Player Matchup

Raijin
Raijin
 
Raijin
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
IlNerf
Ymir
Level 19
God Stats
3W - 1L
1,745 SR
Queue Stats
24W - 18L
1,450 Elo+
Party 2
Ne Zha
Ne Zha
Tid0
Ne Zha
Level 45
God Stats
1W - 0L
1,795 SR
Queue Stats
7W - 4L
1,549 Elo+
Solo
Team Averages
Level 77
1,680 SR
1,500 Elo+

VS

Team Averages
Level 76
1,521 SR
1,498 Elo+
Hercules
Hercules
 
Hercules
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
LexterBoss
Janus
Level 14
God Stats
3W - 6L
1,508 SR
Queue Stats
23W - 28L
1,498 Elo+
Party 1
Fenrir
Fenrir
eXpLosiveRage
Fenrir
Level 107
God Stats
14W - 12L
1,556 SR
Queue Stats
216W - 197L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
3 / 4 / 7
8,124
812
8,445
6,984
2,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
IlNerf
Ymir
10
1 / 4 / 8
7,774
777
2,067
12,917
10,478
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
Tid0
Ne Zha
12
10 / 2 / 4
9,658
966
13,021
7,756
3,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
6 / 6 / 4
8,586
859
8,308
14,774
10,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Janus
9
0 / 5 / 4
7,125
713
3,998
6,139
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
4 / 3 / 3
8,230
823
6,478
9,088
5,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
21
14
Kills
10
10
Deaths
14
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
4
7
1.63
L
Hercules
 
Hercules
6
6
4
1.33
W
Ymir
IlNerf
Ymir
1
4
8
1.25
L
Janus
0
5
4
0.4
W
Ne Zha
Tid0
Ne Zha
10
2
4
6
L
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,533
Damage
18,784
27,657
Taken
30,001
16,168
Mitigated
17,722
2,290
Healing
4,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,445
1,445
0
500
6,984
2,453
32
145
6,673
34,552
0
L
Hercules
 
Hercules
8,308
2,455
0
2,975
14,774
10,886
0
5,295
9,129
0
16,196
W
Ymir
IlNerf
Ymir
2,067
465
0
0
12,917
10,478
0
1,721
10,482
10,938
0
L
Janus
3,998
0
0
0
6,139
1,087
0
535
5,562
21,607
0
W
Ne Zha
Tid0
Ne Zha
13,021
4,190
0
1,790
7,756
3,237
0
2,462
4,999
0
32,542
L
6,478
1,967
0
1,214
9,088
5,749
0
4,336
4,560
0
21,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,556
Gold Earned
23,941
107
Minions Killed
68
0
Camps Cleared
0
534,994
Distance Traveled
475,917
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,124
812
56
6
0
163,888
0
L
Hercules
8,586
859
9
1
0
153,818
0
W
Ymir
7,774
777
14
1
0
172,886
0
L
Janus
7,125
713
32
3
0
133,586
0
W
Ne Zha
9,658
966
37
4
0
198,220
2
L
Fenrir
8,230
823
27
3
0
188,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role