Player Matchup

Chiron
Chiron
JudithSara
Chiron
Level 144
God Stats
5W - 7L
1,704 SR
Queue Stats
248W - 278L
1,404 Elo+
Party 2
Artio
Artio
Krahnoc
Artio
Level 149
God Stats
2W - 2L
1,239 SR
Queue Stats
250W - 280L
1,406 Elo+
Party 2
Chaac
Chaac
Kukushka123
Chaac
Level 89
God Stats
5W - 3L
1,465 SR
Queue Stats
125W - 117L
1,478 Elo+
Solo
Artemis
Artemis
Tinte51
Artemis
Level 124
God Stats
2W - 0L
1,719 SR
Queue Stats
34W - 32L
1,502 Elo+
Solo
Mulan
Mulan
backpacmcmegawin
Mulan
Level 106
God Stats
9W - 2L
1,486 SR
Queue Stats
196W - 181L
1,478 Elo+
Solo
Team Averages
Level 122
1,523 SR
1,454 Elo+

VS

Team Averages
Level 112
1,508 SR
1,376 Elo+
Agni
Agni
CTL Menowar
Agni
Level 106
God Stats
0W - 2L
1,269 SR
Queue Stats
3W - 13L
1,201 Elo+
Party 1
Chronos
Chronos
Naylinia
Chronos
Level 127
God Stats
6W - 6L
1,515 SR
Queue Stats
225W - 246L
1,474 Elo+
Solo
Hera
Hera
On-FireCrew
Hera
Level 127
God Stats
3W - 1L
1,735 SR
Queue Stats
86W - 94L
1,461 Elo+
Solo
Ah Puch
Ah Puch
PaLuRaPanda
Ah Puch
Level 112
God Stats
0W - 2L
1,300 SR
Queue Stats
19W - 32L
1,353 Elo+
Party 1
Olorun
Olorun
symbole-cedant
Olorun
Level 88
God Stats
1W - 1L
1,723 SR
Queue Stats
69W - 104L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
JudithSara
Chiron
18
4 / 3 / 13
10,787
771
10,933
13,245
6,643
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
Krahnoc
Artio
15
0 / 3 / 12
9,346
668
5,456
18,599
25,079
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
11 / 2 / 15
12,504
893
19,767
21,760
27,533
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
Tinte51
Artemis
18
5 / 1 / 15
11,028
788
14,292
11,505
6,022
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

18
7 / 4 / 13
11,200
800
10,368
18,574
12,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for 8s. These buffs are further increased for each enemy god within 55 units of you, stacking twice. This effect can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 8 / 5
9,703
693
8,079
13,693
5,946
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
Naylinia
Chronos
18
6 / 4 / 4
10,933
781
16,355
15,164
7,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 6 / 2
8,821
630
14,842
13,221
6,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ah Puch
PaLuRaPanda
Ah Puch
17
2 / 7 / 5
9,434
674
17,704
15,986
7,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

9
0 / 2 / 2
7,378
527
2,141
4,854
1,832
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
27
27
Kills
9
13
Deaths
27
68
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
8
5
0.44
W
Chiron
JudithSara
Chiron
4
3
13
3.5
W
Artio
Krahnoc
Artio
0
3
12
2
W
11
2
15
9.25
L
Chronos
Naylinia
Chronos
6
4
4
2
L
0
6
2
0.17
L
Ah Puch
PaLuRaPanda
Ah Puch
2
7
5
0.64
W
Artemis
Tinte51
Artemis
5
1
15
12.5
W
7
4
13
3.38
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,816
Damage
59,121
83,683
Taken
62,918
77,568
Mitigated
28,974
45,236
Healing
16,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,079
179
539
1,237
13,693
5,946
0
515
13,178
23,203
0
W
Chiron
JudithSara
Chiron
10,933
1,790
2,767
3,633
13,245
6,643
3,339
9,883
3,362
0
30,932
W
Artio
Krahnoc
Artio
5,456
83
2,990
6,711
18,599
25,079
502
12,676
5,923
13,890
0
W
19,767
1,795
2,536
12,116
21,760
27,533
930
13,243
8,517
0
47,148
L
Chronos
Naylinia
Chronos
16,355
4,488
524
3,673
15,164
7,405
0
1,654
13,510
34,095
0
L
14,842
3,491
1,686
2,598
13,221
6,114
0
1,073
12,148
27,079
0
L
Ah Puch
PaLuRaPanda
Ah Puch
17,704
224
537
3,162
15,986
7,677
0
1,771
14,215
32,045
0
W
Artemis
Tinte51
Artemis
14,292
3,733
3,131
3,438
11,505
6,022
1,937
10,000
1,505
0
32,945
W
10,368
215
3,683
4,231
18,574
12,291
759
13,319
5,255
0
23,458
L
2,141
421
1,006
1,732
4,854
1,832
0
443
4,411
3,703
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,865
Gold Earned
46,269
182
Minions Killed
133
0
Camps Cleared
0
1,428,242
Distance Traveled
1,101,492
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,703
693
17
1
0
222,953
1
W
Chiron
10,787
771
41
3
0
233,854
0
W
Artio
9,346
668
21
2
0
292,507
0
W
Chaac
12,504
893
53
4
0
316,027
0
L
Chronos
10,933
781
45
3
0
272,343
0
L
Hera
8,821
630
31
2
0
251,435
0
L
Ah Puch
9,434
674
31
2
0
233,852
0
W
Artemis
11,028
788
43
3
0
288,212
0
W
Mulan
11,200
800
24
2
0
297,642
0
L
Olorun
7,378
527
9
1
0
120,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role