Player Matchup

Mercury
Mercury
 
Mercury
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Awesomistics
Odin
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,505 Elo+
Solo
Bellona
Bellona
Eucha Senpai
Bellona
Level 128
God Stats
2W - 6L
1,321 SR
Queue Stats
569W - 566L
1,489 Elo+
Party 3
Baron Samedi
Baron Samedi
Juiced 0ak
Baron Samedi
Level 85
God Stats
1W - 2L
1,658 SR
Queue Stats
333W - 334L
1,507 Elo+
Party 3
Ganesha
Ganesha
xxbossmanxx989
Ganesha
Level 107
God Stats
0W - 1L
1,605 SR
Queue Stats
117W - 85L
1,560 Elo+
Solo
Team Averages
Level 87
1,517 SR
1,512 Elo+

VS

Team Averages
Level 79
1,605 SR
1,494 Elo+
Cupid
Cupid
 
Cupid
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Leinhardtt
Odin
Level 51
God Stats
1W - 0L
1,696 SR
Queue Stats
6W - 9L
1,371 Elo+
Party 2
Bakasura
Bakasura
Rinota
Bakasura
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,392 Elo+
Party 2
Hera
Hera
Ttobba
Hera
Level 126
God Stats
5W - 1L
1,796 SR
Queue Stats
223W - 201L
1,615 Elo+
Party 1
Mulan
Mulan
UndeadArmy57
Mulan
Level 109
God Stats
3W - 1L
1,535 SR
Queue Stats
120W - 97L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
5
0 / 0 / 0
4,216
843
0
0
0
8
2 / 4 / 1
5,063
1,013
3,497
5,996
5,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
Eucha Senpai
Bellona
8
0 / 3 / 3
4,605
921
4,362
9,399
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Juiced 0ak
Baron Samedi
10
2 / 2 / 2
5,078
1,016
3,446
3,691
1,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 1 / 4
5,264
1,053
4,160
5,912
5,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 1 / 9
5,375
1,075
3,352
2,760
1,099
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
3 / 1 / 5
5,730
1,146
3,981
4,969
3,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bakasura
Rinota
Bakasura
8
0 / 1 / 6
4,834
967
2,340
4,323
3,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hera
Ttobba
Hera
12
5 / 0 / 5
6,407
1,281
9,340
3,976
1,606
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 1 / 5
5,111
1,022
3,538
3,942
3,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
4
Kills
10
10
Deaths
4
10
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
0
0
0
W
Cupid
 
Cupid
1
1
9
5.5
L
2
4
1
0.63
L
Bellona
Eucha Senpai
Bellona
0
3
3
0.5
L
Baron Samedi
Juiced 0ak
Baron Samedi
2
2
2
1.5
W
3
1
5
5.5
W
Bakasura
Rinota
Bakasura
0
1
6
3
W
Hera
Ttobba
Hera
5
0
5
7.5
W
1
1
5
3.5
L
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,465
Damage
22,551
24,998
Taken
19,970
19,582
Mitigated
12,356
6,038
Healing
8,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
0
0
0
0
0
0
0
0
0
0
0
W
Cupid
 
Cupid
3,352
2,025
1,976
888
2,760
1,099
99
1,545
1,133
0
6,667
L
3,497
826
0
271
5,996
5,305
0
2,020
3,559
1,645
3,808
L
Bellona
Eucha Senpai
Bellona
4,362
1,001
304
2,874
9,399
7,042
0
2,923
6,214
0
7,464
L
Baron Samedi
Juiced 0ak
Baron Samedi
3,446
275
682
1,038
3,691
1,605
0
2,317
1,374
7,312
0
W
3,981
1,710
728
427
4,969
3,010
0
2,117
2,690
0
5,261
W
Bakasura
Rinota
Bakasura
2,340
1,231
0
1,268
4,323
3,571
0
2,395
1,889
0
1,950
W
Hera
Ttobba
Hera
9,340
3,316
645
642
3,976
1,606
152
1,487
2,411
21,208
0
W
3,538
1,001
833
834
3,942
3,070
0
1,108
2,793
0
4,608
L
4,160
231
250
619
5,912
5,630
0
2,080
3,466
12,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,226
Gold Earned
27,457
24
Minions Killed
53
0
Camps Cleared
0
368,919
Distance Traveled
513,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,216
843
0
0
0
0
0
W
Cupid
5,375
1,075
10
2
0
90,393
0
L
Odin
5,063
1,013
4
1
0
103,430
0
L
Bellona
4,605
921
8
2
0
98,496
0
L
Baron Samedi
5,078
1,016
10
2
0
67,454
0
W
Odin
5,730
1,146
4
1
0
102,494
0
W
Bakasura
4,834
967
6
1
0
104,194
0
W
Hera
6,407
1,281
33
7
0
111,484
0
W
Mulan
5,111
1,022
0
0
0
104,450
0
L
Ganesha
5,264
1,053
2
0
0
99,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role