Player Matchup

Horus
Horus
El_Don_II
Horus
Level 87
God Stats
0W - 1L
1,330 SR
Queue Stats
9W - 19L
1,440 Elo+
Party 3
Bellona
Bellona
Graffmatic
Bellona
Level 149
God Stats
12W - 7L
1,557 SR
Queue Stats
52W - 53L
1,424 Elo+
Solo
Izanami
Izanami
Marathonninja
Izanami
Level 144
God Stats
10W - 6L
1,462 SR
Queue Stats
92W - 80L
1,524 Elo+
Solo
Bakasura
Bakasura
foshi_machete
Bakasura
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,197 Elo+
Party 3
Poseidon
Poseidon
loganbloody9
Poseidon
Level 126
God Stats
20W - 16L
1,651 SR
Queue Stats
185W - 185L
1,487 Elo+
Solo
Team Averages
Level 115
1,500 SR
1,415 Elo+

VS

Team Averages
Level 115
1,647 SR
1,524 Elo+
Skadi
Skadi
GetajobMark
Skadi
Level 104
God Stats
12W - 8L
1,633 SR
Queue Stats
218W - 194L
1,477 Elo+
Solo
Chaac
Chaac
Iron_Wizard_
Chaac
Level 109
God Stats
6W - 1L
1,805 SR
Queue Stats
87W - 68L
1,521 Elo+
Party 2
Anubis
Anubis
MakaniKai
Anubis
Level 122
God Stats
1W - 0L
1,625 SR
Queue Stats
2W - 0L
1,658 Elo+
Party 1
Tyr
Tyr
WizardEazy
Tyr
Level 123
God Stats
4W - 2L
1,598 SR
Queue Stats
94W - 72L
1,482 Elo+
Party 2
Ra
Ra
iPrettyRusty
Ra
Level 116
God Stats
3W - 2L
1,574 SR
Queue Stats
8W - 6L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
El_Don_II
Horus
12
0 / 4 / 2
6,763
676
3,986
12,245
9,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
Graffmatic
Bellona
13
0 / 1 / 1
7,192
719
5,047
12,767
7,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
13
0 / 3 / 2
7,181
718
7,294
7,209
3,293
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
foshi_machete
Bakasura
12
0 / 6 / 2
6,748
675
2,808
11,871
5,995
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poseidon
loganbloody9
Poseidon
15
3 / 4 / 0
8,338
834
10,446
8,393
3,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
8,565
857
8,450
4,782
2,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
3 / 2 / 11
8,319
832
12,412
14,893
18,124
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Anubis
MakaniKai
Anubis
15
6 / 0 / 4
8,517
852
13,451
9,393
4,516
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 0 / 1
7,267
727
2,030
2,251
2,223
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
2 / 1 / 6
8,250
825
7,612
6,846
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
45
3
Kills
18
18
Deaths
3
7
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
El_Don_II
Horus
0
4
2
0.25
W
5
0
5
7.5
L
Bellona
Graffmatic
Bellona
0
1
1
0.5
W
3
2
11
4.25
W
Anubis
MakaniKai
Anubis
6
0
4
8
L
Izanami
0
3
2
0.33
W
2
0
1
2.5
L
Bakasura
foshi_machete
Bakasura
0
6
2
0.17
W
2
1
6
5
L
Poseidon
loganbloody9
Poseidon
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,581
Damage
43,955
52,485
Taken
38,165
29,110
Mitigated
29,647
10,593
Healing
15,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
El_Don_II
Horus
3,986
1,678
3,164
3,710
12,245
9,278
0
4,468
7,657
0
10,897
W
8,450
2,620
0
31
4,782
2,049
839
1,690
2,921
0
33,697
L
Bellona
Graffmatic
Bellona
5,047
1,463
0
1,352
12,767
7,337
0
5,168
7,495
0
29,006
W
12,412
1,689
0
4,782
14,893
18,124
56
3,363
10,698
2,979
25,347
W
Anubis
MakaniKai
Anubis
13,451
757
254
5,099
9,393
4,516
898
801
8,182
35,966
0
L
Izanami
7,294
4,280
0
686
7,209
3,293
754
2,890
4,221
0
26,766
W
2,030
245
94
1,131
2,251
2,223
0
562
1,635
165
5,050
L
Bakasura
foshi_machete
Bakasura
2,808
1,937
172
1,213
11,871
5,995
0
6,877
4,775
0
7,425
W
7,612
1,205
1,308
2,910
6,846
2,735
200
3,310
3,267
31,040
0
L
Poseidon
loganbloody9
Poseidon
10,446
1,808
0
296
8,393
3,207
0
2,804
5,445
33,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,222
Gold Earned
40,918
208
Minions Killed
210
0
Camps Cleared
0
998,426
Distance Traveled
963,829
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,763
676
15
2
0
213,295
0
W
Skadi
8,565
857
55
6
0
223,085
3
L
Bellona
7,192
719
43
4
0
207,931
0
W
Chaac
8,319
832
31
3
0
231,868
0
W
Anubis
8,517
852
50
5
0
201,143
0
L
Izanami
7,181
718
50
5
0
200,086
0
W
Tyr
7,267
727
5
1
0
78,374
0
L
Bakasura
6,748
675
27
3
0
182,593
1
W
Ra
8,250
825
69
7
0
229,359
0
L
Poseidon
8,338
834
73
7
0
194,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role