Player Matchup

Tsukuyomi
Tsukuyomi
Berthhhh
Tsukuyomi
Level 16
God Stats
8W - 6L
1,382 SR
Queue Stats
9W - 8L
1,272 Elo+
Party 1
Khepri
Khepri
DemonKingofRAGE
Khepri
Level 49
God Stats
8W - 6L
1,566 SR
Queue Stats
93W - 113L
1,301 Elo+
Solo
Danzaburou
Danzaburou
Jahxyyy
Danzaburou
Level 85
God Stats
1W - 1L
1,553 SR
Queue Stats
13W - 14L
1,398 Elo+
Party 1
Shiva
Shiva
JeanMichel420
Shiva
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 26L
1,458 Elo+
Party 1
He Bo
He Bo
WiidaZ
He Bo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,319 Elo+
Party 1
Team Averages
Level 37
1,500 SR
1,349 Elo+

VS

Team Averages
Level 54
1,475 SR
1,359 Elo+
Susano
Susano
HockOnFire1
Susano
Level 25
God Stats
0W - 5L
1,500 SR
Queue Stats
235W - 231L
1,315 Elo+
Party 3
Xbalanque
Xbalanque
MrXTillerXTTV
Xbalanque
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 16L
1,373 Elo+
Party 3
Anubis
Anubis
Nerodomas
Anubis
Level 67
God Stats
43W - 44L
1,601 SR
Queue Stats
140W - 163L
1,389 Elo+
Party 2
Bacchus
Bacchus
NiceNDeepLyk
Bacchus
Level 41
God Stats
0W - 4L
1,276 SR
Queue Stats
89W - 106L
1,368 Elo+
Solo
Fenrir
Fenrir
PistolPeak9
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 84L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Berthhhh
Tsukuyomi
12
8 / 0 / 3
7,110
711
7,166
7,393
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 2 / 0
4,768
477
1,610
7,257
4,404
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Jahxyyy
Danzaburou
10
3 / 0 / 1
6,042
604
4,951
5,987
2,103
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 3
6,500
650
6,739
6,850
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

He Bo
WiidaZ
He Bo
10
3 / 1 / 2
6,380
638
2,847
3,423
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
1 / 4 / 0
5,162
516
1,459
9,107
3,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
MrXTillerXTTV
Xbalanque
9
1 / 3 / 0
5,199
520
6,353
7,330
2,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Nerodomas
Anubis
9
0 / 3 / 1
5,018
502
1,908
5,449
2,312
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
NiceNDeepLyk
Bacchus
7
0 / 2 / 1
4,583
458
2,317
6,561
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
8
1 / 5 / 0
4,556
456
2,575
9,036
4,808
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
17
Kills
3
3
Deaths
17
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
Berthhhh
Tsukuyomi
8
0
3
9.5
W
0
2
0
0
L
Susano
1
4
0
0.25
W
Danzaburou
Jahxyyy
Danzaburou
3
0
1
3.5
W
3
0
3
4.5
L
Xbalanque
MrXTillerXTTV
Xbalanque
1
3
0
0.33
L
Anubis
Nerodomas
Anubis
0
3
1
0.17
L
Bacchus
NiceNDeepLyk
Bacchus
0
2
1
0.25
L
Fenrir
1
5
0
0.2
W
He Bo
WiidaZ
He Bo
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,313
Damage
14,612
30,910
Taken
37,483
14,440
Mitigated
18,681
8,207
Healing
8,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
Berthhhh
Tsukuyomi
7,166
2,049
0
2,970
7,393
2,372
0
1,087
6,306
0
42,049
W
1,610
382
0
810
7,257
4,404
0
765
6,492
13,396
0
L
Susano
1,459
201
0
65
9,107
3,135
0
265
8,798
0
34,101
W
Danzaburou
Jahxyyy
Danzaburou
4,951
2,308
0
2,601
5,987
2,103
926
396
5,591
0
33,378
W
6,739
1,247
0
1,368
6,850
4,563
0
289
6,561
0
33,976
L
Xbalanque
MrXTillerXTTV
Xbalanque
6,353
3,864
0
2,340
7,330
2,670
0
742
6,588
0
38,119
L
Anubis
Nerodomas
Anubis
1,908
51
0
1,989
5,449
2,312
0
1,844
3,457
32,035
0
L
Bacchus
NiceNDeepLyk
Bacchus
2,317
362
0
2,253
6,561
5,756
0
1,193
5,319
11,683
0
L
Fenrir
2,575
1,109
0
2,233
9,036
4,808
0
172
8,864
0
14,907
W
He Bo
WiidaZ
He Bo
2,847
91
0
458
3,423
998
63
1,688
1,735
32,829
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,800
Gold Earned
24,518
259
Minions Killed
212
0
Camps Cleared
0
1,065,452
Distance Traveled
936,808
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,110
711
68
7
0
269,647
0
W
Khepri
4,768
477
18
2
0
191,833
0
L
Susano
5,162
516
57
6
0
222,025
0
W
Danzaburou
6,042
604
58
6
0
194,303
0
W
Shiva
6,500
650
50
5
0
209,067
0
L
Xbalanque
5,199
520
74
7
0
183,989
0
L
Anubis
5,018
502
47
5
0
164,589
0
L
Bacchus
4,583
458
7
1
0
172,660
0
L
Fenrir
4,556
456
27
3
0
193,545
1
W
He Bo
6,380
638
65
7
0
200,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role