Player Matchup

Cthulhu
Cthulhu
DollarStoreDrip
Cthulhu
Level 88
God Stats
17W - 12L
1,530 SR
Queue Stats
121W - 95L
1,510 Elo+
Solo
Jormungandr
Jormungandr
PetritPuShKa
Jormungandr
Level 128
God Stats
2W - 2L
1,639 SR
Queue Stats
123W - 123L
1,509 Elo+
Solo
Sol
Sol
TheChickenPrince
Sol
Level 109
God Stats
2W - 1L
1,805 SR
Queue Stats
224W - 172L
1,587 Elo+
Solo
Izanami
Izanami
Vova7751
Izanami
Level 69
God Stats
5W - 14L
1,316 SR
Queue Stats
422W - 420L
1,416 Elo+
Solo
Thor
Thor
ghostking804
Thor
Level 127
God Stats
5W - 3L
1,997 SR
Queue Stats
501W - 475L
1,586 Elo+
Solo
Team Averages
Level 104
1,657 SR
1,522 Elo+

VS

Team Averages
Level 132
1,508 SR
1,511 Elo+
Artio
Artio
 
Artio
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
FooLeeCooLee
Ah Muzen Cab
Level 129
God Stats
2W - 1L
1,570 SR
Queue Stats
44W - 38L
1,532 Elo+
Solo
Serqet
Serqet
RedCowSP
Serqet
Level 108
God Stats
12W - 7L
1,673 SR
Queue Stats
64W - 58L
1,521 Elo+
Solo
Vulcan
Vulcan
SamuraiLord121
Vulcan
Level 148
God Stats
7W - 4L
1,357 SR
Queue Stats
259W - 253L
1,519 Elo+
Solo
King Arthur
King Arthur
Xezuliomun
King Arthur
Level 124
God Stats
2W - 1L
1,441 SR
Queue Stats
37W - 39L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
5,844
450
5,902
14,524
9,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
PetritPuShKa
Jormungandr
13
4 / 4 / 3
8,005
616
9,532
12,685
10,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 6 / 2
8,159
628
10,817
11,385
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
Vova7751
Izanami
10
0 / 5 / 0
6,183
476
3,545
10,247
2,863
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
1 / 5 / 2
6,267
482
2,145
13,133
4,312
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
1 / 2 / 9
6,749
519
5,008
11,850
9,536
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
FooLeeCooLee
Ah Muzen Cab
14
6 / 0 / 3
9,013
693
9,020
9,633
3,603
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
RedCowSP
Serqet
14
11 / 1 / 4
8,821
679
9,200
9,573
4,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
4 / 1 / 8
7,807
601
13,846
8,010
3,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Xezuliomun
King Arthur
13
3 / 4 / 5
8,075
621
6,723
13,047
9,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
54
8
Kills
25
25
Deaths
8
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
1
2
9
2.75
L
0
5
1
0.1
W
Ah Muzen Cab
FooLeeCooLee
Ah Muzen Cab
6
0
3
7.5
L
Jormungandr
PetritPuShKa
Jormungandr
4
4
3
1.38
W
Serqet
RedCowSP
Serqet
11
1
4
13
W
4
1
8
8
L
3
6
2
0.67
L
Izanami
Vova7751
Izanami
0
5
0
0
W
King Arthur
Xezuliomun
King Arthur
3
4
5
1.38
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,941
Damage
43,797
61,974
Taken
52,113
30,694
Mitigated
30,056
9,701
Healing
14,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
5,008
669
870
3,671
11,850
9,536
0
7,083
4,767
23,037
0
L
5,902
399
184
1,970
14,524
9,799
0
8,615
5,509
26,342
0
W
Ah Muzen Cab
FooLeeCooLee
Ah Muzen Cab
9,020
5,123
0
3,625
9,633
3,603
3,210
1,781
7,852
0
71,056
L
Jormungandr
PetritPuShKa
Jormungandr
9,532
2,957
0
3,051
12,685
10,134
212
2,103
10,542
60,932
249
W
Serqet
RedCowSP
Serqet
9,200
2,058
0
720
9,573
4,357
0
4,628
4,945
0
56,569
W
13,846
3,082
0
2,368
8,010
3,358
500
5,717
2,293
55,867
0
L
10,817
4,839
0
2,572
11,385
3,586
1,192
3,878
6,682
67,362
0
L
Izanami
Vova7751
Izanami
3,545
1,934
0
1,199
10,247
2,863
1,029
509
9,657
0
45,425
W
King Arthur
Xezuliomun
King Arthur
6,723
497
0
2,764
13,047
9,202
0
7,234
5,813
0
53,149
L
2,145
692
0
725
13,133
4,312
0
3,109
9,918
0
37,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,458
Gold Earned
40,465
386
Minions Killed
402
0
Camps Cleared
0
1,160,872
Distance Traveled
1,318,652
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
6,749
519
30
2
0
252,484
1
L
Cthulhu
5,844
450
29
2
0
239,142
0
W
Ah Muzen Cab
9,013
693
117
9
0
229,527
3
L
Jormungandr
8,005
616
92
7
0
214,109
1
W
Serqet
8,821
679
78
6
0
314,207
4
W
Vulcan
7,807
601
93
7
0
266,326
2
L
Sol
8,159
628
123
9
0
216,101
0
L
Izanami
6,183
476
78
6
0
227,136
0
W
King Arthur
8,075
621
84
6
0
256,108
4
L
Thor
6,267
482
64
5
0
264,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role