Player Matchup

Surtr
Surtr
 
Surtr
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
Gouvernour
Hercules
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,497 Elo+
Solo
Ah Puch
Ah Puch
IMPerium_iliasix
Ah Puch
Level 77
God Stats
0W - 1L
1,306 SR
Queue Stats
25W - 26L
1,382 Elo+
Solo
Artemis
Artemis
Lobotomite5
Artemis
Level 37
God Stats
5W - 5L
1,502 SR
Queue Stats
15W - 20L
1,470 Elo+
Solo
Ares
Ares
SkunkyCritikal
Ares
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,436 Elo+
Party 1
Team Averages
Level 62
1,462 SR
1,457 Elo+

VS

Team Averages
Level 113
1,539 SR
1,473 Elo+
Cernunnos
Cernunnos
Bandiita77
Cernunnos
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 67L
1,462 Elo+
Party 2
Sylvanus
Sylvanus
Rimidalv21
Sylvanus
Level 127
God Stats
51W - 47L
1,551 SR
Queue Stats
133W - 103L
1,519 Elo+
Solo
Nu Wa
Nu Wa
VolvaKaPaPeur
Nu Wa
Level 96
God Stats
108W - 89L
1,527 SR
Queue Stats
512W - 550L
1,470 Elo+
Solo
King Arthur
King Arthur
sockdown10
King Arthur
Level 159
God Stats
20W - 17L
1,509 SR
Queue Stats
188W - 188L
1,467 Elo+
Party 2
Arachne
Arachne
wranglerstarr
Arachne
Level 157
God Stats
63W - 38L
1,609 SR
Queue Stats
514W - 508L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
2 / 0 / 1
6,015
602
1,854
6,857
3,465
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
Gouvernour
Hercules
8
0 / 6 / 1
4,777
478
4,537
10,231
6,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 1 / 0
5,244
524
1,624
3,853
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
Lobotomite5
Artemis
10
2 / 2 / 1
5,200
520
5,937
6,049
2,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
0 / 3 / 1
4,775
478
1,824
10,862
5,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Bandiita77
Cernunnos
10
2 / 1 / 2
5,634
563
6,646
7,990
2,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Rimidalv21
Sylvanus
10
2 / 1 / 2
5,895
590
2,597
8,333
4,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
0 / 0 / 2
5,770
577
3,471
3,349
1,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
sockdown10
King Arthur
12
5 / 1 / 1
7,113
711
6,980
9,791
6,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
10
3 / 1 / 3
5,992
599
3,011
8,765
3,199
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
4
Kills
12
12
Deaths
4
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
2
0
1
2.5
W
Cernunnos
Bandiita77
Cernunnos
2
1
2
3
L
Hercules
Gouvernour
Hercules
0
6
1
0.08
L
0
1
0
0
L
Artemis
Lobotomite5
Artemis
2
2
1
1.25
W
Sylvanus
Rimidalv21
Sylvanus
2
1
2
3
L
0
3
1
0.17
W
0
0
2
1
W
King Arthur
sockdown10
King Arthur
5
1
1
5.5
W
Arachne
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,776
Damage
22,705
37,852
Taken
38,228
18,766
Mitigated
18,350
8,319
Healing
14,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
1,854
737
0
1,800
6,857
3,465
0
605
6,252
331
50,471
W
Cernunnos
Bandiita77
Cernunnos
6,646
3,821
0
2,809
7,990
2,799
438
781
7,209
0
42,067
L
Hercules
Gouvernour
Hercules
4,537
2,000
0
2,051
10,231
6,392
0
280
9,951
0
21,080
L
1,624
0
0
587
3,853
1,246
0
1,704
2,149
38,985
0
L
Artemis
Lobotomite5
Artemis
5,937
1,953
0
1,254
6,049
2,140
0
1,491
4,558
0
27,204
W
Sylvanus
Rimidalv21
Sylvanus
2,597
1,519
2,546
3,450
8,333
4,502
200
421
7,912
18,013
0
L
1,824
123
1,136
1,491
10,862
5,523
0
1,988
8,874
10,085
0
W
3,471
622
0
750
3,349
1,085
0
1,120
2,229
38,059
0
W
King Arthur
sockdown10
King Arthur
6,980
807
0
1,840
9,791
6,765
0
28
9,183
0
46,346
W
Arachne
3,011
1,918
0
3,016
8,765
3,199
0
1,160
7,564
0
39,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,011
Gold Earned
30,404
268
Minions Killed
296
0
Camps Cleared
0
1,012,489
Distance Traveled
938,963
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,015
602
95
10
0
236,157
0
W
Cernunnos
5,634
563
58
6
0
181,521
0
L
Hercules
4,777
478
29
3
0
208,309
0
L
Ah Puch
5,244
524
84
8
0
185,766
4
L
Artemis
5,200
520
46
5
0
166,898
0
W
Sylvanus
5,895
590
21
2
0
155,942
0
L
Ares
4,775
478
14
1
0
215,359
0
W
Nu Wa
5,770
577
85
9
0
195,559
2
W
King Arthur
7,113
711
57
6
0
188,843
1
W
Arachne
5,992
599
75
8
0
217,098
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role