Player Matchup

He Bo
He Bo
Gold I
 
He Bo
Gold I
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold V
AXTempozzz
Geb
Gold V
Level 38
God Stats
1W - 2L
1,817 SR
Queue Stats
12W - 17L
1,645 MMR
Party 2
Ix Chel
Ix Chel
Gold II
CEO of Trojan
Ix Chel
Gold II
Level 108
God Stats
2W - 4L
1,593 SR
Queue Stats
59W - 68L
1,643 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
GebsStrongArm
Ao Kuang
Platinum IV
Level 152
God Stats
4W - 2L
1,631 SR
Queue Stats
156W - 151L
1,630 MMR
Solo
Mulan
Mulan
Silver I
xGH10x
Mulan
Silver I
Level 96
God Stats
0W - 1L
1,454 SR
Queue Stats
11W - 20L
1,614 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,599 SR
1,606 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,450 SR
1,604 MMR
Janus
Janus
Platinum V
 
Janus
Platinum V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold I
Bleik12
Xing Tian
Gold I
Level 126
God Stats
2W - 2L
1,328 SR
Queue Stats
185W - 183L
1,629 MMR
Solo
Da Ji
Da Ji
Silver I
JungleJoey
Da Ji
Silver I
Level 47
God Stats
1W - 0L
1,300 SR
Queue Stats
5W - 1L
1,647 MMR
Party 1
Freya
Freya
Silver I
MorphTheSlayer
Freya
Silver I
Level 60
God Stats
2W - 1L
1,562 SR
Queue Stats
7W - 1L
1,601 MMR
Solo
Osiris
Osiris
Silver I
TrapZilla12
Osiris
Silver I
Level 148
God Stats
1W - 0L
1,561 SR
Queue Stats
8W - 5L
1,643 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 3 / 0
5,280
528
6,078
7,635
2,322
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,638
464
1,640
8,918
5,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
10
0 / 3 / 0
5,307
531
3,747
6,174
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
GebsStrongArm
Ao Kuang
10
0 / 3 / 0
5,316
532
1,781
11,369
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
xGH10x
Mulan
10
1 / 3 / 0
6,061
606
5,603
11,218
5,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KaliMartichorasAgni

VS

Bans
ThanatosThorRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
3 / 0 / 2
6,948
695
5,342
3,763
1,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
Bleik12
Xing Tian
9
0 / 0 / 7
5,437
544
2,905
5,881
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
12
5 / 0 / 6
6,702
670
8,689
8,190
3,310
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

11
4 / 0 / 2
6,313
631
5,825
6,575
2,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Osiris
10
2 / 1 / 1
5,985
599
7,390
9,783
7,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
14
14
Deaths
1
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
3
0
0
W
Janus
 
Janus
3
0
2
4
L
0
2
0
0
W
Xing Tian
Bleik12
Xing Tian
0
0
7
3.5
L
Ix Chel
0
3
0
0
L
Ao Kuang
GebsStrongArm
Ao Kuang
0
3
0
0
W
Da Ji
5
0
6
8
W
4
0
2
5
W
Osiris
2
1
1
2.5
L
Mulan
xGH10x
Mulan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,849
Damage
30,151
45,314
Taken
34,192
19,463
Mitigated
18,134
12,570
Healing
12,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
6,078
907
0
3,217
7,635
2,322
0
4,120
3,515
33,147
0
W
Janus
 
Janus
5,342
781
0
1,341
3,763
1,430
0
2,585
1,178
68,865
0
L
1,640
175
0
2,432
8,918
5,673
0
5,624
3,134
11,074
0
W
Xing Tian
Bleik12
Xing Tian
2,905
229
0
1,854
5,881
3,230
0
3,171
2,710
8,102
0
L
Ix Chel
3,747
480
716
1,486
6,174
1,900
0
2,343
3,711
44,414
0
L
Ao Kuang
GebsStrongArm
Ao Kuang
1,781
182
0
2,494
11,369
3,704
0
1,665
9,664
41,140
0
W
Da Ji
8,689
2,933
0
750
8,190
3,310
0
2,415
5,775
0
47,520
W
5,825
2,137
0
4,479
6,575
2,563
0
4,813
1,762
41,688
0
W
Osiris
7,390
1,657
0
3,812
9,783
7,601
0
262
9,521
0
39,728
L
Mulan
xGH10x
Mulan
5,603
635
0
2,225
11,218
5,864
0
0
10,231
0
42,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,602
Gold Earned
31,385
301
Minions Killed
332
0
Camps Cleared
0
1,034,834
Distance Traveled
1,090,748
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,280
528
60
6
0
184,016
5
W
Janus
6,948
695
109
11
0
200,135
2
L
Geb
4,638
464
15
2
0
223,081
1
W
Xing Tian
5,437
544
8
1
0
227,675
1
L
Ix Chel
5,307
531
83
8
0
196,449
0
L
Ao Kuang
5,316
532
65
7
0
216,298
1
W
Da Ji
6,702
670
77
8
0
240,325
1
W
Freya
6,313
631
72
7
0
200,695
2
W
Osiris
5,985
599
66
7
0
221,918
0
L
Mulan
6,061
606
78
8
0
214,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role