Player Matchup

Sol
Sol
AyeBaeBae
Sol
Level 128
God Stats
17W - 19L
1,556 SR
Queue Stats
591W - 599L
1,471 Elo+
Solo
Medusa
Medusa
FragileLives
Medusa
Level 58
God Stats
2W - 1L
1,514 SR
Queue Stats
2W - 1L
1,458 Elo+
Solo
Chang'e
Chang'e
Sncklfritz80
Chang'e
Level 177
God Stats
4W - 2L
1,566 SR
Queue Stats
50W - 79L
1,351 Elo+
Party 1
Bellona
Bellona
lmJesusChrist
Bellona
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 5L
1,254 Elo+
Party 1
Serqet
Serqet
ļëø14
Serqet
Level 44
God Stats
3W - 2L
1,497 SR
Queue Stats
9W - 8L
1,438 Elo+
Solo
Team Averages
Level 82
1,527 SR
1,394 Elo+

VS

Team Averages
Level 103
1,474 SR
1,423 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
FL00BIE-
Cupid
Level 138
God Stats
2W - 5L
1,337 SR
Queue Stats
92W - 90L
1,426 Elo+
Solo
Ix Chel
Ix Chel
FleauxMaster
Ix Chel
Level 100
God Stats
1W - 1L
1,750 SR
Queue Stats
84W - 93L
1,428 Elo+
Solo
Nemesis
Nemesis
WellBakedPotato
Nemesis
Level 49
God Stats
32W - 42L
1,404 SR
Queue Stats
64W - 78L
1,328 Elo+
Solo
Kuzenbo
Kuzenbo
mm_villain
Kuzenbo
Level 108
God Stats
36W - 70L
1,378 SR
Queue Stats
610W - 619L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 6
8,132
1,355
10,942
4,609
1,705
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
13
3 / 0 / 5
7,550
1,258
7,350
5,013
1,865
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Sncklfritz80
Chang'e
13
2 / 0 / 7
7,492
1,249
5,698
5,006
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
12
2 / 0 / 5
7,571
1,262
3,456
3,900
3,967
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
ļëø14
Serqet
13
1 / 1 / 8
7,114
1,186
3,711
6,631
3,418
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

372

VS

Team 2 Tickets

284

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 5 / 1
6,650
1,108
5,563
10,380
3,963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
FL00BIE-
Cupid
11
0 / 2 / 1
6,320
1,053
3,110
3,081
956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ix Chel
FleauxMaster
Ix Chel
11
0 / 0 / 1
6,656
1,109
3,655
5,961
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
6,411
1,069
2,380
7,855
3,421
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
mm_villain
Kuzenbo
11
1 / 2 / 0
6,703
1,117
5,371
7,608
5,657
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
4
11
Kills
1
1
Deaths
11
31
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
5
1
0.1
W
3
0
6
6
L
Cupid
FL00BIE-
Cupid
0
2
1
0.25
L
Ix Chel
FleauxMaster
Ix Chel
0
0
1
0.5
W
Medusa
3
0
5
5.5
W
Chang'e
Sncklfritz80
Chang'e
2
0
7
5.5
L
0
2
0
0
W
Bellona
2
0
5
4.5
L
Kuzenbo
mm_villain
Kuzenbo
1
2
0
0.5
W
Serqet
ļëø14
Serqet
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,157
Damage
20,079
25,159
Taken
34,885
12,708
Mitigated
16,467
9,845
Healing
1,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
5,563
1,856
0
435
10,380
3,963
0
5,980
4,272
18,681
0
W
10,942
4,716
0
1,737
4,609
1,705
0
2,625
1,684
29,147
0
L
Cupid
FL00BIE-
Cupid
3,110
1,314
26
629
3,081
956
0
1,147
1,834
0
5,024
L
Ix Chel
FleauxMaster
Ix Chel
3,655
697
150
288
5,961
2,470
0
3,825
2,136
18,447
0
W
Medusa
7,350
3,335
0
368
5,013
1,865
0
2,918
1,945
0
18,688
W
Chang'e
Sncklfritz80
Chang'e
5,698
714
4,071
3,269
5,006
1,753
0
2,663
1,893
28,918
0
L
2,380
690
0
339
7,855
3,421
0
2,494
5,267
0
11,737
W
Bellona
3,456
771
0
400
3,900
3,967
0
1,475
2,125
0
16,532
L
Kuzenbo
mm_villain
Kuzenbo
5,371
1,306
0
0
7,608
5,657
0
3,194
4,375
9,567
0
W
Serqet
ļëø14
Serqet
3,711
1,144
0
0
6,631
3,418
0
4,308
2,173
0
10,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,859
Gold Earned
32,740
177
Minions Killed
117
10
Camps Cleared
2
622,902
Distance Traveled
532,063
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,650
1,108
33
6
2
99,284
0
W
Sol
8,132
1,355
56
9
4
120,623
0
L
Cupid
6,320
1,053
12
2
0
41,725
0
L
Ix Chel
6,656
1,109
43
7
0
129,919
0
W
Medusa
7,550
1,258
21
4
0
131,262
0
W
Chang'e
7,492
1,249
57
10
1
118,466
0
L
Nemesis
6,411
1,069
17
3
0
131,776
0
W
Bellona
7,571
1,262
29
5
4
107,208
0
L
Kuzenbo
6,703
1,117
12
2
0
129,359
3
W
Serqet
7,114
1,186
14
2
1
145,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role