Player Matchup

Bacchus
Bacchus
Dalex__Goated
Bacchus
Level 24
God Stats
2W - 3L
1,642 SR
Queue Stats
37W - 36L
1,413 Elo+
Party 2
Surtr
Surtr
MakeEmClap
Surtr
Level 54
God Stats
1W - 2L
1,497 SR
Queue Stats
153W - 150L
1,430 Elo+
Party 2
Nu Wa
Nu Wa
Sessypiee
Nu Wa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,366 Elo+
Party 2
Team Averages
Level 27
1,546 SR
1,403 Elo+

VS

Team Averages
Level 33
1,440 SR
1,419 Elo+
Bellona
Bellona
 
Bellona
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
amusingurchin74
Ares
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
268W - 248L
1,423 Elo+
Party 1
Anubis
Anubis
celestinewishes
Anubis
Level 42
God Stats
8W - 8L
1,321 SR
Queue Stats
217W - 209L
1,334 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 0 / 0
6,586
659
3,488
7,985
7,791
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Surtr
8
0 / 4 / 0
6,262
626
6,492
11,044
7,175
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Sessypiee
Nu Wa
8
0 / 3 / 0
6,373
637
4,854
5,677
1,880
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
3 / 0 / 4
7,627
763
6,666
10,179
12,044
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 0 / 6
7,192
719
5,619
5,958
5,489
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
4 / 0 / 3
8,284
828
8,521
6,481
3,266
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
3
0
4
5
L
Bacchus
0
0
0
0
L
Surtr
0
4
0
0
L
Nu Wa
Sessypiee
Nu Wa
0
3
0
0
W
0
0
6
3
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,834
Damage
20,806
24,706
Taken
22,618
16,846
Mitigated
20,799
2,183
Healing
3,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,666
1,423
0
370
10,179
12,044
110
3,205
6,974
0
18,923
L
Bacchus
3,488
735
0
804
7,985
7,791
0
5,163
2,822
16,429
0
L
Surtr
6,492
2,142
0
1,129
11,044
7,175
0
6,164
4,880
258
20,445
L
Nu Wa
Sessypiee
Nu Wa
4,854
2,042
0
250
5,677
1,880
0
3,039
2,638
18,068
0
W
5,619
815
304
277
5,958
5,489
345
3,038
2,920
19,742
0
W
8,521
1,038
197
2,771
6,481
3,266
913
2,469
4,012
30,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,221
Gold Earned
23,103
66
Minions Killed
95
0
Camps Cleared
0
529,748
Distance Traveled
457,088
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,627
763
19
2
0
152,170
0
L
Bacchus
6,586
659
24
2
0
196,657
0
L
Surtr
6,262
626
18
2
0
178,004
0
L
Nu Wa
6,373
637
24
2
0
155,087
0
W
Ares
7,192
719
36
4
0
168,383
0
W
Anubis
8,284
828
40
4
0
136,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role