Player Matchup

The Morrigan
The Morrigan
Silver I
JrobDaEnigma
The Morrigan
Silver I
Level 158
God Stats
4W - 4L
1,446 SR
Queue Stats
69W - 75L
1,214 MMR
Party 1
Fenrir
Fenrir
Gold V
Kchner
Fenrir
Gold V
Level 106
God Stats
11W - 16L
1,499 SR
Queue Stats
183W - 198L
1,366 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
KinGxiEnVy
Sun Wukong
Gold V
Level 107
God Stats
4W - 4L
1,131 SR
Queue Stats
140W - 142L
1,371 MMR
Solo
Sol
Sol
Gold II
Robertblue37
Sol
Gold II
Level 162
God Stats
9W - 1L
1,753 SR
Queue Stats
199W - 199L
1,592 MMR
Party 1
Tyr
Tyr
Gold V
cargeral
Tyr
Gold V
Level 158
God Stats
8W - 15L
1,470 SR
Queue Stats
634W - 648L
1,355 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 138
1,460 SR
1,380 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 145
1,561 SR
1,379 MMR
Danzaburou
Danzaburou
Gold IV
LoveSempai
Danzaburou
Gold IV
Level 128
God Stats
11W - 12L
1,529 SR
Queue Stats
304W - 310L
1,343 MMR
Solo
Ravana
Ravana
Gold III
RaOS98
Ravana
Gold III
Level 135
God Stats
1W - 2L
1,775 SR
Queue Stats
170W - 174L
1,397 MMR
Solo
Nu Wa
Nu Wa
Gold IV
Warbeast83
Nu Wa
Gold IV
Level 186
God Stats
434W - 351L
1,560 SR
Queue Stats
896W - 929L
1,404 MMR
Solo
Hera
Hera
Gold V
funiizer654
Hera
Gold V
Level 164
God Stats
4W - 6L
1,442 SR
Queue Stats
458W - 472L
1,390 MMR
Solo
Sobek
Sobek
Bronze IV
xGRYF
Sobek
Bronze IV
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 18L
1,362 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
JrobDaEnigma
The Morrigan
13
2 / 1 / 1
7,269
661
4,029
4,858
1,816
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Kchner
Fenrir
11
3 / 1 / 1
6,658
605
5,404
8,855
3,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
KinGxiEnVy
Sun Wukong
12
0 / 0 / 0
6,773
616
1,347
7,648
6,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
4 / 1 / 1
6,934
630
9,483
8,076
2,691
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
1 / 1 / 6
5,804
528
4,597
8,552
5,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
KuzenboThorBastetKali

VS

Bans
MartichorasAgniJanusJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LoveSempai
Danzaburou
9
1 / 2 / 2
5,521
502
5,837
7,835
2,933
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ravana
RaOS98
Ravana
10
1 / 3 / 0
5,914
538
3,973
8,171
3,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
1
0 / 0 / 0
3,674
334
0
228
52
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 1 / 1
5,870
534
3,612
5,755
2,950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
xGRYF
Sobek
8
1 / 4 / 1
5,425
493
4,041
12,271
8,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
4
4
Deaths
10
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
JrobDaEnigma
The Morrigan
2
1
1
2.5
W
Fenrir
Kchner
Fenrir
3
1
1
3.5
W
Sun Wukong
KinGxiEnVy
Sun Wukong
0
0
0
0
L
Danzaburou
LoveSempai
Danzaburou
1
2
2
1
L
Ravana
RaOS98
Ravana
1
3
0
0.33
W
4
1
1
4.5
L
Nu Wa
0
0
0
0
W
1
1
6
4
L
1
1
1
1.5
L
Sobek
xGRYF
Sobek
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,860
Damage
17,463
37,989
Taken
34,260
20,708
Mitigated
17,209
12,890
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
JrobDaEnigma
The Morrigan
4,029
903
0
907
4,858
1,816
195
806
3,954
79,546
973
W
Fenrir
Kchner
Fenrir
5,404
1,165
0
3,059
8,855
3,635
0
1,336
7,425
0
46,605
W
Sun Wukong
KinGxiEnVy
Sun Wukong
1,347
475
0
2,590
7,648
6,573
0
760
6,716
0
50,730
L
Danzaburou
LoveSempai
Danzaburou
5,837
3,313
0
3,002
7,835
2,933
0
3,992
3,843
0
32,939
L
Ravana
RaOS98
Ravana
3,973
1,352
0
298
8,171
3,134
0
1,561
6,610
0
41,650
W
9,483
5,157
0
3,921
8,076
2,691
1,168
1,722
6,348
56,511
0
L
Nu Wa
0
0
0
0
228
52
0
109
119
513
0
W
4,597
670
0
2,413
8,552
5,993
0
2,576
5,964
0
22,711
L
3,612
382
0
724
5,755
2,950
0
928
4,827
31,311
133
L
Sobek
xGRYF
Sobek
4,041
748
0
3,361
12,271
8,140
0
6,071
6,200
16,190
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,438
Gold Earned
26,404
433
Minions Killed
210
0
Camps Cleared
0
1,158,238
Distance Traveled
792,236
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
7,269
661
128
12
0
219,735
3
W
Fenrir
6,658
605
77
7
0
270,940
2
W
Sun Wukong
6,773
616
94
9
0
229,058
0
L
Danzaburou
5,521
502
63
6
0
188,524
0
L
Ravana
5,914
538
63
6
0
212,396
0
W
Sol
6,934
630
102
9
0
205,334
0
L
Nu Wa
3,674
334
1
0
0
11,428
0
W
Tyr
5,804
528
32
3
0
233,171
0
L
Hera
5,870
534
71
6
0
149,675
2
L
Sobek
5,425
493
12
1
0
230,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role