Player Matchup

Cerberus
Cerberus
Gold IV
 
Cerberus
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Gold III
ASSAS51NW0LF
Nike
Gold III
Level 142
God Stats
14W - 10L
1,742 SR
Queue Stats
98W - 90L
1,547 MMR
Solo
Lancelot
Lancelot
Gold III
Meisterkein
Lancelot
Gold III
Level 129
God Stats
2W - 7L
1,451 SR
Queue Stats
105W - 103L
1,465 MMR
Solo
Ullr
Ullr
Platinum III
Ritouwu
Ullr
Platinum III
Level 151
God Stats
10W - 9L
1,630 SR
Queue Stats
204W - 197L
1,522 MMR
Solo
Agni
Agni
Gold III
ºPULLYº
Agni
Gold III
Level 129
God Stats
7W - 5L
1,522 SR
Queue Stats
241W - 251L
1,589 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,569 SR
1,525 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 154
1,513 SR
1,513 MMR
Freya
Freya
Gold IV
Eitrii
Freya
Gold IV
Level 133
God Stats
4W - 4L
1,413 SR
Queue Stats
214W - 212L
1,434 MMR
Solo
Poseidon
Poseidon
Gold I
Inevitable00
Poseidon
Gold I
Level 224
God Stats
11W - 11L
1,391 SR
Queue Stats
469W - 467L
1,538 MMR
Solo
Charon
Charon
Gold III
Marc_withaC
Charon
Gold III
Level 141
God Stats
12W - 4L
1,612 SR
Queue Stats
145W - 151L
1,504 MMR
Party 1
Vamana
Vamana
Gold II
TricoDie_
Vamana
Gold II
Level 144
God Stats
5W - 6L
1,576 SR
Queue Stats
904W - 897L
1,585 MMR
Solo
Shiva
Shiva
Gold III
topgunrab
Shiva
Gold III
Level 127
God Stats
8W - 6L
1,573 SR
Queue Stats
145W - 151L
1,504 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 0 / 1
7,038
440
2,581
9,131
6,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
3 / 3 / 0
8,445
528
10,580
19,270
13,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Lancelot
Meisterkein
Lancelot
14
1 / 6 / 1
7,790
487
7,720
18,654
8,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ullr
Ritouwu
Ullr
13
0 / 4 / 0
7,646
478
3,384
11,185
4,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Agni
12
0 / 4 / 0
7,375
461
7,536
10,634
4,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ThorMartichorasRavana

VS

Bans
SusanoKaliAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Eitrii
Freya
15
2 / 1 / 3
9,086
568
11,669
9,651
4,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Poseidon
Inevitable00
Poseidon
16
8 / 0 / 1
10,251
641
12,153
8,851
3,256
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charon
14
0 / 0 / 11
9,115
570
7,683
9,882
9,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Vamana
TricoDie_
Vamana
18
7 / 0 / 3
11,006
688
9,128
14,553
8,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
topgunrab
Shiva
14
0 / 3 / 2
8,838
552
8,437
15,608
9,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
37
4
Kills
17
17
Deaths
4
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
0
1
0.5
L
3
3
0
1
W
Freya
Eitrii
Freya
2
1
3
3.5
W
Poseidon
Inevitable00
Poseidon
8
0
1
8.5
W
Charon
0
0
11
5.5
L
Lancelot
Meisterkein
Lancelot
1
6
1
0.25
L
Ullr
Ritouwu
Ullr
0
4
0
0
W
Vamana
TricoDie_
Vamana
7
0
3
8.5
W
Shiva
topgunrab
Shiva
0
3
2
0.33
L
Agni
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,801
Damage
49,070
68,874
Taken
58,545
37,626
Mitigated
36,056
15,081
Healing
17,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
2,581
105
0
3,157
9,131
6,598
0
3,801
5,202
24,378
0
L
10,580
1,187
0
2,801
19,270
13,430
0
6,977
12,243
0
65,748
W
Freya
Eitrii
Freya
11,669
3,292
0
5,277
9,651
4,485
1,897
358
9,253
78,294
0
W
Poseidon
Inevitable00
Poseidon
12,153
2,412
230
5,222
8,851
3,256
690
3,875
4,590
84,405
0
W
Charon
7,683
791
0
2,675
9,882
9,538
399
1,688
8,070
25,038
950
L
Lancelot
Meisterkein
Lancelot
7,720
1,075
0
5,718
18,654
8,832
0
7,368
11,204
0
74,791
L
Ullr
Ritouwu
Ullr
3,384
1,379
0
1,746
11,185
4,555
0
5,447
5,484
0
60,151
W
Vamana
TricoDie_
Vamana
9,128
4,552
0
1,319
14,553
8,791
722
2,588
11,771
0
112,404
W
Shiva
topgunrab
Shiva
8,437
2,255
55
2,836
15,608
9,986
292
814
14,744
0
70,590
L
Agni
7,536
570
0
1,659
10,634
4,211
0
6,416
4,186
51,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,294
Gold Earned
48,296
497
Minions Killed
561
0
Camps Cleared
0
1,561,542
Distance Traveled
1,737,631
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,038
440
28
2
0
291,862
4
L
Nike
8,445
528
118
7
0
293,171
6
W
Freya
9,086
568
129
8
0
335,892
0
W
Poseidon
10,251
641
123
8
0
346,283
3
W
Charon
9,115
570
19
1
0
341,349
5
L
Lancelot
7,790
487
111
7
0
362,217
0
L
Ullr
7,646
478
117
7
0
290,662
2
W
Vamana
11,006
688
166
10
0
403,781
1
W
Shiva
8,838
552
124
8
0
310,326
4
L
Agni
7,375
461
123
8
0
323,630
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role