Player Matchup

Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Platinum II
Archie69
Thanatos
Platinum II
Level 149
God Stats
38W - 35L
1,571 SR
Queue Stats
288W - 279L
2,006 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
JAD4MS
Sun Wukong
Platinum V
Level 155
God Stats
7W - 6L
1,633 SR
Queue Stats
202W - 197L
1,610 MMR
Solo
Hel
Hel
Gold IV
LiSao
Hel
Gold IV
Level 143
God Stats
4W - 2L
1,765 SR
Queue Stats
83W - 72L
1,594 MMR
Solo
Ganesha
Ganesha
Gold III
Thorula
Ganesha
Gold III
Level 80
God Stats
17W - 10L
1,617 SR
Queue Stats
28W - 24L
1,611 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 128
1,617 SR
1,664 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 126
1,513 SR
1,588 MMR
Medusa
Medusa
Platinum V
 
Medusa
Platinum V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold IV
 
Bastet
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nox
Nox
Silver I
DontTakeMyBuff
Nox
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 13L
1,500 MMR
Party 1
Ra
Ra
Platinum V
MaejorKeviinPG
Ra
Platinum V
Level 159
God Stats
20W - 8L
1,760 SR
Queue Stats
457W - 444L
1,820 MMR
Solo
He Bo
He Bo
Gold III
conku24
He Bo
Gold III
Level 158
God Stats
1W - 3L
1,306 SR
Queue Stats
277W - 281L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
1 / 1 / 0
5,796
644
4,459
4,202
1,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thanatos
Archie69
Thanatos
11
6 / 0 / 0
6,422
714
4,192
7,723
3,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
JAD4MS
Sun Wukong
11
2 / 1 / 4
6,444
716
6,231
10,168
5,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hel
LiSao
Hel
11
2 / 1 / 3
6,091
677
5,559
7,720
2,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Thorula
Ganesha
8
0 / 2 / 5
5,271
586
1,498
7,174
3,921
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
RavanaCharonThor

VS

Bans
MartichorasKaliBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 1 / 1
4,721
525
3,677
5,300
1,686
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bastet
 
Bastet
8
1 / 4 / 1
4,549
505
4,942
9,253
2,772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
0 / 2 / 2
4,666
518
2,849
6,458
4,152
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 1 / 0
4,756
528
2,565
4,285
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
conku24
He Bo
9
1 / 3 / 1
4,993
555
5,122
6,792
1,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
4
5
Deaths
11
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
1
0
1
L
Medusa
 
Medusa
1
1
1
1.5
L
Bastet
 
Bastet
1
4
1
0.38
W
Thanatos
Archie69
Thanatos
6
0
0
6
L
0
2
2
0.5
W
Sun Wukong
JAD4MS
Sun Wukong
2
1
4
4
W
Hel
LiSao
Hel
2
1
3
3.5
L
1
1
0
1
W
Ganesha
Thorula
Ganesha
0
2
5
1.25
L
He Bo
conku24
He Bo
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,939
Damage
19,155
36,987
Taken
32,088
17,258
Mitigated
11,823
22,270
Healing
9,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
4,459
3,023
0
2,106
4,202
1,512
0
776
3,426
0
44,140
L
Medusa
 
Medusa
3,677
1,685
0
2,047
5,300
1,686
0
134
5,166
0
26,964
L
Bastet
 
Bastet
4,942
1,422
0
1,885
9,253
2,772
0
607
8,646
0
20,784
W
Thanatos
Archie69
Thanatos
4,192
1,103
0
8,517
7,723
3,480
335
2,018
5,687
0
50,747
L
2,849
656
0
1,844
6,458
4,152
0
2,507
3,951
15,096
0
W
Sun Wukong
JAD4MS
Sun Wukong
6,231
1,100
0
3,601
10,168
5,673
107
1,168
9,000
0
43,471
W
Hel
LiSao
Hel
5,559
296
1,617
4,138
7,720
2,672
354
4,339
3,148
52,247
0
L
2,565
138
276
1,374
4,285
1,474
0
2,552
1,733
27,615
0
W
Ganesha
Thorula
Ganesha
1,498
172
998
1,293
7,174
3,921
125
1,934
5,190
9,792
0
L
He Bo
conku24
He Bo
5,122
450
0
2,390
6,792
1,739
0
1,257
5,535
38,961
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,024
Gold Earned
23,685
338
Minions Killed
219
0
Camps Cleared
0
944,569
Distance Traveled
884,996
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,796
644
81
9
0
166,286
0
L
Medusa
4,721
525
48
5
0
180,434
3
L
Bastet
4,549
505
26
3
0
193,628
0
W
Thanatos
6,422
714
86
10
0
208,786
0
L
Nox
4,666
518
18
2
0
159,039
0
W
Sun Wukong
6,444
716
86
10
0
196,715
0
W
Hel
6,091
677
85
9
0
188,382
1
L
Ra
4,756
528
57
6
0
157,996
1
W
Ganesha
5,271
586
0
0
0
184,400
3
L
He Bo
4,993
555
70
8
0
193,899
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role