Player Matchup

Persephone
Persephone
 
Persephone
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
CJsoAnnoying
Sun Wukong
Level 45
God Stats
13W - 14L
1,507 SR
Queue Stats
102W - 158L
1,319 Elo+
Party 1
Jormungandr
Jormungandr
CurryGotDripp
Jormungandr
Level 101
God Stats
2W - 2L
1,571 SR
Queue Stats
34W - 49L
1,375 Elo+
Party 1
Bellona
Bellona
PASHAPIRATE
Bellona
Level 111
God Stats
4W - 2L
1,873 SR
Queue Stats
133W - 173L
1,338 Elo+
Party 1
Bacchus
Bacchus
ramone4u2011
Bacchus
Level 97
God Stats
5W - 2L
1,703 SR
Queue Stats
73W - 126L
1,317 Elo+
Party 1
Team Averages
Level 96
1,631 SR
1,370 Elo+

VS

Team Averages
Level 116
1,493 SR
1,465 Elo+
Artio
Artio
 
Artio
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
Eploiter
He Bo
Level 155
God Stats
8W - 7L
1,454 SR
Queue Stats
520W - 471L
1,444 Elo+
Solo
Thanatos
Thanatos
LeCoqGrande17
Thanatos
Level 63
God Stats
56W - 37L
1,539 SR
Queue Stats
121W - 103L
1,463 Elo+
Solo
Tiamat
Tiamat
Lu Bu II
Tiamat
Level 103
God Stats
3W - 4L
1,472 SR
Queue Stats
156W - 144L
1,475 Elo+
Solo
Skadi
Skadi
cthultul
Skadi
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 227L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
0 / 3 / 0
7,326
488
5,802
6,581
2,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
CJsoAnnoying
Sun Wukong
13
2 / 1 / 0
7,141
476
4,948
11,043
11,055
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
CurryGotDripp
Jormungandr
11
2 / 0 / 1
6,817
454
6,856
10,173
8,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bellona
PASHAPIRATE
Bellona
16
6 / 1 / 0
9,840
656
11,782
19,365
14,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
ramone4u2011
Bacchus
12
1 / 0 / 2
7,381
492
5,395
9,258
6,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 0 / 2
6,645
443
3,818
12,781
10,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
Eploiter
He Bo
13
0 / 0 / 1
7,636
509
6,798
9,514
3,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
LeCoqGrande17
Thanatos
13
5 / 2 / 0
7,786
519
6,769
11,083
4,870
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

Tiamat
Lu Bu II
Tiamat
13
0 / 5 / 0
7,426
495
8,450
11,897
8,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Skadi
cthultul
Skadi
11
0 / 4 / 1
6,688
446
8,238
10,213
4,108
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
11
Kills
5
5
Deaths
11
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
0
3
0
0
L
Artio
 
Artio
0
0
2
1
W
Sun Wukong
CJsoAnnoying
Sun Wukong
2
1
0
2
W
Jormungandr
CurryGotDripp
Jormungandr
2
0
1
2.5
L
He Bo
Eploiter
He Bo
0
0
1
0.5
L
Thanatos
LeCoqGrande17
Thanatos
5
2
0
2.5
L
Tiamat
Lu Bu II
Tiamat
0
5
0
0
W
Bellona
PASHAPIRATE
Bellona
6
1
0
6
L
Skadi
cthultul
Skadi
0
4
1
0.13
W
Bacchus
ramone4u2011
Bacchus
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,783
Damage
34,073
56,420
Taken
55,488
42,889
Mitigated
32,009
15,678
Healing
19,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
5,802
425
0
1,115
6,581
2,002
0
3,100
3,464
57,805
0
L
Artio
 
Artio
3,818
574
472
2,978
12,781
10,991
0
3,660
9,121
25,629
0
W
Sun Wukong
CJsoAnnoying
Sun Wukong
4,948
1,818
0
2,018
11,043
11,055
0
791
10,252
0
47,823
W
Jormungandr
CurryGotDripp
Jormungandr
6,856
2,407
0
1,126
10,173
8,945
0
3,708
6,465
34,075
657
L
He Bo
Eploiter
He Bo
6,798
596
80
4,076
9,514
3,786
0
6,140
3,374
71,590
0
L
Thanatos
LeCoqGrande17
Thanatos
6,769
2,871
0
6,503
11,083
4,870
0
4,285
6,798
0
48,327
L
Tiamat
Lu Bu II
Tiamat
8,450
552
0
3,101
11,897
8,254
0
0
11,897
54,232
0
W
Bellona
PASHAPIRATE
Bellona
11,782
4,486
0
9,103
19,365
14,808
0
8,019
9,942
0
84,734
L
Skadi
cthultul
Skadi
8,238
5,046
0
2,275
10,213
4,108
0
3,311
6,902
0
50,932
W
Bacchus
ramone4u2011
Bacchus
5,395
689
0
2,316
9,258
6,079
0
2,044
7,214
43,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,505
Gold Earned
36,181
419
Minions Killed
415
0
Camps Cleared
0
1,547,675
Distance Traveled
1,485,835
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,326
488
89
6
0
295,443
2
L
Artio
6,645
443
38
3
0
322,577
5
W
Sun Wukong
7,141
476
64
4
0
300,209
0
W
Jormungandr
6,817
454
49
3
0
301,832
0
L
He Bo
7,636
509
130
9
0
300,007
1
L
Thanatos
7,786
519
67
4
0
345,089
0
L
Tiamat
7,426
495
99
7
0
277,330
0
W
Bellona
9,840
656
150
10
0
311,854
0
L
Skadi
6,688
446
81
5
0
240,832
0
W
Bacchus
7,381
492
67
4
0
338,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role