Player Matchup

Shiva
Shiva
 
Shiva
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
LaKriKosa
Jormungandr
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 48L
1,483 Elo+
Party 2
Terra
Terra
SACKBOYRAMSES
Terra
Level 66
God Stats
5W - 2L
1,504 SR
Queue Stats
173W - 148L
1,531 Elo+
Party 2
Agni
Agni
bbarbee
Agni
Level 77
God Stats
2W - 5L
1,266 SR
Queue Stats
201W - 189L
1,449 Elo+
Party 2
Skadi
Skadi
tutzmi
Skadi
Level 90
God Stats
2W - 4L
1,303 SR
Queue Stats
117W - 128L
1,432 Elo+
Party 2
Team Averages
Level 76
1,415 SR
1,479 Elo+

VS

Team Averages
Level 46
1,524 SR
1,343 Elo+
Fenrir
Fenrir
KidBoiBoi
Fenrir
Level 135
God Stats
4W - 5L
1,619 SR
Queue Stats
317W - 321L
1,427 Elo+
Party 1
Horus
Horus
MatuZel
Horus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,182 Elo+
Solo
Skadi
Skadi
Mundodono
Skadi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 33L
1,394 Elo+
Party 1
Ishtar
Ishtar
Sign101
Ishtar
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,338 Elo+
Solo
Sobek
Sobek
USukkinBallz
Sobek
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
319W - 355L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
10 / 1 / 17
9,931
993
15,031
13,077
18,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
LaKriKosa
Jormungandr
17
7 / 2 / 17
9,680
968
14,456
11,596
13,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
4 / 2 / 20
9,473
947
7,956
11,574
9,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
bbarbee
Agni
15
5 / 2 / 17
9,204
920
11,202
9,694
4,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
tutzmi
Skadi
14
2 / 3 / 16
8,428
843
11,601
8,478
4,050
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
KidBoiBoi
Fenrir
13
4 / 7 / 2
7,809
781
10,868
12,134
5,994
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Horus
MatuZel
Horus
13
1 / 5 / 3
7,072
707
3,236
16,493
13,548
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Skadi
Mundodono
Skadi
14
2 / 5 / 5
8,178
818
13,445
11,520
4,946
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ishtar
Sign101
Ishtar
13
1 / 5 / 3
7,523
752
10,641
11,902
5,601
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 6 / 4
7,953
795
4,419
15,598
12,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
26
28
Kills
9
10
Deaths
28
87
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
10
1
17
18.5
L
Fenrir
KidBoiBoi
Fenrir
4
7
2
0.71
W
Jormungandr
LaKriKosa
Jormungandr
7
2
17
7.75
L
Horus
MatuZel
Horus
1
5
3
0.5
L
Skadi
Mundodono
Skadi
2
5
5
0.9
W
4
2
20
7
L
Ishtar
Sign101
Ishtar
1
5
3
0.5
L
1
6
4
0.5
W
Agni
bbarbee
Agni
5
2
17
6.75
W
Skadi
tutzmi
Skadi
2
3
16
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,246
Damage
42,609
54,419
Taken
67,647
50,942
Mitigated
42,259
21,085
Healing
18,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
15,031
1,192
3,547
2,910
13,077
18,768
753
1,044
12,033
2,758
19,482
L
Fenrir
KidBoiBoi
Fenrir
10,868
1,325
134
969
12,134
5,994
0
4,981
6,696
0
14,217
W
Jormungandr
LaKriKosa
Jormungandr
14,456
4,282
0
1,002
11,596
13,892
740
921
10,675
24,429
430
L
Horus
MatuZel
Horus
3,236
1,548
4,736
4,513
16,493
13,548
0
7,324
8,162
0
5,802
L
Skadi
Mundodono
Skadi
13,445
3,278
1,150
1,074
11,520
4,946
0
6,128
4,600
0
25,495
W
7,956
1,130
4,087
2,612
11,574
9,820
931
1,009
10,565
9,884
0
L
Ishtar
Sign101
Ishtar
10,641
3,688
0
1,082
11,902
5,601
0
7,103
4,422
0
24,365
L
4,419
277
2,142
3,157
15,598
12,170
11
6,987
7,685
8,215
136
W
Agni
bbarbee
Agni
11,202
534
3,761
1,724
9,694
4,412
2,014
792
8,902
20,202
0
W
Skadi
tutzmi
Skadi
11,601
5,415
768
674
8,478
4,050
295
517
7,961
0
22,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,716
Gold Earned
38,535
96
Minions Killed
88
0
Camps Cleared
0
995,695
Distance Traveled
911,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,931
993
15
2
0
214,884
0
L
Fenrir
7,809
781
4
0
0
182,333
0
W
Jormungandr
9,680
968
21
2
0
181,474
0
L
Horus
7,072
707
3
0
0
186,305
0
L
Skadi
8,178
818
31
3
0
184,775
0
W
Terra
9,473
947
6
1
0
213,076
0
L
Ishtar
7,523
752
37
4
0
160,634
0
L
Sobek
7,953
795
13
1
0
197,063
0
W
Agni
9,204
920
23
2
0
214,425
0
W
Skadi
8,428
843
31
3
0
171,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role