Player Matchup

Tsukuyomi
Tsukuyomi
Demσn
Tsukuyomi
Level 104
God Stats
8W - 8L
1,561 SR
Queue Stats
193W - 195L
1,479 Elo+
Party 1
Bacchus
Bacchus
DubCepticon
Bacchus
Level 159
God Stats
11W - 6L
1,462 SR
Queue Stats
119W - 128L
1,462 Elo+
Party 1
Merlin
Merlin
SNF002
Merlin
Level 109
God Stats
49W - 33L
1,653 SR
Queue Stats
193W - 195L
1,479 Elo+
Party 1
Team Averages
Level 124
1,559 SR
1,473 Elo+

VS

Team Averages
Level 135
1,461 SR
1,512 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Rabidd1
Tyr
Level 159
God Stats
3W - 4L
1,384 SR
Queue Stats
145W - 149L
1,578 Elo+
Solo
Tiamat
Tiamat
elhcas
Tiamat
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
288W - 320L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Demσn
Tsukuyomi
12
2 / 1 / 9
8,962
815
9,556
7,543
3,694
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
DubCepticon
Bacchus
12
4 / 0 / 8
9,244
840
3,727
5,350
5,565
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
SNF002
Merlin
13
7 / 1 / 6
10,181
926
9,166
5,680
2,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
0 / 2 / 1
7,199
654
3,294
5,919
1,878
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
10
2 / 7 / 0
8,340
758
7,317
14,089
11,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tiamat
elhcas
Tiamat
11
0 / 4 / 2
7,917
720
2,430
8,496
3,762
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
13
Kills
2
2
Deaths
13
23
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
1
0.25
W
Tsukuyomi
Demσn
Tsukuyomi
2
1
9
6.5
W
Bacchus
DubCepticon
Bacchus
4
0
8
8
L
Tyr
2
7
0
0.29
W
Merlin
SNF002
Merlin
7
1
6
10
L
Tiamat
elhcas
Tiamat
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,449
Damage
13,041
18,573
Taken
28,504
11,646
Mitigated
17,262
3,643
Healing
2,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,294
685
0
140
5,919
1,878
0
4,427
1,492
0
13,510
W
Tsukuyomi
Demσn
Tsukuyomi
9,556
2,548
0
2,343
7,543
3,694
1,152
696
6,847
0
31,141
W
Bacchus
DubCepticon
Bacchus
3,727
534
0
800
5,350
5,565
329
1,181
4,169
9,724
0
L
Tyr
7,317
602
0
650
14,089
11,622
0
5,189
8,900
0
20,399
W
Merlin
SNF002
Merlin
9,166
185
0
500
5,680
2,387
1,058
833
4,847
48,419
0
L
Tiamat
elhcas
Tiamat
2,430
477
0
1,515
8,496
3,762
0
3,600
4,896
27,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,387
Gold Earned
23,456
126
Minions Killed
77
0
Camps Cleared
0
609,195
Distance Traveled
442,858
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,199
654
13
1
0
133,701
0
W
Tsukuyomi
8,962
815
49
4
0
224,716
0
W
Bacchus
9,244
840
14
1
0
185,380
6
L
Tyr
8,340
758
26
2
0
152,110
0
W
Merlin
10,181
926
63
6
0
199,099
0
L
Tiamat
7,917
720
38
3
0
157,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role