Player Matchup

Shiva
Shiva
Platinum II
Creatureslayer6
Shiva
Platinum II
Level 139
God Stats
11W - 14L
1,672 SR
Queue Stats
90W - 81L
2,007 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum III
FlackoFitz-
Kuzenbo
Platinum III
Level 148
God Stats
1W - 4L
1,511 SR
Queue Stats
119W - 117L
1,815 MMR
Solo
Ravana
Ravana
Platinum II
JummpeX
Ravana
Platinum II
Level 129
God Stats
1W - 3L
1,318 SR
Queue Stats
64W - 60L
1,885 MMR
Solo
Chang'e
Chang'e
Platinum I
catgirlpriscilla
Chang'e
Platinum I
Level 147
God Stats
0W - 3L
1,506 SR
Queue Stats
152W - 147L
1,960 MMR
Solo
Apollo
Apollo
Platinum III
stαtik
Apollo
Platinum III
Level 128
God Stats
4W - 2L
1,500 SR
Queue Stats
75W - 68L
2,265 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 138
1,501 SR
1,986 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 124
1,608 SR
1,906 MMR
Geb
Geb
Platinum III
BannedForSlurs
Geb
Platinum III
Level 67
God Stats
2W - 5L
1,630 SR
Queue Stats
259W - 238L
1,899 MMR
Party 2
Thanatos
Thanatos
Masters
TremendoJunior
Thanatos
Masters
Level 165
God Stats
19W - 14L
1,661 SR
Queue Stats
312W - 302L
1,923 MMR
Solo
Anhur
Anhur
Platinum I
gatsume
Anhur
Platinum I
Level 109
God Stats
18W - 24L
1,549 SR
Queue Stats
519W - 512L
1,842 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold I
stucashflow
Cu Chulainn
Gold I
Level 147
God Stats
13W - 10L
1,627 SR
Queue Stats
28W - 26L
1,805 MMR
Solo
Janus
Janus
Diamond V
ugaЯ
Janus
Diamond V
Level 130
God Stats
45W - 48L
1,573 SR
Queue Stats
158W - 138L
2,060 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 2
7,821
602
11,639
14,821
13,516
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Kuzenbo
FlackoFitz-
Kuzenbo
8
1 / 2 / 3
5,922
456
2,735
8,000
6,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ravana
JummpeX
Ravana
14
4 / 1 / 3
7,734
595
9,782
7,912
3,245
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 4 / 2
6,724
517
5,370
11,843
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apollo
stαtik
Apollo
12
2 / 4 / 1
6,564
505
5,670
10,538
2,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
LokiSun WukongThorBakasura

VS

Bans
KaliSusanoAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 9
7,334
564
4,479
11,470
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
14
6 / 2 / 2
8,019
617
9,581
14,876
6,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
gatsume
Anhur
14
3 / 3 / 1
8,238
634
8,748
11,638
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cu Chulainn
stucashflow
Cu Chulainn
13
0 / 2 / 1
7,787
599
7,651
13,366
11,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Janus
ugaЯ
Janus
14
3 / 1 / 2
8,157
627
8,042
7,385
3,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
9
Kills
12
12
Deaths
9
11
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
9
4.5
L
2
1
2
3
L
Kuzenbo
FlackoFitz-
Kuzenbo
1
2
3
1.25
L
Ravana
JummpeX
Ravana
4
1
3
5.5
W
Thanatos
6
2
2
3.5
L
0
4
2
0.25
W
Anhur
gatsume
Anhur
3
3
1
1.17
W
Cu Chulainn
stucashflow
Cu Chulainn
0
2
1
0.25
L
Apollo
stαtik
Apollo
2
4
1
0.63
W
Janus
ugaЯ
Janus
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,196
Damage
38,501
53,114
Taken
58,735
29,437
Mitigated
35,083
15,001
Healing
23,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,479
769
0
2,168
11,470
9,467
0
2,375
9,095
17,652
0
L
11,639
1,887
0
2,426
14,821
13,516
0
1,029
13,763
340
74,030
L
Kuzenbo
FlackoFitz-
Kuzenbo
2,735
878
0
1,703
8,000
6,647
0
2,331
5,589
10,882
0
L
Ravana
JummpeX
Ravana
9,782
1,985
0
3,620
7,912
3,245
0
3,049
4,695
31
52,213
W
Thanatos
9,581
2,452
0
12,268
14,876
6,447
0
2,737
12,139
0
67,113
L
5,370
237
720
3,373
11,843
3,662
0
4,778
6,893
53,700
0
W
Anhur
gatsume
Anhur
8,748
5,006
0
5,769
11,638
4,274
1,290
1,209
10,429
0
70,004
W
Cu Chulainn
stucashflow
Cu Chulainn
7,651
1,164
0
2,626
13,366
11,749
0
278
13,088
660
65,027
L
Apollo
stαtik
Apollo
5,670
3,526
0
3,159
10,538
2,367
0
1,165
9,307
0
47,764
W
Janus
ugaЯ
Janus
8,042
908
0
1,000
7,385
3,146
120
1,985
5,400
74,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,765
Gold Earned
39,535
399
Minions Killed
471
0
Camps Cleared
0
1,294,756
Distance Traveled
1,396,781
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,334
564
13
1
0
292,424
4
L
Shiva
7,821
602
118
9
0
270,971
5
L
Kuzenbo
5,922
456
10
1
0
204,332
2
L
Ravana
7,734
595
75
6
0
324,492
1
W
Thanatos
8,019
617
97
7
0
309,450
0
L
Chang'e
6,724
517
107
8
0
240,953
0
W
Anhur
8,238
634
119
9
0
229,669
3
W
Cu Chulainn
7,787
599
116
9
0
258,030
3
L
Apollo
6,564
505
89
7
0
254,008
0
W
Janus
8,157
627
126
10
0
307,208
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role