+
Solo
Baron Samedi
Baron Samedi
JunieGCold
Baron Samedi
Level 51
God Stats
1W - 5L
1,281 SR
Queue Stats
44W - 63L
1,374 Elo+
Solo
Ra
Ra
PanDaLoCnAsTy
Ra
Level 31
God Stats
3W - 30L
1,065 SR
Queue Stats
10W - 51L
1,108 Elo+
Solo
Chaac
Chaac
Salty Ju3vos
Chaac
Level 85
God Stats
35W - 32L
1,411 SR
Queue Stats
231W - 227L
1,384 Elo+
Solo
Sol
Sol
TheOnIyReplays
Sol
Level 122
God Stats
23W - 20L
1,319 SR
Queue Stats
227W - 202L
1,421 Elo+
Solo
Team Averages
Level 84
1,334 SR
1,336 Elo+

VS

Team Averages
Level 68
1,455 SR
1,403 Elo+
Poseidon
Poseidon
Clefter
Poseidon
Level 52
God Stats
177W - 184L
1,436 SR
Queue Stats
234W - 252L
1,387 Elo+
Party 1
Mulan
Mulan
DesirablePenguin
Mulan
Level 106
God Stats
11W - 12L
1,439 SR
Queue Stats
84W - 109L
1,352 Elo+
Party 2
Thanatos
Thanatos
DragonDoigt0710
Thanatos
Level 42
God Stats
58W - 70L
1,464 SR
Queue Stats
176W - 200L
1,342 Elo+
Party 1
Shiva
Shiva
KeenBoat2070534
Shiva
Level 47
God Stats
9W - 12L
1,204 SR
Queue Stats
179W - 193L
1,354 Elo+
Party 1
Artemis
Artemis
RoastyFlambe
Artemis
Level 93
God Stats
23W - 9L
1,731 SR
Queue Stats
65W - 45L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
6,627
552
2,451
12,054
11,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Baron Samedi
JunieGCold
Baron Samedi
11
3 / 4 / 0
6,548
546
5,153
9,074
3,952
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

1
0 / 0 / 0
3,825
319
0
0
0
12
3 / 1 / 1
6,452
538
4,310
9,553
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 2 / 0
5,883
490
13,095
9,732
4,308
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Clefter
Poseidon
12
1 / 3 / 2
6,801
567
5,761
7,098
2,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 3 / 0
7,195
600
5,769
9,447
7,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
11
2 / 3 / 5
6,853
571
3,734
9,021
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 4
6,513
543
2,597
11,405
6,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
RoastyFlambe
Artemis
11
2 / 1 / 3
6,361
530
9,627
10,440
3,932
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
9
Kills
10
10
Deaths
11
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Poseidon
Clefter
Poseidon
1
3
2
0.67
W
4
3
0
1.33
W
Thanatos
2
3
5
1.5
L
1
3
2
0.67
L
Baron Samedi
JunieGCold
Baron Samedi
3
4
0
0.75
W
1
1
4
3
L
0
0
0
0
W
Artemis
RoastyFlambe
Artemis
2
1
3
3.5
L
3
1
1
3.5
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,009
Damage
27,488
40,413
Taken
47,411
24,214
Mitigated
23,627
15,028
Healing
16,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
Clefter
Poseidon
5,761
847
0
554
7,098
2,323
814
1,280
5,818
49,513
0
W
5,769
526
0
1,464
9,447
7,993
45
5,153
4,294
0
34,545
W
Thanatos
3,734
947
0
5,185
9,021
3,286
221
199
8,822
0
45,268
L
2,451
1,514
2,019
4,511
12,054
11,295
11
1,594
10,460
0
16,293
L
Baron Samedi
JunieGCold
Baron Samedi
5,153
1,591
0
2,092
9,074
3,952
340
0
8,597
34,244
0
W
2,597
268
423
4,720
11,405
6,093
337
5,937
5,468
0
17,122
L
0
0
0
0
0
0
0
0
0
0
0
W
Artemis
RoastyFlambe
Artemis
9,627
3,303
0
4,563
10,440
3,932
280
4,665
5,775
0
54,852
L
4,310
460
0
1,762
9,553
4,659
0
2,664
6,847
0
33,543
L
13,095
5,849
0
4,644
9,732
4,308
496
1,503
8,229
51,267
7,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,335
Gold Earned
33,723
203
Minions Killed
291
0
Camps Cleared
0
895,884
Distance Traveled
1,148,922
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,801
567
75
6
0
234,263
2
W
Mulan
7,195
600
53
4
0
225,304
0
W
Thanatos
6,853
571
62
5
0
216,777
0
L
Horus
6,627
552
17
1
0
233,369
0
L
Baron Samedi
6,548
546
48
4
0
223,819
0
W
Shiva
6,513
543
17
1
0
247,607
3
L
Ra
3,825
319
0
0
0
0
0
W
Artemis
6,361
530
84
7
0
224,971
0
L
Chaac
6,452
538
47
4
0
230,356
2
L
Sol
5,883
490
91
8
0
208,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role