Player Matchup

Fenrir
Fenrir
LoKiWarD
Fenrir
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 40L
1,488 Elo+
Solo
Kuzenbo
Kuzenbo
NarutoCareca549
Kuzenbo
Level 153
God Stats
10W - 6L
1,681 SR
Queue Stats
465W - 404L
1,655 Elo+
Solo
Tiamat
Tiamat
Salumbra
Tiamat
Level 120
God Stats
0W - 1L
1,626 SR
Queue Stats
26W - 29L
1,412 Elo+
Solo
Team Averages
Level 132
1,602 SR
1,518 Elo+

VS

Team Averages
Level 134
1,544 SR
1,533 Elo+
Chernobog
Chernobog
 
Chernobog
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Kopfjager_73
Shiva
Level 156
God Stats
612W - 208L
1,632 SR
Queue Stats
819W - 332L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
LoKiWarD
Fenrir
9
1 / 2 / 0
5,767
824
3,617
9,252
6,366
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

3
0 / 1 / 0
4,850
693
157
1,284
697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tiamat
Salumbra
Tiamat
9
0 / 1 / 1
5,676
811
3,185
3,574
2,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
10
1 / 0 / 2
6,741
963
4,721
4,161
1,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
 
Merlin
9
1 / 1 / 1
6,145
878
2,578
2,584
859
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 0 / 1
6,370
910
3,813
5,359
3,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
4
4
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
1
0
2
2
W
Merlin
 
Merlin
1
1
1
1.5
W
2
0
1
2.5
L
Fenrir
LoKiWarD
Fenrir
1
2
0
0.5
L
0
1
0
0
L
Tiamat
Salumbra
Tiamat
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,959
Damage
11,112
14,110
Taken
12,104
9,450
Mitigated
5,977
3,272
Healing
3,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
4,721
2,990
0
1,961
4,161
1,445
894
1,011
3,064
0
30,986
W
Merlin
 
Merlin
2,578
301
0
500
2,584
859
0
820
1,712
23,797
0
W
3,813
668
138
1,126
5,359
3,673
216
1,423
3,723
0
12,967
L
Fenrir
LoKiWarD
Fenrir
3,617
635
0
1,894
9,252
6,366
0
1,894
7,002
0
8,722
L
157
79
0
220
1,284
697
0
296
956
1,364
0
L
Tiamat
Salumbra
Tiamat
3,185
164
0
1,158
3,574
2,387
0
637
2,849
21,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,293
Gold Earned
19,256
54
Minions Killed
97
0
Camps Cleared
0
314,058
Distance Traveled
423,363
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
6,741
963
49
7
0
133,931
0
W
Merlin
6,145
878
33
5
0
129,312
0
W
Shiva
6,370
910
15
2
0
160,120
2
L
Fenrir
5,767
824
9
1
0
145,102
0
L
Kuzenbo
4,850
693
3
0
0
18,664
0
L
Tiamat
5,676
811
42
6
0
150,292
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role