Player Matchup

Sobek
Sobek
BRFLN
Sobek
Level 85
God Stats
6W - 8L
1,520 SR
Queue Stats
351W - 328L
1,418 Elo+
Party 1
Da Ji
Da Ji
Mucio99
Da Ji
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 39L
1,725 Elo+
Party 2
Chang'e
Chang'e
blurr2191
Chang'e
Level 138
God Stats
6W - 5L
1,588 SR
Queue Stats
331W - 294L
1,455 Elo+
Solo
Freya
Freya
jackssauro
Freya
Level 63
God Stats
5W - 4L
1,531 SR
Queue Stats
139W - 113L
1,519 Elo+
Party 2
Danzaburou
Danzaburou
jpr1019
Danzaburou
Level 67
God Stats
2W - 1L
1,804 SR
Queue Stats
53W - 48L
1,437 Elo+
Party 1
Team Averages
Level 85
1,589 SR
1,511 Elo+

VS

Team Averages
Level 79
1,445 SR
1,422 Elo+
Awilix
Awilix
BriianArg
Awilix
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 61L
1,478 Elo+
Solo
Nox
Nox
VisualBag965704
Nox
Level 108
God Stats
8W - 11L
1,383 SR
Queue Stats
579W - 603L
1,457 Elo+
Solo
Odin
Odin
XxLuKeDuKe03xX
Odin
Level 89
God Stats
1W - 2L
1,127 SR
Queue Stats
72W - 107L
1,405 Elo+
Solo
Sol
Sol
readthebook
Sol
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 73L
1,371 Elo+
Solo
Terra
Terra
toomuchdöööng76
Terra
Level 28
God Stats
2W - 0L
1,715 SR
Queue Stats
28W - 23L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BRFLN
Sobek
13
1 / 5 / 6
7,438
676
5,135
13,191
14,065
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
Mucio99
Da Ji
14
5 / 5 / 3
8,115
738
5,445
12,125
6,851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
blurr2191
Chang'e
15
3 / 4 / 7
8,167
742
8,731
20,821
12,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Freya
15
4 / 5 / 6
8,086
735
11,340
12,926
6,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
jpr1019
Danzaburou
14
0 / 3 / 8
7,356
669
7,001
8,951
4,146
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
BriianArg
Awilix
14
3 / 3 / 11
8,790
799
11,423
10,661
5,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 3 / 10
9,369
852
7,113
7,068
3,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 4 / 12
9,111
828
14,697
14,065
12,117
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
9 / 0 / 12
10,464
951
16,143
4,363
2,267
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
4 / 3 / 14
9,485
862
11,036
15,933
20,901
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
81
13
Kills
22
22
Deaths
13
30
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Sobek
BRFLN
Sobek
1
5
6
0.8
W
Awilix
BriianArg
Awilix
3
3
11
2.83
L
Da Ji
Mucio99
Da Ji
5
5
3
1.3
W
3
3
10
2.67
W
3
4
12
2.25
L
Chang'e
blurr2191
Chang'e
3
4
7
1.63
L
Freya
4
5
6
1.4
L
Danzaburou
jpr1019
Danzaburou
0
3
8
1.33
W
9
0
12
15
W
4
3
14
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,652
Damage
60,412
68,014
Taken
52,090
43,946
Mitigated
44,108
23,656
Healing
15,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
BRFLN
Sobek
5,135
251
420
1,133
13,191
14,065
0
6,268
6,923
9,229
0
W
Awilix
BriianArg
Awilix
11,423
2,741
249
1,271
10,661
5,165
804
4,981
5,680
0
17,008
L
Da Ji
Mucio99
Da Ji
5,445
641
993
1,618
12,125
6,851
0
5,688
6,437
0
8,751
W
7,113
1,161
416
915
7,068
3,658
973
4,732
2,336
23,807
0
W
14,697
1,243
1,898
2,475
14,065
12,117
9
7,394
6,671
903
22,700
L
Chang'e
blurr2191
Chang'e
8,731
1,298
6,973
8,168
20,821
12,257
0
11,444
9,377
21,597
0
L
Freya
11,340
3,077
381
2,394
12,926
6,627
0
6,876
6,050
20,970
777
L
Danzaburou
jpr1019
Danzaburou
7,001
1,690
364
1,212
8,951
4,146
0
4,536
4,415
0
19,367
W
16,143
5,407
1,447
1,160
4,363
2,267
1,891
1,697
2,666
30,531
0
W
11,036
1,034
2,889
2,913
15,933
20,901
0
5,944
9,989
17,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,162
Gold Earned
47,219
94
Minions Killed
125
0
Camps Cleared
0
921,233
Distance Traveled
1,041,875
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,438
676
10
1
0
205,708
0
W
Awilix
8,790
799
12
1
0
225,162
0
L
Da Ji
8,115
738
12
1
0
182,679
0
W
Nox
9,369
852
40
4
0
204,945
0
W
Odin
9,111
828
14
1
0
214,829
0
L
Chang'e
8,167
742
33
3
0
179,595
0
L
Freya
8,086
735
25
2
0
169,795
0
L
Danzaburou
7,356
669
14
1
0
183,456
0
W
Sol
10,464
951
45
4
0
195,116
0
W
Terra
9,485
862
14
1
0
201,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role