Player Matchup

Izanami
Izanami
Alstoxen
Izanami
Level 105
God Stats
7W - 13L
1,548 SR
Queue Stats
135W - 126L
1,473 Elo+
Party 2
Achilles
Achilles
BaseGerm0519
Achilles
Level 116
God Stats
9W - 6L
1,480 SR
Queue Stats
115W - 127L
1,447 Elo+
Party 2
Fenrir
Fenrir
LookinLikeACount
Fenrir
Level 82
God Stats
45W - 63L
1,323 SR
Queue Stats
79W - 101L
1,176 Elo+
Party 2
Cthulhu
Cthulhu
WolvesYell
Cthulhu
Level 11
God Stats
2W - 7L
1,374 SR
Queue Stats
2W - 9L
1,170 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xvxDIRTxvx
Morgan Le Fay
Level 109
God Stats
8W - 12L
1,416 SR
Queue Stats
132W - 144L
1,427 Elo+
Party 2
Team Averages
Level 85
1,428 SR
1,338 Elo+

VS

Team Averages
Level 83
1,470 SR
1,446 Elo+
Neith
Neith
 
Neith
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
AssassinsDefy
Horus
Level 65
God Stats
7W - 13L
1,470 SR
Queue Stats
142W - 152L
1,382 Elo+
Party 1
King Arthur
King Arthur
Redx987
King Arthur
Level 14
God Stats
16W - 16L
1,477 SR
Queue Stats
157W - 157L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
WHIPDATASS
Nu Wa
Level 109
God Stats
0W - 1L
1,208 SR
Queue Stats
19W - 30L
1,403 Elo+
Solo
Lancelot
Lancelot
nxzyЯ
Lancelot
Level 69
God Stats
2W - 2L
1,696 SR
Queue Stats
224W - 216L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Alstoxen
Izanami
13
1 / 3 / 3
8,278
487
5,566
9,543
4,047
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles
BaseGerm0519
Achilles
13
2 / 5 / 5
8,213
483
11,547
18,579
18,898
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
5 / 2 / 1
9,496
559
4,076
12,053
5,800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
WolvesYell
Cthulhu
13
1 / 0 / 7
8,115
477
5,497
6,366
5,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
xvxDIRTxvx
Morgan Le Fay
13
2 / 4 / 6
8,177
481
8,152
10,181
4,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 3 / 3
7,568
445
7,420
11,301
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 3 / 2
6,964
410
3,288
14,922
11,745
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

King Arthur
Redx987
King Arthur
13
3 / 3 / 4
8,229
484
5,960
15,590
11,426
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nu Wa
6
1 / 1 / 1
5,634
331
1,718
2,749
848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
nxzyЯ
Lancelot
15
10 / 2 / 1
9,619
566
12,038
15,516
8,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
25
11
Kills
14
14
Deaths
12
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
3
3
0.5
W
Izanami
Alstoxen
Izanami
1
3
3
0.83
L
0
3
2
0.33
W
Achilles
BaseGerm0519
Achilles
2
5
5
0.9
W
5
2
1
2.75
L
King Arthur
Redx987
King Arthur
3
3
4
1.67
L
Nu Wa
1
1
1
1.5
W
Cthulhu
WolvesYell
Cthulhu
1
0
7
4.5
L
Lancelot
nxzyЯ
Lancelot
10
2
1
5.25
W
Morgan Le Fay
xvxDIRTxvx
Morgan Le Fay
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,838
Damage
30,424
56,722
Taken
60,078
38,982
Mitigated
36,831
8,285
Healing
10,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,420
1,781
0
1,859
11,301
4,563
0
3,849
7,452
0
66,662
W
Izanami
Alstoxen
Izanami
5,566
3,911
0
1,627
9,543
4,047
304
90
9,453
0
60,605
L
3,288
1,340
1,780
4,775
14,922
11,745
12
3,590
11,332
0
17,607
W
Achilles
BaseGerm0519
Achilles
11,547
1,886
0
1,482
18,579
18,898
0
499
18,080
357
50,141
W
4,076
1,556
0
1,564
12,053
5,800
0
150
11,903
0
72,296
L
King Arthur
Redx987
King Arthur
5,960
812
0
1,660
15,590
11,426
0
2,772
12,818
0
33,854
L
Nu Wa
1,718
1,147
0
852
2,749
848
0
1,720
1,029
14,400
0
W
Cthulhu
WolvesYell
Cthulhu
5,497
631
786
1,781
6,366
5,431
13
73
6,293
27,584
0
L
Lancelot
nxzyЯ
Lancelot
12,038
5,069
0
0
15,516
8,249
0
2,209
13,307
0
75,280
W
Morgan Le Fay
xvxDIRTxvx
Morgan Le Fay
8,152
337
0
1,045
10,181
4,806
433
1,392
8,789
63,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,279
Gold Earned
38,014
398
Minions Killed
301
0
Camps Cleared
0
1,646,321
Distance Traveled
1,447,092
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,568
445
103
6
0
264,316
7
W
Izanami
8,278
487
103
6
0
323,709
9
L
Horus
6,964
410
27
2
0
337,496
3
W
Achilles
8,213
483
70
4
0
303,589
4
W
Fenrir
9,496
559
91
5
0
334,259
0
L
King Arthur
8,229
484
55
3
0
348,592
0
L
Nu Wa
5,634
331
20
1
0
94,677
0
W
Cthulhu
8,115
477
37
2
0
354,772
3
L
Lancelot
9,619
566
96
6
0
402,011
0
W
Morgan Le Fay
8,177
481
97
6
0
329,992
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role