Player Matchup

Da Ji
Da Ji
Atalune
Da Ji
Level 48
God Stats
2W - 1L
1,688 SR
Queue Stats
29W - 34L
1,418 Elo+
Party 2
Agni
Agni
LBrasenell18
Agni
Level 87
God Stats
3W - 2L
1,479 SR
Queue Stats
40W - 45L
1,452 Elo+
Party 2
Izanami
Izanami
RasNum
Izanami
Level 105
God Stats
2W - 2L
1,466 SR
Queue Stats
88W - 104L
1,353 Elo+
Party 1
Hel
Hel
VenturaTD
Hel
Level 153
God Stats
2W - 0L
1,731 SR
Queue Stats
119W - 136L
1,377 Elo+
Party 1
Charon
Charon
lhomer2000
Charon
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,452 Elo+
Party 2
Team Averages
Level 99
1,573 SR
1,410 Elo+

VS

Team Averages
Level 80
1,496 SR
1,377 Elo+
Ishtar
Ishtar
Akiira-12
Ishtar
Level 108
God Stats
1W - 3L
1,276 SR
Queue Stats
98W - 98L
1,285 Elo+
Solo
Thor
Thor
DerTheologe
Thor
Level 45
God Stats
5W - 4L
1,526 SR
Queue Stats
116W - 109L
1,423 Elo+
Solo
Bakasura
Bakasura
ShadowMonarch7
Bakasura
Level 145
God Stats
162W - 136L
1,572 SR
Queue Stats
682W - 688L
1,402 Elo+
Solo
Baron Samedi
Baron Samedi
fraszls-
Baron Samedi
Level 35
God Stats
1W - 1L
1,676 SR
Queue Stats
78W - 92L
1,282 Elo+
Solo
Ares
Ares
raycuaza10
Ares
Level 67
God Stats
11W - 15L
1,431 SR
Queue Stats
84W - 76L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Atalune
Da Ji
9
2 / 0 / 2
5,606
561
1,528
5,895
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
2 / 1 / 4
6,125
613
5,438
3,609
1,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Izanami
RasNum
Izanami
9
0 / 3 / 1
4,885
489
2,314
9,275
2,962
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 1 / 2
6,710
671
6,125
8,928
5,972
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon
lhomer2000
Charon
9
0 / 0 / 3
5,723
572
3,746
4,585
2,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Akiira-12
Ishtar
8
2 / 1 / 1
5,133
513
4,411
4,990
1,765
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 2 / 0
5,330
533
5,019
8,612
4,170
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bakasura
9
0 / 2 / 1
5,275
528
2,106
8,571
2,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
fraszls-
Baron Samedi
1
0 / 0 / 0
3,390
339
0
0
0
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 2 / 2
5,853
585
3,697
7,820
6,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
5
5
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Akiira-12
Ishtar
2
1
1
2.5
W
Da Ji
Atalune
Da Ji
2
0
2
3
L
1
2
0
0.5
W
2
1
4
4
W
Izanami
RasNum
Izanami
0
3
1
0.17
L
Bakasura
0
2
1
0.25
W
3
1
2
4
L
Baron Samedi
fraszls-
Baron Samedi
0
0
0
0
W
Charon
lhomer2000
Charon
0
0
3
1.5
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,151
Damage
15,233
32,292
Taken
29,993
14,681
Mitigated
15,010
12,970
Healing
5,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Akiira-12
Ishtar
4,411
2,071
133
1,534
4,990
1,765
385
1,852
3,138
0
26,572
W
Da Ji
Atalune
Da Ji
1,528
289
0
1,230
5,895
2,122
406
446
5,449
0
23,266
L
5,019
799
0
710
8,612
4,170
0
5,456
3,156
0
33,000
W
5,438
895
0
500
3,609
1,166
2,390
345
3,130
38,529
0
W
Izanami
RasNum
Izanami
2,314
1,486
121
3,317
9,275
2,962
46
2,074
7,191
0
34,319
L
Bakasura
2,106
1,543
0
1,003
8,571
2,781
0
4,733
3,838
0
28,911
W
6,125
1,626
1,114
4,394
8,928
5,972
236
0
8,587
43,417
0
L
Baron Samedi
fraszls-
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0
W
Charon
lhomer2000
Charon
3,746
801
1,223
1,071
4,585
2,459
50
832
3,753
14,900
0
L
3,697
224
181
2,027
7,820
6,294
0
3,268
4,552
18,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,049
Gold Earned
24,981
240
Minions Killed
168
0
Camps Cleared
0
883,660
Distance Traveled
755,572
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,133
513
42
4
0
175,436
1
W
Da Ji
5,606
561
48
5
0
204,835
0
L
Thor
5,330
533
43
4
0
184,040
0
W
Agni
6,125
613
49
5
0
156,470
1
W
Izanami
4,885
489
52
5
0
170,415
0
L
Bakasura
5,275
528
64
6
0
202,858
0
W
Hel
6,710
671
74
7
0
181,173
0
L
Baron Samedi
3,390
339
0
0
0
0
0
W
Charon
5,723
572
17
2
0
170,767
0
L
Ares
5,853
585
19
2
0
193,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role