Player Matchup

Horus
Horus
Tunyacsapp
Horus
Level 31
God Stats
11W - 8L
1,664 SR
Queue Stats
274W - 272L
1,497 Elo+
Party 1
Anhur
Anhur
Zascal
Anhur
Level 69
God Stats
44W - 34L
1,575 SR
Queue Stats
361W - 342L
1,593 Elo+
Party 1
Sun Wukong
Sun Wukong
jozsefgyorfi
Sun Wukong
Level 57
God Stats
1W - 9L
1,416 SR
Queue Stats
375W - 349L
1,560 Elo+
Party 1
Team Averages
Level 52
1,552 SR
1,550 Elo+

VS

Team Averages
Level 77
1,461 SR
1,501 Elo+
Hercules
Hercules
Bloodmane19
Hercules
Level 44
God Stats
0W - 1L
1,294 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SsUmmit
Tsukuyomi
Level 29
God Stats
0W - 1L
1,610 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
dead-black50
Tiamat
Level 157
God Stats
31W - 34L
1,479 SR
Queue Stats
695W - 706L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
11
6 / 1 / 7
8,948
895
5,501
10,032
5,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anhur
Zascal
Anhur
11
4 / 3 / 6
8,599
860
7,469
8,012
2,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
jozsefgyorfi
Sun Wukong
12
3 / 1 / 9
8,381
838
7,755
10,457
6,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bloodmane19
Hercules
8
0 / 5 / 3
6,688
669
4,049
9,644
6,686
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Tsukuyomi
SsUmmit
Tsukuyomi
8
0 / 6 / 2
6,491
649
5,440
7,015
1,858
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
12
5 / 2 / 0
8,924
892
11,483
7,680
4,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
13
Kills
5
5
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bloodmane19
Hercules
0
5
3
0.3
L
Tsukuyomi
SsUmmit
Tsukuyomi
0
6
2
0.17
W
Horus
6
1
7
9.5
W
Anhur
Zascal
Anhur
4
3
6
2.33
L
Tiamat
5
2
0
2.5
W
Sun Wukong
jozsefgyorfi
Sun Wukong
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,725
Damage
20,972
28,501
Taken
24,339
15,133
Mitigated
13,204
7,830
Healing
5,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bloodmane19
Hercules
4,049
1,102
98
3,095
9,644
6,686
0
22
9,424
0
9,333
L
Tsukuyomi
SsUmmit
Tsukuyomi
5,440
620
0
92
7,015
1,858
0
0
6,944
0
11,602
W
Horus
5,501
3,293
553
3,758
10,032
5,610
0
4,465
5,567
0
22,300
W
Anhur
Zascal
Anhur
7,469
3,471
0
1,649
8,012
2,917
1,326
3,120
4,892
0
31,610
L
Tiamat
11,483
1,037
0
2,220
7,680
4,660
0
156
7,361
42,395
0
W
Sun Wukong
jozsefgyorfi
Sun Wukong
7,755
1,721
0
1,870
10,457
6,606
32
4,269
6,188
0
35,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,928
Gold Earned
22,103
120
Minions Killed
81
0
Camps Cleared
0
519,124
Distance Traveled
497,751
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,688
669
5
1
0
163,035
0
L
Tsukuyomi
6,491
649
11
1
0
155,983
0
W
Horus
8,948
895
32
3
0
180,834
4
W
Anhur
8,599
860
53
5
0
137,038
0
L
Tiamat
8,924
892
65
7
0
178,733
3
W
Sun Wukong
8,381
838
35
4
0
201,252
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role