Player Matchup

Bacchus
Bacchus
ddhunnid
Bacchus
Level 29
God Stats
4W - 16L
1,133 SR
Queue Stats
55W - 87L
1,161 Elo+
Party 1
Izanami
Izanami
vCxrdd-
Izanami
Level 12
God Stats
2W - 4L
1,477 SR
Queue Stats
5W - 11L
1,500 Elo+
Party 1
Arachne
Arachne
xFour_Twenty420x
Arachne
Level 68
God Stats
22W - 19L
1,364 SR
Queue Stats
202W - 291L
1,235 Elo+
Party 1
Team Averages
Level 36
1,325 SR
1,299 Elo+

VS

Team Averages
Level 107
1,540 SR
1,381 Elo+
Mercury
Mercury
BiPanic04
Mercury
Level 144
God Stats
5W - 3L
1,592 SR
Queue Stats
129W - 141L
1,423 Elo+
Solo
Sol
Sol
Luxlib
Sol
Level 109
God Stats
152W - 152L
1,484 SR
Queue Stats
387W - 400L
1,396 Elo+
Solo
Geb
Geb
PlayBoiRvchve
Geb
Level 68
God Stats
2W - 0L
1,544 SR
Queue Stats
6W - 3L
1,324 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ddhunnid
Bacchus
9
0 / 2 / 1
6,719
672
2,313
6,628
6,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
vCxrdd-
Izanami
10
1 / 3 / 1
7,426
743
4,426
6,903
2,664
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 1
7,413
741
3,100
8,260
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
BiPanic04
Mercury
12
4 / 1 / 4
8,433
843
4,779
6,790
2,433
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
Luxlib
Sol
12
3 / 0 / 5
8,366
837
10,775
3,974
1,372
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 1 / 4
7,449
745
2,196
3,371
2,583
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
8
8
Deaths
2
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
BiPanic04
Mercury
4
1
4
6
W
Sol
Luxlib
Sol
3
0
5
5.5
W
1
1
4
3
L
Bacchus
ddhunnid
Bacchus
0
2
1
0.25
L
Izanami
vCxrdd-
Izanami
1
3
1
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,839
Damage
17,750
21,791
Taken
14,135
12,960
Mitigated
6,388
3,014
Healing
4,188
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
BiPanic04
Mercury
4,779
1,581
0
776
6,790
2,433
415
1,034
5,756
0
22,610
W
Sol
Luxlib
Sol
10,775
2,343
0
2,979
3,974
1,372
1,210
1,125
2,849
48,687
0
W
2,196
209
164
269
3,371
2,583
0
635
2,736
9,646
0
L
Bacchus
ddhunnid
Bacchus
2,313
72
341
669
6,628
6,144
0
4,384
2,244
8,520
0
L
Izanami
vCxrdd-
Izanami
4,426
1,719
0
820
6,903
2,664
0
3,875
3,028
0
35,404
L
3,100
2,516
135
1,049
8,260
4,152
0
5,041
3,219
0
18,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,558
Gold Earned
24,248
104
Minions Killed
120
0
Camps Cleared
0
558,113
Distance Traveled
567,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,433
843
33
3
0
214,048
0
W
Sol
8,366
837
71
7
0
176,532
0
W
Geb
7,449
745
16
2
0
176,929
0
L
Bacchus
6,719
672
12
1
0
177,319
0
L
Izanami
7,426
743
57
6
0
163,405
0
L
Arachne
7,413
741
35
4
0
217,389
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role