Player Matchup

Freya
Freya
Diamond IV
 
Freya
Diamond IV
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Diamond V
ExaltedDead
Cabrakan
Diamond V
Level 84
God Stats
6W - 1L
1,815 SR
Queue Stats
114W - 88L
2,134 MMR
Party 1
Nemesis
Nemesis
Diamond V
JokerOnIce
Nemesis
Diamond V
Level 155
God Stats
20W - 20L
1,642 SR
Queue Stats
107W - 89L
2,126 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
Rangermeme
Sun Wukong
Diamond III
Level 129
God Stats
60W - 32L
1,719 SR
Queue Stats
294W - 277L
2,175 MMR
Solo
Merlin
Merlin
Platinum I
Steppa60
Merlin
Platinum I
Level 111
God Stats
7W - 1L
1,924 SR
Queue Stats
131W - 103L
1,974 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 126
1,720 SR
1,982 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,700 SR
2,110 MMR
Horus
Horus
Diamond V
MrGunIII
Horus
Diamond V
Level 152
God Stats
0W - 1L
1,229 SR
Queue Stats
111W - 98L
2,049 MMR
Solo
Hachiman
Hachiman
Diamond III
Questionab13
Hachiman
Diamond III
Level 138
God Stats
3W - 1L
1,960 SR
Queue Stats
153W - 136L
2,157 MMR
Solo
Awilix
Awilix
Diamond IV
SolSlaw
Awilix
Diamond IV
Level 158
God Stats
0W - 4L
1,587 SR
Queue Stats
131W - 107L
2,186 MMR
Solo
Sobek
Sobek
Platinum I
tametoy7064
Sobek
Platinum I
Level 84
God Stats
4W - 3L
1,938 SR
Queue Stats
467W - 445L
1,981 MMR
Solo
Vulcan
Vulcan
Diamond III
trucktroll
Vulcan
Diamond III
Level 105
God Stats
1W - 3L
1,787 SR
Queue Stats
353W - 353L
2,176 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
16
2 / 2 / 2
10,110
595
12,438
10,723
5,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cabrakan
ExaltedDead
Cabrakan
15
3 / 2 / 9
10,017
589
6,135
13,667
16,575
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
JokerOnIce
Nemesis
15
0 / 2 / 3
8,308
489
5,838
12,303
5,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
Rangermeme
Sun Wukong
16
5 / 1 / 1
10,440
614
15,521
18,406
21,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Steppa60
Merlin
17
5 / 0 / 3
10,255
603
12,024
6,928
3,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
KaliAo KuangGaneshaRavana

VS

Bans
MartichorasCharonFenrirThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
MrGunIII
Horus
13
0 / 5 / 1
7,572
445
10,547
20,027
16,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Questionab13
Hachiman
16
1 / 1 / 1
8,967
527
6,524
11,607
4,891
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
SolSlaw
Awilix
15
2 / 3 / 2
8,575
504
6,866
19,162
8,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
2 / 3 / 1
7,079
416
2,380
8,896
6,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
trucktroll
Vulcan
16
2 / 3 / 3
9,307
547
11,445
11,604
4,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
15
Kills
7
7
Deaths
15
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
2
2
2
1.5
W
Cabrakan
ExaltedDead
Cabrakan
3
2
9
3.75
W
Nemesis
JokerOnIce
Nemesis
0
2
3
0.75
L
Horus
MrGunIII
Horus
0
5
1
0.1
L
Hachiman
Questionab13
Hachiman
1
1
1
1.5
W
Sun Wukong
Rangermeme
Sun Wukong
5
1
1
5.5
L
Awilix
SolSlaw
Awilix
2
3
2
1
W
Merlin
Steppa60
Merlin
5
0
3
6.5
L
2
3
1
0.83
L
Vulcan
trucktroll
Vulcan
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,956
Damage
37,762
62,027
Taken
71,296
51,437
Mitigated
40,855
10,493
Healing
14,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
12,438
3,554
0
4,386
10,723
5,083
624
1,289
9,386
100,164
0
W
Cabrakan
ExaltedDead
Cabrakan
6,135
906
0
2,197
13,667
16,575
436
6,096
7,525
21,895
0
W
Nemesis
JokerOnIce
Nemesis
5,838
2,362
0
1,894
12,303
5,140
1,431
2,419
9,755
0
72,082
L
Horus
MrGunIII
Horus
10,547
4,479
420
6,328
20,027
16,473
0
1,802
18,225
0
55,867
L
Hachiman
Questionab13
Hachiman
6,524
3,687
0
3,956
11,607
4,891
0
7,646
3,961
0
82,693
W
Sun Wukong
Rangermeme
Sun Wukong
15,521
2,861
0
1,102
18,406
21,618
462
356
16,923
0
91,517
L
Awilix
SolSlaw
Awilix
6,866
2,642
0
750
19,162
8,637
0
7,183
11,979
0
75,202
W
Merlin
Steppa60
Merlin
12,024
945
0
914
6,928
3,021
1,223
3,665
3,263
117,542
0
L
2,380
268
0
2,754
8,896
6,190
0
5,528
3,368
11,151
0
L
Vulcan
trucktroll
Vulcan
11,445
4,863
0
750
11,604
4,664
0
8,438
3,166
88,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,130
Gold Earned
41,500
594
Minions Killed
522
0
Camps Cleared
0
1,785,971
Distance Traveled
1,624,410
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
10,110
595
170
10
0
328,738
4
W
Cabrakan
10,017
589
17
1
0
338,267
1
W
Nemesis
8,308
489
108
6
0
408,294
0
L
Horus
7,572
445
86
5
0
367,216
0
L
Hachiman
8,967
527
162
10
0
323,414
4
W
Sun Wukong
10,440
614
122
7
0
341,371
0
L
Awilix
8,575
504
102
6
0
396,337
2
W
Merlin
10,255
603
177
10
0
369,301
0
L
Sobek
7,079
416
15
1
0
198,930
3
L
Vulcan
9,307
547
157
9
0
338,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role