Player Matchup

Cthulhu
Cthulhu
CrazyQuatum
Cthulhu
Level 108
God Stats
0W - 1L
1,662 SR
Queue Stats
24W - 20L
1,466 Elo+
Solo
Sylvanus
Sylvanus
Lady PenGwen
Sylvanus
Level 214
God Stats
12W - 6L
1,602 SR
Queue Stats
525W - 550L
1,484 Elo+
Solo
Ao Kuang
Ao Kuang
QueenV93
Ao Kuang
Level 129
God Stats
0W - 1L
1,306 SR
Queue Stats
138W - 153L
1,411 Elo+
Solo
Odin
Odin
SpectrumArray
Odin
Level 129
God Stats
2W - 4L
1,425 SR
Queue Stats
220W - 219L
1,545 Elo+
Solo
Janus
Janus
Storm3382
Janus
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
666W - 675L
1,475 Elo+
Solo
Team Averages
Level 141
1,499 SR
1,476 Elo+

VS

Team Averages
Level 87
1,520 SR
1,443 Elo+
Ne Zha
Ne Zha
ImNotAT
Ne Zha
Level 145
God Stats
7W - 1L
1,882 SR
Queue Stats
215W - 198L
1,572 Elo+
Party 2
Khepri
Khepri
MattA069
Khepri
Level 64
God Stats
2W - 0L
1,528 SR
Queue Stats
76W - 91L
1,450 Elo+
Solo
Chaac
Chaac
VicFromTheMaFFia
Chaac
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,208 Elo+
Party 2
Sylvanus
Sylvanus
doGf0odliD
Sylvanus
Level 146
God Stats
10W - 9L
1,191 SR
Queue Stats
584W - 586L
1,508 Elo+
Party 1
Danzaburou
Danzaburou
oneiranger
Danzaburou
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
188W - 188L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrazyQuatum
Cthulhu
15
3 / 7 / 9
10,328
689
18,454
22,690
15,629
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sylvanus
Lady PenGwen
Sylvanus
16
1 / 5 / 12
9,957
664
10,818
24,652
26,537
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ao Kuang
QueenV93
Ao Kuang
18
5 / 7 / 7
10,541
703
10,858
19,944
9,530
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
3 / 3 / 8
10,122
675
14,179
14,890
17,460
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Janus
Storm3382
Janus
16
3 / 8 / 9
10,335
689
14,281
16,081
5,838
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
ImNotAT
Ne Zha
20
14 / 4 / 13
12,782
852
37,712
22,931
16,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Khepri
MattA069
Khepri
16
1 / 4 / 19
10,869
725
7,202
18,204
22,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
7 / 3 / 20
11,589
773
15,312
19,742
30,306
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
doGf0odliD
Sylvanus
17
4 / 3 / 20
11,417
761
9,974
18,172
22,719
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
oneiranger
Danzaburou
18
3 / 2 / 20
11,189
746
15,405
11,999
8,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
121
15
Kills
29
30
Deaths
16
45
Assists
92
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
CrazyQuatum
Cthulhu
3
7
9
1.07
W
Ne Zha
ImNotAT
Ne Zha
14
4
13
5.13
L
Sylvanus
Lady PenGwen
Sylvanus
1
5
12
1.4
W
Khepri
MattA069
Khepri
1
4
19
2.63
L
Ao Kuang
QueenV93
Ao Kuang
5
7
7
1.21
L
3
3
8
2.33
L
Janus
Storm3382
Janus
3
8
9
0.94
W
7
3
20
5.67
W
Sylvanus
doGf0odliD
Sylvanus
4
3
20
4.67
W
Danzaburou
oneiranger
Danzaburou
3
2
20
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,590
Damage
85,605
98,257
Taken
91,048
74,994
Mitigated
100,176
35,722
Healing
39,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
CrazyQuatum
Cthulhu
18,454
535
4,453
3,260
22,690
15,629
242
4,198
18,492
30,695
0
W
Ne Zha
ImNotAT
Ne Zha
37,712
9,526
1,007
8,275
22,931
16,367
1,345
14,661
8,270
0
68,821
L
Sylvanus
Lady PenGwen
Sylvanus
10,818
1,664
6,743
9,682
24,652
26,537
28
5,439
19,213
20,418
0
W
Khepri
MattA069
Khepri
7,202
156
860
1,750
18,204
22,522
483
10,793
7,411
13,892
0
L
Ao Kuang
QueenV93
Ao Kuang
10,858
2,541
818
3,407
19,944
9,530
1,243
2,306
17,638
19,896
0
L
14,179
862
2,072
3,539
14,890
17,460
438
3,199
11,691
3,795
23,617
L
Janus
Storm3382
Janus
14,281
188
1,008
740
16,081
5,838
0
2,034
14,047
31,051
0
W
15,312
1,984
756
4,109
19,742
30,306
797
12,386
7,356
0
29,983
W
Sylvanus
doGf0odliD
Sylvanus
9,974
2,301
13,172
7,502
18,172
22,719
1,701
10,528
7,644
17,643
0
W
Danzaburou
oneiranger
Danzaburou
15,405
1,704
394
1,702
11,999
8,262
3,511
8,879
3,120
0
32,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,283
Gold Earned
57,846
141
Minions Killed
142
0
Camps Cleared
0
1,157,492
Distance Traveled
1,359,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,328
689
15
1
0
261,752
0
W
Ne Zha
12,782
852
36
2
0
298,242
0
L
Sylvanus
9,957
664
28
2
0
200,457
0
W
Khepri
10,869
725
15
1
0
291,110
0
L
Ao Kuang
10,541
703
20
1
0
232,540
0
L
Odin
10,122
675
37
2
0
233,775
0
L
Janus
10,335
689
41
3
0
228,968
0
W
Chaac
11,589
773
39
3
0
264,714
0
W
Sylvanus
11,417
761
16
1
0
221,969
0
W
Danzaburou
11,189
746
36
2
0
283,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role