Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
Jester658
Pele
Level 107
God Stats
1W - 3L
1,168 SR
Queue Stats
204W - 204L
1,348 Elo+
Solo
Tsukuyomi
Tsukuyomi
Killabambino47
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 81L
1,288 Elo+
Solo
Ares
Ares
MedullaBlahBlah
Ares
Level 35
God Stats
3W - 5L
1,458 SR
Queue Stats
174W - 222L
1,440 Elo+
Party 1
Mulan
Mulan
xdspanglerx
Mulan
Level 138
God Stats
4W - 8L
1,453 SR
Queue Stats
187W - 190L
1,403 Elo+
Party 1
Team Averages
Level 79
1,416 SR
1,396 Elo+

VS

Team Averages
Level 63
1,474 SR
1,416 Elo+
Merlin
Merlin
EddieCain96
Merlin
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 84L
1,303 Elo+
Solo
Ishtar
Ishtar
FireT68
Ishtar
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 33L
1,410 Elo+
Solo
Athena
Athena
Jordannofky
Athena
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 21L
1,685 Elo+
Solo
Chang'e
Chang'e
Ninf3ta-6
Chang'e
Level 27
God Stats
1W - 1L
1,650 SR
Queue Stats
20W - 49L
1,260 Elo+
Solo
Chaac
Chaac
SoapInTheTip
Chaac
Level 67
God Stats
3W - 2L
1,221 SR
Queue Stats
278W - 301L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
15
4 / 6 / 2
8,161
816
7,936
9,937
4,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
15
1 / 4 / 5
8,138
814
9,363
12,709
5,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Tsukuyomi
Killabambino47
Tsukuyomi
10
0 / 8 / 5
6,743
674
6,503
12,469
5,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
0 / 5 / 9
7,372
737
1,900
11,012
10,832
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
9 / 5 / 3
9,550
955
13,969
13,810
14,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
8 / 1 / 13
9,924
992
14,785
7,589
4,711
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
FireT68
Ishtar
15
4 / 4 / 16
9,095
910
9,267
9,070
3,823
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
16
7 / 2 / 13
9,781
978
6,405
13,486
9,139
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
Ninf3ta-6
Chang'e
17
7 / 2 / 17
9,864
986
10,111
9,986
4,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 5 / 13
8,125
813
14,872
13,013
17,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
100
14
Kills
28
28
Deaths
14
24
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
4
6
2
0.83
W
Merlin
8
1
13
14.5
W
Ishtar
FireT68
Ishtar
4
4
16
3
L
Pele
1
4
5
0.88
W
Athena
7
2
13
6.75
L
Tsukuyomi
Killabambino47
Tsukuyomi
0
8
5
0.31
L
0
5
9
0.9
W
Chang'e
Ninf3ta-6
Chang'e
7
2
17
7.75
W
2
5
13
1.7
L
9
5
3
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,671
Damage
55,440
59,937
Taken
53,144
41,319
Mitigated
38,772
12,355
Healing
22,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
7,936
661
927
822
9,937
4,613
0
4,993
4,944
22,498
0
W
Merlin
14,785
1,518
1,809
1,930
7,589
4,711
737
1,953
5,370
33,935
0
W
Ishtar
FireT68
Ishtar
9,267
4,098
437
297
9,070
3,823
1,680
3,296
5,517
0
16,873
L
Pele
9,363
1,072
481
3,146
12,709
5,912
0
7,576
5,133
0
22,691
W
Athena
6,405
586
1,595
3,861
13,486
9,139
669
2,095
11,257
7,661
0
L
Tsukuyomi
Killabambino47
Tsukuyomi
6,503
1,164
0
1,059
12,469
5,192
0
5,568
6,901
0
8,748
L
1,900
274
1,195
734
11,012
10,832
0
4,655
6,357
6,434
0
W
Chang'e
Ninf3ta-6
Chang'e
10,111
1,214
6,155
3,791
9,986
4,078
1,317
1,518
8,373
20,916
0
W
14,872
800
601
1,769
13,013
17,021
227
3,350
9,382
0
22,539
L
13,969
1,783
531
3,460
13,810
14,770
0
8,509
5,301
3,175
15,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,964
Gold Earned
46,789
89
Minions Killed
111
0
Camps Cleared
0
867,850
Distance Traveled
941,952
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
8,161
816
30
3
0
159,171
0
W
Merlin
9,924
992
49
5
0
188,907
0
W
Ishtar
9,095
910
18
2
0
163,558
0
L
Pele
8,138
814
33
3
0
211,098
0
W
Athena
9,781
978
4
0
0
200,346
1
L
Tsukuyomi
6,743
674
5
1
0
172,425
0
L
Ares
7,372
737
9
1
0
172,059
0
W
Chang'e
9,864
986
22
2
0
196,750
0
W
Chaac
8,125
813
18
2
0
192,391
0
L
Mulan
9,550
955
12
1
0
153,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role