Player Matchup

Vamana
Vamana
AoGxSpRaYzZ
Vamana
Level 92
God Stats
3W - 3L
1,881 SR
Queue Stats
299W - 280L
1,506 Elo+
Party 1
Terra
Terra
JustSayMacklunky
Terra
Level 122
God Stats
1W - 3L
1,540 SR
Queue Stats
202W - 197L
1,501 Elo+
Party 3
Tyr
Tyr
WaredJilliams
Tyr
Level 115
God Stats
1W - 1L
1,735 SR
Queue Stats
351W - 346L
1,500 Elo+
Party 3
Chaac
Chaac
enochonidas
Chaac
Level 125
God Stats
8W - 9L
1,515 SR
Queue Stats
469W - 469L
1,501 Elo+
Party 1
Chronos
Chronos
warlockgeek
Chronos
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,715 Elo+
Solo
Team Averages
Level 109
1,634 SR
1,545 Elo+

VS

Team Averages
Level 118
1,371 SR
1,501 Elo+
Osiris
Osiris
TEC Budweiser
Osiris
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 98L
1,520 Elo+
Party 2
Geb
Geb
TEC Garb
Geb
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 48L
1,474 Elo+
Party 2
Da Ji
Da Ji
TEC Tragic
Da Ji
Level 137
God Stats
1W - 0L
1,269 SR
Queue Stats
77W - 69L
1,571 Elo+
Party 2
Sun Wukong
Sun Wukong
TomTheBomb120
Sun Wukong
Level 83
God Stats
2W - 2L
1,396 SR
Queue Stats
385W - 393L
1,499 Elo+
Solo
Ra
Ra
rob-hog-dog
Ra
Level 124
God Stats
2W - 0L
1,188 SR
Queue Stats
107W - 104L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
15
4 / 7 / 1
8,403
764
13,338
16,584
15,384
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
1 / 3 / 7
8,498
773
9,967
16,069
15,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
1 / 5 / 6
8,083
735
10,687
15,824
15,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 6 / 6
8,148
741
11,622
17,556
17,268
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Chronos
warlockgeek
Chronos
12
2 / 4 / 4
7,693
699
7,581
10,026
3,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 1 / 15
10,418
947
15,770
23,545
22,780
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 3 / 19
9,188
835
5,741
16,110
18,349
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
17
10 / 2 / 9
10,265
933
13,775
10,068
6,857
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
TomTheBomb120
Sun Wukong
16
4 / 2 / 10
9,450
859
11,859
13,526
12,994
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
4 / 2 / 14
10,241
931
20,971
11,817
7,092
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
92
9
Kills
25
25
Deaths
10
24
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Vamana
4
7
1
0.64
L
1
3
7
1.5
W
7
1
15
14.5
W
0
3
19
3.17
W
Da Ji
10
2
9
7.25
W
Sun Wukong
TomTheBomb120
Sun Wukong
4
2
10
4.5
L
1
5
6
0.8
L
1
6
6
0.67
W
4
2
14
5.5
L
Chronos
warlockgeek
Chronos
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,195
Damage
68,116
76,059
Taken
75,066
68,404
Mitigated
68,072
18,586
Healing
40,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
13,338
5,403
369
1,850
16,584
15,384
0
6,949
9,139
0
24,996
L
9,967
1,013
4,154
5,017
16,069
15,792
0
5,220
10,264
16,568
0
W
15,770
3,948
4,209
9,973
23,545
22,780
577
5,662
17,883
0
30,360
W
5,741
938
1,867
2,068
16,110
18,349
190
3,275
12,835
12,335
0
W
Da Ji
13,775
3,609
2,317
2,107
10,068
6,857
1,402
2,350
7,718
0
17,450
W
Sun Wukong
TomTheBomb120
Sun Wukong
11,859
3,154
1,266
4,344
13,526
12,994
598
4,074
9,452
0
21,100
L
10,687
1,113
0
1,857
15,824
15,988
0
5,209
10,175
0
17,948
L
11,622
1,991
1,447
3,109
17,556
17,268
0
7,881
9,365
0
23,766
W
20,971
2,062
7,088
5,124
11,817
7,092
1,264
2,187
9,630
39,327
0
L
Chronos
warlockgeek
Chronos
7,581
1,051
0
783
10,026
3,972
0
818
9,170
18,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,825
Gold Earned
49,562
93
Minions Killed
126
0
Camps Cleared
0
996,305
Distance Traveled
1,148,011
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,403
764
21
2
0
221,215
0
L
Terra
8,498
773
15
1
0
214,280
0
W
Osiris
10,418
947
26
2
0
245,416
0
W
Geb
9,188
835
8
1
0
214,723
0
W
Da Ji
10,265
933
7
1
0
218,581
0
W
Sun Wukong
9,450
859
28
3
0
221,241
0
L
Tyr
8,083
735
14
1
0
205,897
0
L
Chaac
8,148
741
18
2
0
179,274
0
W
Ra
10,241
931
57
5
0
248,050
0
L
Chronos
7,693
699
25
2
0
175,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role