Player Matchup

Sol
Sol
Platinum III
 
Sol
Platinum III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Platinum IV
 
Hachiman
Platinum IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Platinum III
godofmypw
Cthulhu
Platinum III
Level 158
God Stats
10W - 5L
1,840 SR
Queue Stats
153W - 153L
1,804 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,613 SR
1,601 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 182
1,461 SR
1,841 MMR
Hou Yi
Hou Yi
Diamond IV
DeadsNight01
Hou Yi
Diamond IV
Level 259
God Stats
39W - 47L
1,526 SR
Queue Stats
1,123W - 1,188L
2,023 MMR
Solo
Cabrakan
Cabrakan
Platinum V
Miscrian
Cabrakan
Platinum V
Level 142
God Stats
0W - 3L
1,158 SR
Queue Stats
103W - 96L
1,743 MMR
Party 2
Janus
Janus
Platinum V
Reizmataz
Janus
Platinum V
Level 146
God Stats
2W - 2L
1,698 SR
Queue Stats
98W - 94L
1,758 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
7 / 0 / 10
11,648
896
12,950
13,579
6,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
 
Hachiman
15
8 / 0 / 9
11,531
887
17,912
10,042
4,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
godofmypw
Cthulhu
12
2 / 5 / 13
10,261
789
10,183
17,717
17,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
Ne ZhaAchillesCharonKuzenboBaba Yaga

VS

Bans
MartichorasBacchusBaron SamediGebPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
11
2 / 8 / 2
9,122
702
10,913
15,383
6,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
Miscrian
Cabrakan
12
0 / 3 / 5
8,885
683
9,656
17,901
19,981
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Janus
Reizmataz
Janus
12
3 / 6 / 1
9,646
742
13,238
13,498
5,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
17
Kills
5
5
Deaths
17
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
0
10
12
W
Hachiman
 
Hachiman
8
0
9
12.5
L
Hou Yi
2
8
2
0.38
L
Cabrakan
Miscrian
Cabrakan
0
3
5
0.83
L
Janus
Reizmataz
Janus
3
6
1
0.58
W
Cthulhu
godofmypw
Cthulhu
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,045
Damage
33,807
41,338
Taken
46,782
28,996
Mitigated
31,933
12,270
Healing
6,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,950
3,720
0
7,003
13,579
6,612
384
5,562
7,769
54,882
0
W
Hachiman
 
Hachiman
17,912
14,213
0
2,881
10,042
4,656
2,721
5,901
3,927
0
56,888
L
Hou Yi
10,913
3,798
0
3,078
15,383
6,432
0
6,955
7,529
0
36,016
L
Cabrakan
Miscrian
Cabrakan
9,656
1,743
0
1,815
17,901
19,981
0
6,320
10,581
27,067
811
L
Janus
Reizmataz
Janus
13,238
860
0
1,590
13,498
5,520
0
7,558
5,183
51,919
0
W
Cthulhu
godofmypw
Cthulhu
10,183
1,247
352
2,034
17,717
17,728
0
9,875
7,426
18,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,440
Gold Earned
27,653
163
Minions Killed
146
0
Camps Cleared
0
769,560
Distance Traveled
694,599
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,648
896
75
6
0
261,440
0
W
Hachiman
11,531
887
67
5
0
251,724
0
L
Hou Yi
9,122
702
42
3
0
219,767
0
L
Cabrakan
8,885
683
27
2
0
219,684
0
L
Janus
9,646
742
77
6
0
255,148
2
W
Cthulhu
10,261
789
21
2
0
256,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role