Player Matchup

Terra
Terra
Lakers-Titans
Terra
Level 20
God Stats
0W - 1L
1,700 SR
Queue Stats
15W - 29L
1,334 Elo+
Party 1
Janus
Janus
NAMEISBOXCAR
Janus
Level 96
God Stats
7W - 12L
1,401 SR
Queue Stats
186W - 200L
1,484 Elo+
Solo
Heimdallr
Heimdallr
Pryvacii-
Heimdallr
Level 49
God Stats
11W - 16L
1,497 SR
Queue Stats
370W - 456L
1,403 Elo+
Party 1
Serqet
Serqet
S_Flare7
Serqet
Level 63
God Stats
31W - 22L
1,592 SR
Queue Stats
309W - 380L
1,473 Elo+
Party 1
Sun Wukong
Sun Wukong
il-_-jayden
Sun Wukong
Level 8
God Stats
0W - 3L
1,184 SR
Queue Stats
1W - 8L
1,150 Elo+
Party 1
Team Averages
Level 47
1,475 SR
1,369 Elo+

VS

Team Averages
Level 91
1,551 SR
1,473 Elo+
Fenrir
Fenrir
DNoonan
Fenrir
Level 53
God Stats
7W - 6L
1,704 SR
Queue Stats
122W - 100L
1,537 Elo+
Solo
Cerberus
Cerberus
Lithnane
Cerberus
Level 60
God Stats
1W - 2L
1,623 SR
Queue Stats
13W - 10L
1,454 Elo+
Party 2
Medusa
Medusa
XxGlocxX9
Medusa
Level 69
God Stats
1W - 3L
1,212 SR
Queue Stats
334W - 360L
1,489 Elo+
Solo
Achilles
Achilles
erickbest5
Achilles
Level 135
God Stats
4W - 0L
1,500 SR
Queue Stats
18W - 13L
1,401 Elo+
Party 2
Vulcan
Vulcan
prestigeHz4rD
Vulcan
Level 139
God Stats
21W - 23L
1,717 SR
Queue Stats
405W - 408L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 6 / 2
6,405
458
4,443
16,348
8,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 0
6,525
466
1,807
6,719
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Pryvacii-
Heimdallr
11
2 / 5 / 4
6,809
486
7,301
10,837
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
S_Flare7
Serqet
11
4 / 2 / 1
6,816
487
6,857
8,910
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
il-_-jayden
Sun Wukong
9
0 / 2 / 0
5,648
403
3,564
9,776
4,890
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DNoonan
Fenrir
11
2 / 3 / 3
7,057
504
2,274
10,778
4,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
Lithnane
Cerberus
11
4 / 4 / 6
7,491
535
6,232
14,745
11,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
XxGlocxX9
Medusa
11
3 / 2 / 2
6,863
490
5,683
9,123
3,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
erickbest5
Achilles
13
5 / 1 / 1
8,251
589
10,578
13,747
10,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 0 / 7
8,152
582
8,148
5,865
2,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
36
8
Kills
17
17
Deaths
10
7
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DNoonan
Fenrir
2
3
3
1.17
L
2
6
2
0.5
W
Cerberus
Lithnane
Cerberus
4
4
6
1.75
L
0
2
0
0
L
Heimdallr
Pryvacii-
Heimdallr
2
5
4
0.8
L
Serqet
S_Flare7
Serqet
4
2
1
2.25
W
Medusa
XxGlocxX9
Medusa
3
2
2
2
W
Achilles
erickbest5
Achilles
5
1
1
5.5
L
Sun Wukong
il-_-jayden
Sun Wukong
0
2
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,972
Damage
32,915
52,590
Taken
54,258
22,766
Mitigated
31,876
14,772
Healing
11,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DNoonan
Fenrir
2,274
170
0
3,365
10,778
4,198
362
873
9,775
0
36,310
L
4,443
1,283
288
3,132
16,348
8,828
0
7,725
8,463
19,459
0
W
Cerberus
Lithnane
Cerberus
6,232
1,040
0
2,647
14,745
11,934
520
3,691
10,766
19,883
0
L
1,807
87
0
1,238
6,719
1,967
0
1,691
4,876
48,519
0
L
Heimdallr
Pryvacii-
Heimdallr
7,301
2,719
0
2,843
10,837
3,879
589
3,213
7,566
0
38,888
L
Serqet
S_Flare7
Serqet
6,857
1,547
0
3,890
8,910
3,202
0
1,327
7,529
0
42,980
W
Medusa
XxGlocxX9
Medusa
5,683
2,580
0
2,130
9,123
3,132
456
486
8,630
0
40,353
W
Achilles
erickbest5
Achilles
10,578
3,258
0
2,997
13,747
10,347
41
320
13,111
0
57,832
L
Sun Wukong
il-_-jayden
Sun Wukong
3,564
923
0
3,381
9,776
4,890
0
0
9,776
0
22,648
W
8,148
2,592
0
750
5,865
2,265
180
1,304
4,149
64,969
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,203
Gold Earned
37,814
285
Minions Killed
318
0
Camps Cleared
0
1,300,923
Distance Traveled
1,441,545
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,057
504
63
5
0
317,202
0
L
Terra
6,405
458
26
2
0
271,918
0
W
Cerberus
7,491
535
27
2
0
310,639
0
L
Janus
6,525
466
94
7
0
214,885
4
L
Heimdallr
6,809
486
60
4
0
254,368
0
L
Serqet
6,816
487
70
5
0
300,643
0
W
Medusa
6,863
490
54
4
0
262,231
0
W
Achilles
8,251
589
70
5
0
257,393
0
L
Sun Wukong
5,648
403
35
3
0
259,109
0
W
Vulcan
8,152
582
104
7
0
294,080
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role