Player Matchup

Anubis
Anubis
AIlShadow
Anubis
Level 70
God Stats
130W - 88L
1,700 SR
Queue Stats
183W - 177L
1,620 Elo+
Solo
Bastet
Bastet
GodHunter
Bastet
Level 128
God Stats
31W - 18L
1,638 SR
Queue Stats
152W - 137L
1,609 Elo+
Solo
Nu Wa
Nu Wa
NikoMP7
Nu Wa
Level 134
God Stats
5W - 6L
1,424 SR
Queue Stats
70W - 57L
1,551 Elo+
Solo
Hachiman
Hachiman
OperationIvy139
Hachiman
Level 127
God Stats
12W - 8L
1,657 SR
Queue Stats
640W - 609L
1,512 Elo+
Solo
Maui
Maui
WildStorm23
Maui
Level 144
God Stats
5W - 0L
1,882 SR
Queue Stats
54W - 32L
1,664 Elo+
Solo
Team Averages
Level 121
1,661 SR
1,591 Elo+

VS

Team Averages
Level 100
1,613 SR
1,562 Elo+
Charon
Charon
Bigjr1027
Charon
Level 123
God Stats
11W - 7L
1,697 SR
Queue Stats
122W - 128L
1,535 Elo+
Solo
Ra
Ra
CoCoByte
Ra
Level 68
God Stats
18W - 25L
1,574 SR
Queue Stats
350W - 310L
1,548 Elo+
Solo
Ne Zha
Ne Zha
DerpasauresRex
Ne Zha
Level 65
God Stats
53W - 32L
1,696 SR
Queue Stats
252W - 215L
1,623 Elo+
Solo
Ix Chel
Ix Chel
Esley_77
Ix Chel
Level 97
God Stats
4W - 4L
1,597 SR
Queue Stats
230W - 221L
1,535 Elo+
Solo
Pele
Pele
LA__Tiffany
Pele
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 26L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AIlShadow
Anubis
15
10 / 0 / 9
10,185
1,455
12,374
5,141
2,915
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
GodHunter
Bastet
14
5 / 0 / 11
9,013
1,288
14,065
6,349
2,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
NikoMP7
Nu Wa
14
0 / 0 / 10
7,640
1,091
11,115
4,598
1,617
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
14
1 / 2 / 10
8,068
1,153
7,878
9,236
4,145
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
3 / 2 / 14
9,467
1,352
4,329
10,206
9,284
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Team 1 Tickets

328

VS

Team 2 Tickets

245

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Bigjr1027
Charon
13
2 / 1 / 2
8,949
1,278
5,480
15,176
13,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 6 / 2
7,556
1,079
5,832
9,377
2,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 2 / 4
7,296
1,042
9,261
7,673
2,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ix Chel
Esley_77
Ix Chel
13
1 / 6 / 3
7,615
1,088
5,699
9,221
2,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 4 / 3
7,353
1,050
5,974
11,821
3,351
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
18
19
Kills
4
4
Deaths
19
54
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Anubis
AIlShadow
Anubis
10
0
9
14.5
L
Charon
Bigjr1027
Charon
2
1
2
3
L
1
6
2
0.33
L
0
2
4
1
L
Ix Chel
Esley_77
Ix Chel
1
6
3
0.42
W
Bastet
GodHunter
Bastet
5
0
11
10.5
L
0
4
3
0.38
W
Nu Wa
NikoMP7
Nu Wa
0
0
10
5
W
Hachiman
1
2
10
3
W
3
2
14
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,761
Damage
32,246
35,530
Taken
53,268
20,755
Mitigated
24,906
8,624
Healing
6,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AIlShadow
Anubis
12,374
177
0
1,204
5,141
2,915
0
2,879
2,262
35,060
0
L
Charon
Bigjr1027
Charon
5,480
672
0
2,381
15,176
13,351
0
6,539
8,037
12,889
298
L
5,832
375
1,547
623
9,377
2,762
0
4,820
4,557
24,368
0
L
9,261
1,330
0
1,138
7,673
2,644
0
4,017
3,356
0
27,743
L
Ix Chel
Esley_77
Ix Chel
5,699
192
691
258
9,221
2,798
0
5,757
3,014
13,418
0
W
Bastet
GodHunter
Bastet
14,065
3,291
0
2,731
6,349
2,794
0
2,498
3,851
0
25,889
L
5,974
1,339
0
184
11,821
3,351
0
5,935
5,886
0
21,867
W
Nu Wa
NikoMP7
Nu Wa
11,115
3,625
0
250
4,598
1,617
0
1,225
3,373
18,591
0
W
Hachiman
7,878
4,546
0
1,459
9,236
4,145
0
4,674
4,562
0
20,195
W
4,329
990
1,621
1,359
10,206
9,284
0
5,287
4,619
7,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,373
Gold Earned
38,769
167
Minions Killed
155
7
Camps Cleared
5
751,549
Distance Traveled
695,774
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,185
1,455
75
11
0
155,565
0
L
Charon
8,949
1,278
11
2
0
143,527
0
L
Ra
7,556
1,079
48
7
1
149,057
0
L
Ne Zha
7,296
1,042
27
4
0
122,537
0
L
Ix Chel
7,615
1,088
30
4
2
131,287
0
W
Bastet
9,013
1,288
32
5
3
170,411
0
L
Pele
7,353
1,050
39
6
2
149,366
0
W
Nu Wa
7,640
1,091
16
2
1
138,260
0
W
Hachiman
8,068
1,153
40
6
2
138,483
0
W
Maui
9,467
1,352
4
1
1
148,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role